The first voting round has ended and the selection is narrowed to only ten games. Now is the time to vote on which game Lusipurr will play and review. Cast your Voting Round 2 vote today!
Imitanis has a rather large collection of old games. Looking at his collection, a great many are available digitally. He ponders if he should sell off his physical games and embrace a wholly digital future.
In this edition of Editorial Miscellany, Ethos discovers the Super Nintendo for the first time and launches into praise for timeless games and how they are important to guide the current confused generation of games to eventually find their way.
After a night of hat trading, Lusipurr shows up late, forgets to record the podcast, and fails to use his microphone. The headaches never end, and, when the podcast fails to work on Vista, heartbreak abounds. SiliconNooB, Imitanis, and Mel co-star. PG-13.
Microsoft’s recent job cuts sees Xbox savaged in Europe, Square Enix serves a C&D to the Final Fantasy Type-0 translation team, and Tales of Phantasia is to be pulled from iOS in the news of the week!
This week Mel looks at competitive games and Nintendo’s design philosophies as they relate to a small internet hullabaloo. Within, he discusses why wanting more challenge and more control from games is a good thing, not to be shunned.
Imitanis is in the mood for a rant, so he directs his anger at the scores of companies who try and ‘fix’ their products, but ultimately make them worse.
Ethan played one Nintendo game and watched another. He has good things to say but sees the ways in which Nintendo has been its own worst enemy by looking at some of their design choices that occasionally operate in contradiction.
When Lusipurr changes around the audio capabilities of the podcast, he forgets to rebalance the recording. The result is an ear-shattering trip through the news only made bearable after heavy application of Dynamic Range Compression. Technology ahoy!
Bup’s back with a few more amazing (horrible) looking Steam Greenlight games! Will he find a diamond in the rough? Heck no, Aladdin!
Mel reexamines the world of Early Access games this week with a much more critical, and so a much more cynical, eye. This industry, like any other, is plagued by opportunists willing to drown a good idea and Early Access is only the latest victim.