News: The Fantasy of a VII Remake Is Finally Scuppered

Or I'll smash them.

This will never happen in HD. brb weeping

Square Enix Confirm That a Final Fantasy VII Remake Will Never Happen

Square Enix’s bait and switch Final Fantasy VII remake routine is one of the oldest dances in the world of gaming. An awkward PR shuffle whereby one of the senior Final Fantasy staff will offer just enough of a taste to get fanboys wildly salivating, before withdrawing at the last minute, leaving everyone blue. In recent years it has been a rather common occurrence to have Yoshinori Kitase claim to be looking into the project, only to have Motomu Toriyama proclaim several weeks later that rendering a town in HD would take at least a hundred years to achieve – well, it would seem that such hijinks may have finally come to an end this week, with Yoichi Wada stating in front of a room full of investors that Square Enix will never produce a Final Fantasy VII remake.

Yoichi Wada declared an end to Final Fantasy VII remake speculation in no uncertain terms, stating: “we’ll make a Final Fantasy VII remake once we’ve made a Final Fantasy game that exceeds the quality of FFVII.” Not only is this a tacit acknowledgement of how far the Final Fantasy brand has fallen (an admission that is as shocking as it is obvious), but it is also confirmation that fanboys can pack up their tents and go home, because Final Fantasy VII will never get a HD remake. Wada did not stop there however, as he went on to explicitly state that Square Enix at present is not producing games to the standard of Final Fantasy VII, and that if they were to release a remake of Final Fantasy VII right now, then the Final Fantasy series would be finished thereafter.

It is really quite difficult to understand how Square Enix could get to this point; haunted by the success of a fifteen-year-old game which the publisher seemingly views as both their solitary lifeline as well as their eventual destroyer. This is a company that has been allowed to capitalise on their successes for far longer than they should have, and thus are tormented by a legacy of prestige that they cannot possibly hope to live up to. At any rate, one is well pleased that Yoichi Wada has taken the potential butchering of Final Fantasy VII off the table – it can remain on PSN where it belongs, pristine, as a memento of better times in the studio’s history.

There is no better picture of our tyrannical leader.

Lusipurr.

Nintendo to Release a 3DS XL Just for Lusipurr

Nintendo have this week announced the July/August release of a 3DS XL system, only a fortnight too late to save their dreadful E3 conference. The larger handheld system will feature a modest increase to battery life, up from the original 3 hours to a whopping 3.5 hours. The system will also feature enhanced chunky start, select, and home buttons, remedying a terrible design flaw of the original model. Meanwhile, the size of both screens has been increased by around ninety percent, from 3.53 and 3.02 inches to 4.88 and 4.18 inches, making the top screen almost as large as that of the PS Vita.

It must be stated however, that the composition of the new system is not without its criticisms. While it has been confirmed that the system will ship with a charger in America, Australia, and New Zealand, Nintendo has come to the incomprehensible decision to sell the 3DS XL without an A/C charger in both Japan and Europe – because goodness knows that the ability to actually use the system is an optional extra. One imagines that a penny pinching Nintendo is pursuing this policy within any market that they legally can; Capitalism ho!

Another point of criticism for the new handheld is the fact that everyone had assumed that the 3DS’ first hardware revision would see the addition of a second circle pad, alleviating the need for Nintendo’s frankly hideous Circle Pad Pro ashtray attachment. The fact that Nintendo have refused to accommodate market expectations is all the more baffling given the surfeit of additional surface area available to the 3DS XL. Nintendo’s failure to include a second circle pad may in fact indicate that Nintendo’s ashtray will be the next in a long line of peripherals that Nintendo has abandoned. Some people may chalk this conspicuous absence up to a frugal Nintendo pinching pennies yet again, but one is utterly convinced that this is an omission of pure contempt towards a market which deigns tell Nintendo what to do with Nintendo consoles.

BAWWWWWWWWWW!

How does I handle criticism?

