News: Nintendont

It is more convenient to jerry-rig Nintendo consoles than it is to just work with the tools Nintendo provides.

Brawl is the key to unlocking doors.

The Wii U Is Natively Compatible with GameCube Software

Nintendo is a stupidly lazy company. We here at Lusipurr.com have long claimed that the Wii U is natively compatible with GameCube software on account of the fact that it is natively compatible with Wii software, and those two systems are virtually indistinguishable in terms of architecture. As it turns out the Lusipurr.com staff has been completely vindicated in such speculation by the release of a Wii U homebrew application by the name of Nintendont, which allows Wii U owners to natively play GameCube content on their systems through the Homebrew Channel.

Nintendont will not allow for the playback of GameCube software directly from disc, since the Wii U disc drive does not support the format, but what it does allow for is the playback of this content from SD card or USB device, making it a convenient way to access one’s complete GameCube library. Moreover, while Nintendo do not even allow the Wii U’s stock standard Gamepad to be used when playing in Wii backwards compatibility mode, Nintendont on the other hand allows for diverse control options including: the Wii U Pro Controller, The original GameCube controller via adapter, and even the mighty Dualshock 3! Once the Smash Bros. GameCube controller/adapter combination are released at the end of the month they are sure to be added to this list, making them useful for more than that game alone, despite the best efforts of a lazy Nintendo.

... But they're all still full of poo.

I have consulted the bananas…

Nintendo’s Iwata Suggests the Bleeding Obvious

Region locking is one of the most anti-consumer oriented practices alive in the industry today, and it has absolutely no place in a recreation that is as expensive as gaming. Nintendo devices were not always region locked. It is certainly true that Nintendo’s home consoles have always been region locked for the most part, but their portable consoles were always traditionally region free up to and including the DS. All that changed with the release of the 3DS, which saw Nintendo moving against the industry trends of Sony and Microsoft in order to erect an impenetrable wall of regional DRM, rather than moving to dismantle such anti-consumer barriers. Speaking personally, region locking on Nintendo’s handheld has meant that one has had to wait fifteen months on from the US release of Shin Megami Tensei IV in order to purchase the game, and even then the title is only available as a digital download, which feels far less tangible than a physical copy.

Sony has not supported region locking since the release of the PSP and PS3, while even Microsoft has ditched the practice for their eighth generation console. Nintendo stands in stark contrast to this, continuing their support for region locking with the release of their eighth generation Wii U, while bucking the trend of their portable console philosophy by enabling region locking on the 3DS as well. All this retardation may be changing [slowly, slowly] however, as Nintendo’s Satoru Iwata recently floated the idea of doing away with region locking during an investor Q&A session:

The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locking has existed due to circumstances on the sellers’ side rather than for the sake of the customers. In the history of game consoles, that is the current situation.

As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future.”

Iwata’s insistence that “unlocking would require various problems to be solved” roughly translates into the diabolical problem posed by no longer having access discrete captive markets which Nintendo and their third parties can effectively price gouge, such as Japan and Australia. Perhaps Iwata sincerely intends to do away with region locking the moment that Ebay and Amazon cease trading in import games? Whatever the case, this does not sound like a path that Nintendo intends to travel down tomorrow [even though they could patch it out of their consoles within the month], and such thinking will likely not bear fruit until the release of Nintendo’s next console, if at all.

... That said, swatting Oliver Motok would probably represent the most fun that a person could have with their phone!

The practice of swatting is not only incredibly dangerous, but also obscenely expensive…

Bungie Fans Are Just the Worst

Last week Lusipurr.com reported on the fact that Bungie’s Xbox fans were such entitled little brats that they felt justified in claiming refunds for the mediocre open-world shooter, Destiny, due to the simple fact that PS4 owners has access to some minor exclusive DLC. This week the situation appears to have escalated some, as an unnamed Bungie executive found himself ‘swatted’ in the early hours of Thursday morning. At approximately 04:00 on Thursday morning the police [with helicopter in tow] descended en masse upon the house of one very surprised Bungie executive, after hearing that he had placed explosives in his yard, and was holding a family at gunpoint.

The caller said he had an assault rifle and he had placed explosives in the yard and he was holding a family hostage. He wanted $20,000 to release the family.

This situation sparked an hour long ordeal, with the frightened Bungie executive eventually surrendering himself to police in his bathrobe, before it was determined that the call did not originate from inside the home. The police believe that the suspect behind this incident has ties to the video game industry [duh], with deputy Jason Houck speculating that:

Maybe a contractor for his work or someone at his work who didn’t have a great experience with him.”

