In this week’s video round-up, Sebahamut plays Final Fantasy VI and Mario Golf, Reetin plays more Lost Odyssey, and Lusipurr goes ever further into The Legend of Zelda: Breath of the Wild.
Adeki embarks on an adventure full of Nintendo characters like Mario and Link as he watches Nintendo hit peaks and valleys with their previous consoles. Does the Switch have a chance of being as cool as the SNES? No, but still read this editorial.
Sebahamut takes on terrorists in Metal Gear Solid 2: Sons of Liberty, Reetin shows his racing skills with Rocket League, Sonic & All-Stars Racing Transformed, and Road Redemption, while Lusipurr takes pictures of furry critters in Pokemon Snap
Collecting consoles is not necessarily a bad thing, though it can be very expensive. But what if one collects consoles for the sake of collecting them alone? An unforgivable mess that lingers years after most of the hardware is gone.
In this week’s videos, Reetin plays The Binding of Isaac and Overwatch on his computer (the latter more successfully than the former), and Lusipurr mixes nostalgia with a critical approach when he plays Super Mario 64 on his Wii U Virtual Console.
When SiliconNooB drinks too much Australian Water, he finds himself unable to rise from bed. Heartened by an English test victory, Lusipurr assists his soaked co-host, and Bup joins them with a novel plan to help solve all of Nintendo’s many problems.
A twenty-three week reading concludes with SiliconNooB and Imitanis in attendance. Lusipurr imposes further sanctions as the Zestria War grinds ahead, and then dispenses helpful advice to hardware developers about what to leave out of console development.
In this editorial, Rikki takes a look at the feature of time travel in gaming, and the different ways that it can either make a game great, or drag it down into the depths of obscurity.
When the panel fails to show up, Lusipurr has no choice but to dig through his records to find an even earlier recording of the Internet Radio Programme than that used in TSM 44. This time, he selects the second IRP episode, recorded in October of 1998!
Glitches have many forms in video games, sometimes they are amusing, other times they are downright frustrating. This week Gyme talks about glitches and how developers have become too lax on having multitudes of glitches in their “finished products”.