News: Beyond the Pale

By SiliconNooB
As if by magic RogueStar is now white!

SVU smear against gamers leads to hilarity, Peter Molyneux gets utterly obliterated in an interview, and REmake producer thanks fans for showing how wrong-headed Capcom has been for more than a decade in the news of the week!

Editorial: Press Start

By Mel
Welcome to Army Island, full of military guys and machine gun turrets for no reason.

Mel continues his look at game endings by taking a look at game beginnings. They tend to be his favorite parts of games. Come look inside to see why that might be, and why endings can be the weaker element.

Editorial: Denouement

By Mel
Whatever they wanted, it sure wasn

Mel writes about game endings and their impact on the player as well as the rest of the game. What should a game ending do and what should it be comprised of? What counts as a game’s ending? All these matters and more are just one click away!

Editorial: My Favorite Lunchbox

By Mel
However, the triggers don

This week Mel looks back at the GameCube. A system he holds much affection for despite being pretty poor in some categories. Within, he discusses the highlights of the hardware and software in this retrospective about that little purple box.

Editorial: The Power of Limitations

By Mel
Grimy laboratory subbasements never looked so real!

Mel discusses the power of limitations through a quick analysis of the Resident Evil series. Limiting the abilities of the player and of the developer often leads to great things. But it is not always true when given total freedom. Read on and be amazed.

Editorial: The First Gaming Epic

By Che the Fey
He

This week Che raps about the epic saga of Metal Gear. Beginning in its humble roots as a frustratingly dense NES game, Metal Gear would later spawn a frustratingly dense series of films with a narrative so complex even Tolstoy would throw his hands up.