While it is more than possible that the call originated from a disgruntled former colleague, one considers it infinitely more likely that it was made by a butthurt Bungie brat. Maybe the individual was unhappy at the PS4 receiving exclusive DLC, or maybe they were unhappy at the general state of the game and felt short changed, either way the modus operandi of this incident fits online shooter culture like a glove. The root cause of this gleeful malevolence is gamer entitlement, and this kind of gamer entitlement is going to get someone killed at this rate if nothing can be done to curb the growing incidences of swatting one’s enemies on a whim.

11 Comments

  1. DiceAdmiral
    Posted 2014.11.07 at 13:13 | Permalink

    Swatting is just the worst. There has got to be a felony being committed at some point during that process. I hope we start seeing these assholes put behind bars before one of them gets someone killed.

  2. SiliconNooB
    Posted 2014.11.07 at 13:22 | Permalink

    The penalty is apparently a year in prison, but the trouble is catching them, since they are often using a payphone etc.

  3. DiceAdmiral
    Posted 2014.11.07 at 13:36 | Permalink

    Payphones still exist? I haven’t seen one in years.

  4. Ferchu
    Posted 2014.11.09 at 02:36 | Permalink

    swatting is so stupid, I can’t conceive how someone can see that as funny

  5. Lusipurr
    Posted 2014.11.09 at 12:20 | Permalink

    Payphones do exist, but they’re hard to find. I see them rarely, here and there.

    The Nintendo’s native support of GCN games was originally in there because they intended to sell GCN games on their Virtual Console. Unfortunately, Nintendo has a company-wide development team of three people, so there’s no one to do any of it. And, rather than spend money to hire the people to create the content, they’d prefer to sit around with their thumb up their arse whilst the world moves ahead.

    It’s absurd. Sometimes one must to spend money to make money, but Nintendo is too niggardly to accept that.

  6. Mel
    Posted 2014.11.09 at 12:26 | Permalink

    As discussed on the podcast, the fact that the Gamepad works with these hacked GC games and not with the allowed Wii-mode games is infuriating. It’s not that Nintendo has created some wacky system with weird limits, it’s that they just don’t wanna. Or at least it would seem that way. sigh

  7. Wolfe
    Posted 2014.11.11 at 04:50 | Permalink

    I really -want- to like Nintendo. They make beautiful, polished games that seem to run the opposite of what I expect from the industry today. But they’re just so damn -backwards- in so many ways.

  8. Ethos
    Posted 2014.11.11 at 09:38 | Permalink

    @Wolfe – Yes, I’m starting to realize that despite their best efforts to pretend they are the same thing, it feels like Nintendo the developer and Nintendo the publisher ultimately have very different goals, even if they’re not honest with themselves about it.

  9. Mel
    Posted 2014.11.11 at 11:20 | Permalink

    That’s interesting, I’ve never really thought of Nintendo being split that way. I had always thought some of their more protracted problems coming from too close a tie between making their games and producing their consoles, meaning they make devices only good for playing the games they have in mind for them.

    It’s interesting to think that the developer side of Nintendo (probably most accurately characterized by Miyamoto) and the publisher side (Iwata) would sometimes be at odds. I don’t doubt it’s possible, I just hadn’t thought it of like that before.

  10. Ethos
    Posted 2014.11.11 at 13:43 | Permalink

    I’m not even sure that Iwata and Miyamoto would specifically be at odds, at least from an ideological standpoint, but rather that Nintendo’s development philosophies – at their best – seem to contradict Nintendo’s business strategies and decisions. I think the “problem” of Nintendo developing their consoles to suit their first party development isn’t something they view as a problem. It feels to me like the biggest problem they have with third party support is how big of a deal other people make about it. I’m not saying I agree, but that’s the sense I get.

  11. SiliconN00B
    Posted 2014.11.11 at 21:42 | Permalink

    I had always thought some of their more protracted problems coming from too close a tie between making their games and producing their consoles, meaning they make devices only good for playing the games they have in mind for them.

    This is my read of the situation too.

    Third parties seem to be an afterthought for Nintendo, so the hardware is not developed to meet third party needs, and third party support is not in place (just as customer support is not in place).

    Nintendo will do anything to shave a penny, even when it means foregoing a small fortune in additional revenue streams in the process (just as Lusi suggests). They also like lying about all the ambitious things they are working on for their customers, which they fully do not ever intend to deliver on.

    The problem isn’t just that Nintendo consoles are developed specifically for the development of Nintendo games to the exclusion of third party interests, but also that Nintendo consoles are developed specifically for the development of Nintendo games to the exclusion of consumer interests. Also, the problem isn’t just this, but also the fact that they’d rather hobble their system than give over the tiniest modicum of control to their users.