Lusipurr, Bup, and SiliconNooB celebrate the golden age of gaming with a discussion about the very best Super Nintendo games of all time, culminating in a forty-seven minute dance routine featuring a sixty-four voice choir and the New York Philharmonic.
Lusipurr.com has announced a hiring call for ALL POSITIONS. Do you have what it takes to write, program, or create art as part of our elite video game journalism team? Are you interested in details, Zestria™, and uncomfortable seating? Enquire within!
Metal Gear Solid V’s reviewers fail at their jobs, the Final Fantasy VII remake fails at combat, Nintendo fails to patent a disc drive, and Gate fails in its Japanese duty to lewdness in the news of the week!
Again this week’s episode has Brock stumped and confused with nonsensical concepts. Join him as he recounts the tale of young love. Like last week, this is not for children. This adult adventure needs to be viewed at your own risk!
This week is a farewell… to Mel! After a few years of referring to himself in the third person in post excerpts, Mel hangs up his Lcom staffer hat with a fond “goodbye”.
This week Bup proves once again that there are no original ideas left on Steam Greenlight. His evidence: a Minecraft clone, a Binding of Issac clone, and some crappy sub game that is probably the clone of something.
When Lusipurr, SiliconNooB, Imitanis, and Mel learn that their actions as podcast panelists are agitating the notable internet personality, Adeki, Mel resigns in protest and the remaining staff members devote themselves to vengeful personal attacks.
Aftermarket wonder device renders Amiibo obsolete, Schafer Kickstarts perpetual fraud, AAA developers step-up to support gamers in the wake of SPJ Airplay terror madness, and sexual terrorism finds an adorable new leading lady in the news of the week!
This week Brock’s experience is not for children. This shocking episode is full of unsavory scenes not suitable for all viewers. Proceed with great caution and then blame Lusipurr for any offensive material. Enjoy the story about a boy and his housemates.
Mel examines that oft overlooked tool: the camera. In every game, especially since the move to three dimensions, the camera must be carefully considered by the developer to fit the game. Mel looks at which technique works for which game-type and why.