Keiji Inafune’s Xbone exclusive is downgraded to a budget title, six million people own a copy of Final Fantasy XIV, and Capcom are back to their old tricks in the news of the week!
Capcom dusts off their classic franchises, Xbone cannot hang on to its exclusives, Nintendo goes Amiibo crazy with Twilight Princess, and Dimension W promises unlimited energy in the news of the week!
SVU smear against gamers leads to hilarity, Peter Molyneux gets utterly obliterated in an interview, and REmake producer thanks fans for showing how wrong-headed Capcom has been for more than a decade in the news of the week!
Mel continues his look at game endings by taking a look at game beginnings. They tend to be his favorite parts of games. Come look inside to see why that might be, and why endings can be the weaker element.
Mel writes about game endings and their impact on the player as well as the rest of the game. What should a game ending do and what should it be comprised of? What counts as a game’s ending? All these matters and more are just one click away!
This week, in celebration of his one year anniversary at Lcom, Mel does something wholly unrelated to that event and examines ports, remakes and remasters as they trend upwards in the early years of this new console life cycle.
This week Mel looks back at the GameCube. A system he holds much affection for despite being pretty poor in some categories. Within, he discusses the highlights of the hardware and software in this retrospective about that little purple box.
Mel discusses the power of limitations through a quick analysis of the Resident Evil series. Limiting the abilities of the player and of the developer often leads to great things. But it is not always true when given total freedom. Read on and be amazed.
Kingdom Hearts III is not actually in development, Square Enix are looking to move away from traditional console game experiences, and Sony are looking to salve the Vita by releasing some unusual Vita SKUs in the news of the week!
This week Che raps about the epic saga of Metal Gear. Beginning in its humble roots as a frustratingly dense NES game, Metal Gear would later spawn a frustratingly dense series of films with a narrative so complex even Tolstoy would throw his hands up.