Sometimes, Bup forgets to write an excerpt. This is one of those times. Luckily, Lusipurr is here to save the day and write a new excerpt–and, at the same time, to give Bup’s Steam Greenlight mini-‘Reviews’ a new name: the Greenlight Round-Up!
Mel looks at specific qualities that make a game addictive and fun. They involve many familiar mechanics, such as grinding, but what else? Games need more than just a grind to keep the player in that loop. Curious? Reach level twenty to get the answer!
Ethos jumps ahead a few decades from last week to talk about all the modern games he has been playing. Read and then comment to tell him that he is not nearly as cool as he thinks he is.
Ethos tries to go back to his roots this week in an exploration of the original Dragon Quest and Final Fantasy games, but runs into unexpected format issues. If that is not an exciting pitch, then he has no idea what is.
Mel cracks open his encyclopedia of gaming knowledge and puts together a short primer of Smash Bros. technical terms. As a lead up to his review of the 3DS entry in the series, take a look at these terms and become more familiar with competitive play!
Ethos takes a break from his weekly Editorial Miscellany to bring his impressions of the skilled copycat, Shadow of Mordor. Does the game appear to hue too similarly to other games, or does it use the conventions to catapult it to new heights? Read on!
Bup attempts to actually play and review one of his Steam Greenlight games! Will he succeed? Nope. He does not. Not at all.
Mel looks at the differences between a closed development cycle and the increased popularity of an open one. What do these two models have in common and which does Mel like more? Is there room for both? Click and see!