Lusipurr.com is pleased to present The Summer of XII: A Final Fantasy XII Playthrough.
Released for the PlayStation 2 in Japan in March of 2006 and in North America the following October, Final Fantasy XII served as both a return to Ivalice and as an entry into the Ivalice Alliance meta-series of games. The game met with considerable success by allowing players to explore a vast and open world, and through the use of a battle system which combined M.M.O. mechanics with classic, menu-driven, A.T.B. combat.
Initially set in the Kingdom of Dalmasca, the storyline of Final Fantasy XII is characterised by its grand scale and impressive writing. The Archadean Empire is slowly crushing neutral powers caught between it and its enemy, The Rozarrian Empire. It in the aftermath of these brutal power struggles–The Battle of Nalbina Fortress–that the player’s involvement begins, as Reks. It is Reks who must assist Captain Basch fon Rosenburg in attempting to halt an Archadean plot set to take place during the signing of a peace treaty.
This is the first week of our four-week playthrough, in which we will aim to complete the first quarter of the game (roughly around the tenth hour). Use the comments thread to discuss where you are, strategies for battles, and your opinions about how things have changed, improved, or entirely shifted in Final Fantasy games, JRPGs, and large-scale console RPGs in general since the original release six years ago. What do you think of the music, the graphics, the controls, and the translation? Have the voice acting, the writing, and the storyline held up? Or, have the ravages of time made the experience of XII‘s Ivalice an occasion for disappointment?
We now invite you to join Lusipurr.com as we return to Ivalice in Final Fantasy XII!