Konami Wipes its Arse With the Console Gaming Market
Fuck you, Konami. P.T. may not have been a particularly good game [regardless of what fanboys may contend], but it was still part of video game history. It prompted the internet to work together in solving a bunch of cryptic puzzles, and in doing so it stirred up a great deal of excitement for Silent Hills. Now that Silent Hills is officially no more Konami have shown little in the way of compunction in immediately yanking the teaser from PSN, denying it to future generations. Make no mistake – this was a complete dick move. Konami have shown themselves to be terrible custodians of the video game medium, but then that much was already apparent with the release of the Silent Hill HD Collection.
So, in an act of vandalism Konami has abolished any trace that Silent Hills ever existed, but at the end of the day they had the legal right to do so, so whatever. What sticks in the craw however, is that Konami did this in such a slipshod manner that they managed to completely break the digital libraries of many North American gamers. The way that PS4 DRM works is that every piece of owned content has two licenses: one license in the user’s game library, and one license on Sony’s servers – these licenses are then matched up each time the console does a DRM check in order to validate the content. In deleting any trace of P.T. from PSN, Konami succeeded in deleting the game license from Sony’s servers, yet the game license on the user’s end was not being deleted, so when the user’s PS4 conducts a periodic DRM check the licenses are no longer matching up, and thus their entire digital library has been rendered inaccessible. This issue only appears to have effected gamers with secondary PS4s, and it appears to have been resolved now regardless – that being said, this situation is still rather telling with respect to how little regard modern Konami has for their customers, but then why would they have any regard for their console customers when Konami plans to leave them behind for the mobile market?
Sega Laments ‘Poor’ Alien Isolation Sales
How many units of Alien Isolation did Sega expect to sell? Sega has this week released their financial results for the past twelve months, wherein they lament the poor sales of Alien Isolation despite the fact that it went on to sell 2.1 million copies, and in spite of the fact that Sega sold a million more games than they predicted they would a year ago. Sega also described the sales of Sonic Boom as being disappointing at 620,000 sales across two very different versions of the game, though this was entirely expected as the game itself is horrible.
This industry is run at the most fundamental level by people who do not understand what video games are, much less have any kind of nuanced knowledge of the medium. Contrary to the earnest beliefs of the out of touch old men running these companies, games are not interchangeable widgets, and their sales potential is determined by a hell of a lot more than having access to a recognisable franchise name. Alien Isolation is a survival horror game, moreover it is a survival horror game which eschews the emphasis on combat of popular titles like Resident Evil and Silent Hill in favour of an emphasis on cautious stealth.
At 2.1 million units sold of this full priced game, Alien Isolation is the most successful game of its kind. If Sega executives thought that the game would sell like Call of Duty then they were doing their jobs wrong, especially given the damage done to the brand following the abortive release of Aliens: Colonial Marines. Games of this type usually do not sell as many copies as Alien Isolation, and they usually are not sold at a $60 price point. That said, these games are not typically developed with high production values of something like Alien Isolation, meaning that they do not need to perform as well in order to turn a profit. If Alien Isolation‘s 2.1 million sales are disappointing to Sega, then Sega needs to work at a more reasonable set of expectations.
Konami Blithely Scatter Their Development Talent to the Four Winds
Konami’s blunders for the week seem eminently more understandable when keeping in mind that they no longer wish to be in the console development industry, and as such are in the process of sabotaging their console business. So Konami take back the short demo they gave to PS4 owners, break user’s digital libraries, and then to add insult to injury Konami’s new CEO spoke to Nekkei Trendy this week to properly emphasise just how unimportant console gamers were to Konami’s future plans:
“We are going to pursue development of mobile games aggressively, our main development platform will be mobile devices. Power Pro and Winning Eleven are examples of the pay-as-you-play model we’re focusing on. Our future games have to move from selling “items” to selling “features”.
We noticed that people who buy physical [retail] games are still motivated to buy extra content. The sales of Power Pro has really motivated us to push more of our popular series into mobile development.
While gaming has branched out onto a multitude of platforms, we always feel like mobile is the platform closest to us. Mobile is where the future of gaming really is.
As with multiplatform titles, there’s no point in dividing the market up anymore. Mobiles are going to be the bridge in between the general public, and the gaming world.”
Konami is a sick joke of a company. The Konami management understands so little about gaming that they cannot even see why burning their bridges with console gamers might be a bad thing. Right now their profits are being made with mobile apps and gambling, but if the pendulum should swing the other way, what then? It is far quicker to dismantle something than it is to build it up. Konami cannot simply grow themselves another Hideo Kojima or Koji Igarashi should the situation require it – they will be stranded in a sea of FTP swill. Meanwhile Igarashi’s Bloodstained: Ritual of the Night has smashed its way past two million dollars pledged on Kickstarter with twenty-seven days to go, and Kojima is likely to have his pick of suitors following the release of Metal Gear Solid V.