The thing about making an indie RPG as a first-time project with lofty art ideals, is that the beautiful art comes at the cost of a few things.
Firstly, time. The game will take a lot longer to make.
Secondly, organization. LFoPD has four artists located in four different locations who all have other priorities in addition to the game. This makes it difficult to maintain a schedule and consistent art style.
This is all to explain the reason for slower development blog updates. We’ve recently had to transition from one artist to another. It was an amiable process on all ends, but also a stressful one.
However, now that we have a new main artist and are very pleased with the work, look forward to new updates here. Not just art updates, but I’d like to reveal some classes pretty soon too. With names like Street Vendor and Hipster, how can you not be interested?
Whether it gets released this year or not, 2012 is the year of LFoPD.