Through the eyes of the Zelda series, Ethos theorizes that there is a fine line between a location that makes players excited or annoyed to revisit. And is that feeling connected to how big and alive a game world feels? Read on!
Deimosion loves SNES-era Mario games. So much so, in fact, that he wrote an editorial on them. Join Deimosion as he shares his thoughts on Super Mario World and Yoshi’s Island.
Ethos turns his eye to the indie game world and specifically Defender’s Quest. He is impressed not only by the game itself, but the way developer, Level Up Labs carries itself and treats its game and customers.
Tetris is over twenty-five years old, but still manages to see a new release every few years. This week, Deimosion explores why it is that Tetris has managed to prove so successful despite- or perhaps because of- such a simple formula for gameplay.
It is only Tuesday, but Ethos is already overworked and cranky. Read his descent into madness as he takes out his frustrations via a rant on a topic that means a lot to him. That is correct, this week’s article is about … MENUS?!?!
Since he has not spent as much time devoted to gaming as usual, Deimosion instead decides to look back at four of his favorite Steam games. Join Deimosion as he gives a very brief look into these four short games.
Avacyn Restored reaches collectible card game retailers this week. Want to know what lies in store? Thea examines the set pre-release in this editorial.
Ethos remembers an interview with Warren Spector that surprisingly brings up some relevant musings. Warren Spector is an accomplished game developer and Ethos is an aspiring one. What did Warren say all that time ago to spark Ethos’ rambles?
In the seventh entry in his long-running Final Fantasy Retrospective, Deimosion takes a look at the Compilation of Final Fantasy VII. FFVII is practically a series in its own right, and in this post, the three most important entries are examined.