Imitanis uses big, unfamiliar words in his attempt to explain the feeling of disconnect a player has when a story told in a game is different to the experiences a player has while playing it. Read on to learn a new phrase this week!
In this editorial, Rikki takes a look at the feature of time travel in gaming, and the different ways that it can either make a game great, or drag it down into the depths of obscurity.
Ethos is sad to put Paper Mario on hold, but The Stick of Truth is happily good enough to serve as a replacement, finally melding South Park with largely good game design. Read more details within!
Brock gives the highlights of the first ten days of Twitch Plays Pokemon! This may or may not caused him to miss the Winter Olympics entirely. Delve with him into what has swept the internet! Praise Lord Helix!
Regg talks about Kingdom Come: Deliverance’s million dollar pitch, and the double edge sword of crowd-funding.
With Warcraft approaching its tenth anniversary, Imitanis looks at features employed by other online games that could be included in the ageing MMO.
Ethos continues to play and enjoy Bravely Default, but he – perhaps as expected – gets distracted by other RPGs and he decides to rave about those as well. Hint: There is a lot of Mario and just a little Luigi.
Everyone’s favorite staff member Bup recounts one of his many tales of wonder and mystery while playing Garry’s Mod! Be ready for spooky horrors and a shocking twist ending in this installment: The Murder Cave!
This week Mel revives his topic about the power of limitations to examine the concept through a developmental lens instead of simply a technological one. Within he talks about the dangers of success and what gets left behind in the race to the top.
The main mission for Metal Gear Solid Ground Zeroes clocks in at a scant ninety minutes, yet Konami seems to be avoiding nearly all criticism for their thirty dollar demo. This week Gyme looks at why gamers feel the need to defend their beloved companies.