Reggie Blasts His Critics

If gamers do have complaints regarding Nintendo’s handling of the 3DS XL, then perhaps Reggie Fils-Aime is not the best person to broach them with – or at least that was the take away message from the spray that he levelled at gamers this week for not getting excited at the prospect of more Wii Fit. Reggie went so far as to suggest that gamers are incapable of telling the difference between amazing software and mediocre drivel on the basis that they ignore ‘amazing’ multi-million selling software like Wii Fit. Reggie does not seem to understand that the Wii Fit audience all bought an iPad. They do not reside in these parts anymore, and they certainly do not comment on game blogs.

Reggie shrilly chastised potential consumers thusly: “One of the things that, on one hand, I love and, on the other hand, that troubles tremendously about not only our fanbase but the gaming community at large is that, whenever you show information, the perspective is: ‘thank you, but give me more’. I mean it is insatiable.

For years this community has been asking, ‘Where’s Pikmin? Where’s Pikmin? We give them Pikmin. And then they say: ‘What else?’ For years this community has said: ‘Dammit Reggie, when you launch, you better launch with a Mario game’. So we launch with a Mario game, and they say, ‘So, what’s more?’

I have heard people say, ‘You know, you’ve got these fantastic franchises, beyond what you’re doing in Smash Bros, isn’t there a way to leverage all those franchises?’ So we create Nintendo Land and they say: ‘Ho-hum. Give me more.’ It’s an interesting challenge.

When we show a game like Brain Age or when we show a game like Nintendogs, what’s the fan-based community reaction? ‘Ho-hum.’ Until it sells millions of copies. When we showed Wii Fit on stage.. go back and read your blogs, what was the reaction?

It’s the question of, as a gamer, ‘Is this for me and something I can get excited about?’ And Wii Fit did not get that reaction. And yet 43-million copies around the world, it’s a phenomenon. And so I would argue that the gaming community actually is unable to differentiate between a phenomenon and something that is ‘ho-hum’.”

There Reggie goes equating units sold with quality, and assuming that what is popular among post-menopausal Women should also be a sure fire hit within the gaming community at large. As far as Nintendo franchises go, the revival of Pikmin was only ever really going to satisfy a large niche – though there are certainly worse things Nintendo could have done to launch a new system. New Super Mario Bros. U for its part looks to replicate an experience that will be available to 3DS owners later this year in the form of New Super Mario Bros. 2. Meanwhile, Nintendo Land is an assortment of mini-games, and all the titles mentioned thereafter are dire bilge. It really goes to show just how out of touch Fils-Aime is that he has to wonder why consumers keep asking him what else there is to sell them on Nintendo’s positively arcane Wii U.

This week's first and last story are both nails in the Squeenix coffin.

Farewell old friend!

Hiromichi Tanaka Leaves Square Enix

This inevitability has been a long time in coming. The producer overseeing the ill-fated original incarnation of Final Fantasy XIV, Hiromichi Tanaka, has this week left the company that he has called home for well over two decades. The long-time Square producer cites ill-health for his departure, yet it does not take much in the way of imagination to picture him sitting in an empty office for the past year twiddling his thumbs as he waits for the non-compete clause in his contract to lapse – much like Hironobu Sakaguchi’s final days at the company.

While his post-millennial tenure under Square Enix did not bring him much in the way of distinction, it is perhaps better that we remember his contributions to gaming during the halcyon days of Squaresoft. Tanaka pulled game design duties on the first three Final Fantasy games, before moving to distinguish himself by designing the concept and scenario for Secret of Mana, which he then produced – Tanaka would go on to direct 1995′s ambitious sequel, Seiken Densetsu 3. It is for 1998′s Xenogears and 1999′s love-it-or-hate-it epic Chrono Cross that Tanaka is perhaps most likely to be remembered by contemporary gamers, as he acted as producer for both titles, and as battle planner and battle system designer respectively. Hiromichi Tanaka has cited his return to game design as being one of the motivating factors for his split with Square Enix, one can only hope that, like Hironobu Sackaguchi before him, he is able to rise from the ashes.

