Even in a time of war, Java will carve out a few hours for story time with a pointy clicky. This week, he tackles the second episode of Life is Strange. Is it possible to write more than a thousand words about such distant gameplay? Java aims to find out.
Skill in games between players is one thing, but a game pits the player against themselves to overcome the various challenges present within. How a player is meant to progress is important, and Mel discusses how some games handle that better than others.
Ethos hangs out with his cat on a daily basis. What does this have to do with Bloodborne? Not much, but Ethos tries to argue otherwise in this week’s edition of Editorial Miscellany.
Bup comes to all his beautiful fans with yet another installment of horrible, terrible Xbox Live Indie games. Will he survive to live another day? Probably, but his lifeforce dies with every article.
While Java was still deliberating how to spend his Club Nintendo coins before that gets buried in its final resting place, he picked up a scent on the wind that led him to musings on Nintendo’s next membership service, some new hardware, and mobile games.
Despite a growing trend toward low-skill games, a majority of games require the player to have or obtain certain skills to complete all of its content. Mel looks at some different ways this fact is approached, both for good and ill. Read on and comment!
Ethos had a good old fashioned day with some good new fashioned Final Fantasy. Or maybe it was not all good. Whatever, it is Final Fantasy and Ethos talks about it, okay? Jeez, lay off.
Bup stopped drinking on the most holy of all holidays to bring another article about the worst of the worst! He is not sure what will make him puke first: all the green beer or these games.
Java is impatient. He is supposed to be recovering from a nasty hand injury, one which momentarily prevented him from playing Bravely Default, but instead tortures himself even more by looking ahead to Bravely Second: End Layer. Welcome to Spoilertown!
Mel looks at the idea of ranked “Best of” lists and decides that they are less than perfect. He instead opts for an unranked and unlimited list of games that demonstrate excellence. Come inside to see why and perhaps to argue why not.