Editorial: Handling the Skill Gap

By Mel
No thanks. That

Despite a growing trend toward low-skill games, a majority of games require the player to have or obtain certain skills to complete all of its content. Mel looks at some different ways this fact is approached, both for good and ill. Read on and comment!

Editorial: Moving Goalposts

By Mel
I don

This week Mel tries his hand at an in depth exploration of videogames as a medium. Within he uses highfalutin terms like ludonarrative dissonance. That means it is smart and mature. What other verbal honey pots does he stick his hand in to? Come and see.

Editorial: What Game?

By Che the Fey
This is Blendo Games during their cubist period. Scoff scoff guffaw.

This week Tim tackles an easy and totally-not-an-excuse-to-talk-about-Blendo-Games question: How does one describe Art Games which have, well, no game? The usefulness of current definitions are brought up, and discussions which nobody could lose are had!

Review: Dear Esther

By Thea
Title Screen

Dear Esther may not be every gamer’s cup of tea as it is devoid of the ordinary mechanics consumers have come to expect. Instead, this first-person narrative bridges the art of experimental storytelling to the world of video games.