Editorial: Camera Control

By Mel
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Mel examines that oft overlooked tool: the camera. In every game, especially since the move to three dimensions, the camera must be carefully considered by the developer to fit the game. Mel looks at which technique works for which game-type and why.

Editorial: Nintendo Crossing Over

By Mel
It didn

Mel discusses Nintendo, again, this time about their initiatives with IP crossovers. Nintendo was once much more wary of the practice, but has since opened up a lot to the idea. Read on for the finer details and more Mel-musings!