Editorial Miscellany: Sad Jecht

NEVER COME BACK

Goodbye old friend who was not actually a friend.

I am back, LusiKnights! What is that? Nobody noticed my absence last week? Everybody thought I was supposed to have left here weeks ago anyway? Pshaw! How about I talk about some video games now, will that please everybody? No? Well I do not have anything particularly interesting to say otherwise, so it will have to do this week, cut me some slack guys.

DIE FFX DIE

I honestly stopped playing my Vita for months because of how much I could not stand Final Fantasy X. FFX used to be a game that I never particularly liked, but would get occasional cravings for now and then, but now it is the monster that almost took away my beloved Sony handheld. Strangely, this playthrough was the only time I was able to appreciate the good things about the battle system and the Sphere Grid, but as I stood tall with the support of these systems, it also left me exposed to the blunt smack to the face that is the rest of the game. This playthrough also made it more obvious how ineffective the localization was, missing the target on both its aims to capture the original intention of the script and present it in a digestable way for differently wired brains. It seems to me to be an incredibly difficult job, but Square Enix had done it well in the past.

Anyway, I realized that I had to push through the final Jecht fight if I ever wanted to play my Vita again without the ghost of terrible final bosses and the phantom of the dull droning of overwrought dialogue hanging over my head. I also realized that focusing only on the game would only result in failure like it had so many times in the past, so like a true Canadian I flipped on a hockey game to ease the pain. And before I knew it, I had defeated Braska’s Final Aeon for the final time. Good riddance to bad rubbish.

Box Boy!

This is a cute little five dollar puzzler on the Nintendo eShop that seems worth the purchase based on the three worlds I played. The challenge levels seem tough as nails.

Just needed a few more rounds through the development cycle.

Very sweet and thoughtful.

Never Alone

I tweeted that Never Alone was the first draft of a good game and I stand by that. It is a well-told and surprisingly poignant story that attempts to be reflected in gameplay, but it does not hit home. The right groundwork is there, however, and I am glad I played all the way through. As I continue to try and slowly forge my way as a game developer myself, I want to try to recognize specific reasons why I think a game does not live up to its potential from a developer viewpoint instead of just from a player standpoint. I think being a more active gamer makes me a better developer and I think actively thinking about developing makes me a more appreciative and critical gamer. Speaking of…

Sad Ryan

I do not talk much about the game I am currently working on because I did so much talk surrounding Lusipurr’s Fountain of Perpetual Disappointment that I feel like my main priority should be action this time. But we are finally at a stage at which I do not mind detailing an update. There are eleven levels created out of the planned forty, there is some music written, and most importantly, it is starting to look and feel like the game we first envisioned when I play it on my phone. It is just a simple tap and swipe game, but the reason for such a simple design was so that I could actually complete a game. It is still taking a lot of time and work, so it goes to show just how much more I bit off than I could chew with LFoPD. Not that that game is shelved forever, I will just need a real budget to ever return to it.

Oh, but it DID finally get greenlit on Steam, so there is that.

Final Thoughts

Axiom Verge! Bloodborne! New platforms for Shovel Knight! Transistor! Bastion! Is Titan Souls any good? I have been doing a better job this week to remember to actually play games in order to reflect on them properly, but – as has been expressed on here many, many times – I just wish that that time existed in a void. We need to re-organize society. Any ideas? See you all next week.

8 Comments

  1. Lusipurr
    Posted 2015.04.22 at 15:15 | Permalink

    “I honestly stopped playing my Vita for months because of how much I could not stand Final Fantasy X.”
    I laughed when I read this. I laughed because I felt exactly the same way. Oh God, it is bad.

    “Strangely, this playthrough was the only time I was able to appreciate the good things about the battle system and the Sphere Grid.”
    Except here, where the reverse happened. This last playthrough destroyed any faith that I had in the game at all, so that it is now second bottom on my list of FF games. And it might actually *be* bottom, except that I’d have to play through FF2 again to find out (fat chance).

    “I tweeted that Never Alone was the first draft of a good game and I stand by that. It is a well-told and surprisingly poignant story that attempts to be reflected in gameplay, but it does not hit home. The right groundwork is there, however, and I am glad I played all the way through.”
    Everything I have heard, read, and seen about this game, has confirmed what you are saying. Also, everything I know about this game has come from you.

    “Oh, but it DID finally get greenlit on Steam, so there is that.”
    Good! Now get back to work!

    “Axiom Verge! Bloodborne! New platforms for Shovel Knight! Transistor! Bastion!”
    ALL of these games deserve your time. Get Shovel Knight and play it on your Vita. It is beautiful there.

  2. Ethos
    Posted 2015.04.22 at 15:35 | Permalink

    @Lusi – Re: Shovel Knight I actually already did buy it for PSN yesterday, upping the number of household purchases of the game to four. No regrets.

  3. Lusipurr
    Posted 2015.04.22 at 16:55 | Permalink

    @Ethos: That’s one more than me. What’s your fourth platform–PC? (PS/Wii U/3DS here).

  4. Ethos
    Posted 2015.04.22 at 16:57 | Permalink

    @Lusi: Same for me, but Caileigh bought her own copy for her 3DS (and also got much farther in the game than I did)

  5. Mel
    Posted 2015.04.22 at 17:57 | Permalink

    As far as Shovel Knight, I’m really excited for all of the killer stretch goals to finally make their way into the game. If you look at exactly what we’ve got left to receive for FREE from those goals, it’s all pretty amazing. Playing as bosses, playing as Shield Knight, a battle mode, and a whole lot of other crap I want to see.

    Also, in a recent podcast interview the Yacht Club Games team discussed their interest in Shovel Knight for Smash and, more importantly, what move he would have. Now THAT’S just exciting to think about, even though I doubt it’ll happen.

  6. Ethos
    Posted 2015.04.22 at 20:33 | Permalink

    Man, if I were them, I’d be so sick of that game by now, though. I mean, I’m sure the success and attention is nice, but how long have they been working on that one game? Although, I guess that’s how it goes. I wonder how Fumito Ueda feels.

    And I didn’t even think of that. He would be an excellent Smash character.

  7. Java
    Posted 2015.04.23 at 21:58 | Permalink

    We may need to talk about LFoPD. I also want to make that Judge Judy game.

  8. Ethos
    Posted 2015.04.24 at 07:46 | Permalink

    Would love to talk about LFoPD. There’s lots to say, but mostly stuff I assume those not directly involved would find very boring.