Editorial: Duke Did Not Win the Bet

It seems like forever since Duke Nukem Forever was announced all the way back in April 1997. Before the recent closure of 3D Realms, many gamers no doubt gave up on the game, or even forgot about it altogether. Now, with any hope of the project’s completion gone, we get this unprecedented deluge of footage, renders and screen shots. The question is “why now?” Well, the first question is “what happened these last twelve years?” but if that question ever gets answered, it will likely result in people shaking their heads, laughing, crying, or a combination of all those reactions.

Nice ass.

Nice ass.

Obviously, many of these renders are being snatched up off the websites of various former 3D Realms employees. However, why would they want to associate themselves with this project, especially if they weren’t there from the very beginning? Barring what this says about the ability of certain people to keep to anything resembling a schedule, the shots aren’t that spectacular. They are not bad by any means, but it is impossible to fathom people looking at these models, watching these videos, and thinking anything other than “that’s it?” The game does not look nearly as good as many of the more recent games that have been released on the PC and current generation consoles. After all this time, all this new footage and imagery only serves to pop the balloon that many Duke fans had been holding on to.

Charlie's Angels

Charlie's Angels

However, one has to wonder whether this game would have done well had it been released now. The day of silly, one-dimensional macho bad-asses has passed long ago. Even in shooters such as Halo or Gears of War, there’s at least some pressure to make a character that’s more than a caricature spewing stupid one-liners. As meat-headed as the crew of Gears of War is, there are some genuinely touching moments in the series if one is willing to put aside their own biases against the genre or the character’s looks. Also, while the game-play of Duke Nukem 3D was fine for its time, it just wouldn’t stand up today. The first-person-shooter genre has moved far beyond key card hunting and basic weapons. Levels are expected to be large and expansive, with a large variety of enemies and weapons. However, video released suggests that Duke Nukem Forever was going to be very much a throwback to the old days of first-person-shooters. It was a project doomed to failure as soon as soon as Halo and Call of Duty redefined the genre.

We hardly knew ye

We hardly knew ye

So, after twelve long years, what is the final verdict? At the end of it all, Duke Nukem Forever is a testament to legendary inefficiency, and a cautionary tale against the “when it’s done” philosophy. One or two delays is fine, but at some point, a game has to be done before the target audience moves on. Without a doubt, Duke Nukem Forever could have been a mega hit had it been released in 1997 or 1998, and could have kept the character relevant, if not exactly a major name. It’s always sad to see potential tossed away. Let us hope no one else repeats this mistake.

8 Comments

  1. Reetin
    Posted 2009.05.12 at 02:07 | Permalink

    As usual I always hate to agree with MC but I do think that had this game actually been pushed for development then it would have been released earlier and probably kept the fan base that it had acquired in the 90s. Due to the fact that the time it took to make the game was SO long people just lost interest. I mean look at the Final Fantasy series even, FFXIII was supposed to be released last year sometime? People are already starting to lose interest which is why they are pushing out a demo and trying to build hype again after pretty much a stagnant news year on it last year. Maybe had the developers of Duke Nukem Forever would have even took the time to make a 30 minute demo they could have held on to a bit of dignity.

  2. evilpaul
    Posted 2009.05.12 at 03:21 | Permalink

    Duke Nukem Forever is like the Scientology of video games. I know very little about it, but feel comfortable mocking it relentlessly.

    I really think the whole half or full decade of development time for games is going to go the way of the dodo bird. The economy sucks and literally taking forever and a day and spending a hundred million dollars isn’t a good way to make money. Which is ultimately what making games commericially is all about.

  3. SiliconNooB
    Posted 2009.05.12 at 06:05 | Permalink

    “The day of silly, one-dimensional macho bad-asses has passed long ago. Even in shooters such as Halo or Gears of War, there’s at least some pressure to make a character that’s more than a caricature spewing stupid one-liners.”

    Lol when I read this I immediately knew the article was written by MasterCheif. Sorry dude I just had to laugh at this, Marcus et al are more detailed characters than Duke, if ever so slightly, but Master Cheif?* Master Cheif has so little personality he may as well be a silent protagonist, in fact he is substantially less developed than some silent protagonists like Gordon Freeman and Jack (from Bioshock) who at least have implied personalities. In contrast Master Cheif is just a green man-shaped void.

    *The Character not the Lusipurr.com employee.XD

  4. Lusipurr
    Posted 2009.05.12 at 12:23 | Permalink

    We don’t have anyone here by the name of Master Cheif.

    We do have a MasterChef, though, and boy can he cook!

  5. SiliconNooB
    Posted 2009.05.12 at 12:42 | Permalink

    Typo. My bad.

  6. Ethos
    Posted 2009.05.12 at 13:46 | Permalink

    Maybe a throwback could work, but I agree that the relentless delays showed that if this ever DID come out, it would NOT have worked. They were just perpetually behind the curve.

  7. Lusipurr
    Posted 2009.05.12 at 15:15 | Permalink

    This is why Blizzard stopped talking about Starcraft: Ghost. Shortly after it was announced, Metroid Prime came out and made Blizzard’s preview screenshots look lumpen and amateur by comparison.

    After that, we really never heard about it again–except for them to say that it wasn’t canceled, but it wasn’t actively in development, either. The implication being, of course, ‘nor would it ever be again.’

    When a company gets behind the industry in this way, there’s really no way out except through spending OUTRAGEOUS SUMS OF MONEY. They have to throw out nearly everything they’ve done, then start again, and rush to get back to where they were in the development initially. The costs of this are so high that it just doesn’t make sense. The profits of the game are going to be consumed by the loss taken on all the initial (trashed) development.

    3D Realms was a one-trick pony; Duke Nukem Forever was all they had going. As such the company’s future was inextricably bound with that one game. Once they were behind the 8-ball in development, both the game and the company were doomed. The endgame took a while to play out, but it was never really in any doubt.

  8. Oyashiro
    Posted 2009.05.12 at 15:29 | Permalink

    I saw some of that “leaked” footage… It looks good… but not 12 years good…

    *Puts on his top hat and sticks his nose in the air*

    Hmph…