10 Comments

  1. Mel
    Posted 2012.06.27 at 20:30 | Permalink

    I think FFVII has been built up into this impossible bugbear that cannot be touched. And I’m honestly not sure why. I’ve said before that I’ve only attempted to play this game (recently, too) and had a hard time getting past the dated presentation. But is there truly no way to remake this game? I like that a company wants to leave well enough alone, but that doesn’t strike me as a tendency this industry is known for and I just don’t believe it to be the case here.

    And about that Reggie Filet-Mignon, he’s been putting himself in some bad positions lately. Usually you never hear from the execs at Nintendo except in pre-approved doses and now he’s let loose Fire Emblem early and he’s gone on record as being frustrated by people’s desires for them to simply give them more of what they want.

    People what MORE of what they like?! When did this happen, where’s my phone I’m looking this up!

  2. Lusipurr
    Posted 2012.06.27 at 21:05 | Permalink

    BASTARDS!

  3. SiliconNooB
    Posted 2012.06.28 at 00:03 | Permalink

    @Mel: Perhaps his position is under pressure and he’s cracking?

  4. Imitanis
    Posted 2012.06.28 at 09:41 | Permalink

    I hope the release of the 3DS XL brings about a price drop in the original model as my son is saving up his change to buy himself one. A little birthday money in September should get him one.

    @Mel: It seems to me that Square Enix are putting the pressure on themselves by thinking that fans want a FFVII remake that matches the graphical prowess of FFXIII. Personally I would be happy if it looked like Crisis Core and was released on the PSP.

  5. Mel
    Posted 2012.06.28 at 09:43 | Permalink

    I feel like Nintendo won the lottery with the Wii, then just hit the snooze button until the winnings ran out. It’s like they started thinking about the challenges of their next console only maybe 2 years ago.

  6. Blitzmage
    Posted 2012.06.28 at 10:41 | Permalink

    So basically Square Enix is saying that Final Fantasy 7, 8, and 9 are the best of the series and don’t need to be remade or remastered unlike 10?

  7. Korusi
    Posted 2012.06.28 at 12:12 | Permalink

    Typo; I’m sure you’d like to know.

    “It is really quite difficulty to understand how Square Enix could get to this point; haunted by the success of a fifteen year old game which the publisher seemingly views as both their solitary lifeline as well as their eventual destroyer.”

  8. Korusi
    Posted 2012.06.28 at 12:44 | Permalink

    With that out of the way I’d like to say how FF7 was not even their greatest achievement… To me at the very least it was FF6. The music; the storyline; the pushing of the system’s power were just amazing.

    Focusing back on FF7 we realize that although it was a masterpiece of storytelling – it was not there yet for the quality we come to expect from Square. Even if it was the first attempt at the PlayStation it still had many jarring moments whenever you’d see a cutscean and think; why can’t the entire game look like this?

    I do think that if they really are serious about this then that means good things for FF15…. will we see a return to the beautiful storytelling that we have come to expect from Square and Enix? Are they serious about trying to overcome the dark past of a game they have milked and lamented at the same time? If they are I think this is going to be a turn in the right direction. Make NEW FF as good as the old ones- then remake FF7.

    I do agree that it’s more than a stretch… but lets just see where this goes.

  9. SiliconNooB
    Posted 2012.06.28 at 15:56 | Permalink

    Oops.

    And in answer to your question: no. I really don’t think it’s as simple as flicking a switch and turning it all back on. IMO if SE want to once again tell amazing stories, then they are going to have to bring in outside writers – and I can’t see them doing that on more than the odd project.

    What they really should do is cultivate a team of writers after the fashion of Bioware, yet, again, I cannot see them doing that either. They seem content to just giving everything to Toriyama to ruin.

  10. Durga Syn
    Posted 2012.06.30 at 22:47 | Permalink

    this just means it’s up to the fans to create an HD version on their own, if for no other reason than to show SE that it’s possible. A pox on legality! Also, as an old man myself, an XL version of the 3DS is almost enough to make me interested in it.

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