When the efforts of censorious outrage-peddlers result in Dead or Alive Xtreme 3 not being shipped for sale outside of Japan, gamer favourite Play-Asia steps into the breach to ensure that Western gamers will have access to extreme Beach Volleyball.
7 Comments
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Final Fantasy VII streaming playthrough – NOW!
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Real talk time: this seems like a attempt by Play Asia to capitalize on sociopolitical views of certain gamers to get them to buy a product because they’re “sticking it to the man^H^H^H^H^H SJWs.” I can’t recall seeing/hearing anything about any sort of organized campaign to do anything about Animu Titties 3: Schroedinger’s Beach Volleyball (which doesn’t mean one didn’t exist, just that I didn’t hear anything about it).
Why isn’t this just Play Asia’s smartest marketing scheme to date?
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No ad hom intended. I really thought it was a smart scheme (if that is the case) to use people’s predilection for online outrage/counter-outrage to sell a game, especially one Western gamers probably didn’t know about unless they already are fans of the series (honestly, I was simply surprised the series had sequels).
I also don’t know what “patreonbucks” are (nor do I care), nor am I all that interested in feminism or intersectionality outside of the academic context (because really, the blogs and twitters of undergrads or less-than-undergrads? I have neither the time nor the inclination to care what they’ve written!) so I simply do not *know* whether there has been any outrage directed at the Dead or Alive franchise. Certainly from an academic, feminist theory standpoint the series is more or less innocuous. I’m sure it does focus on breasts (BREAST PHYSICS!) in a manner that is more juvenile than anything, but the same could be said of any number of pieces of commercial art, such as beer advertisements or whatever iPhone game the blonde model schills for when I’m trying to watch football. And none of that is directly related to the sociological gender power structures in the Western world. At best you could say it is a good example of designing something for the male gaze, but even then, c’mon, it’s cartoon boobs. I’m not sure, given, for example, the policy implications regarding transgender rights and non-discrimination ordinances (being somewhat hot topics in the academic literature right now) rank within the same league of “shit that matters” are cartoon boobs.
Personally, I tend to take a dim view of this “I’m outraged by X!” and “I’m outraged by your outrage against X!” type of culture the Internet seems to have inculcated in everyone. It’s like no one can figure out the signal-to-noise ratio anymore. We produce so much content that very little of it carries any true significance, and we mistake tweeting some hashtags or sharing a Facebook status with meaningful political engagement, because that’s easier than truly giving a damn and working to effect some sort of change. So while the Internet may have made everyone more vocal, we sure seem to say a lot less.
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I wouldn’t really chastise Tecmo Koei or Play-Asia to employ the Internet’s distaste for “social justice” for their own profit frankly. It’s no different from what SJW’s do to other games where there is a concentrated effort against a certain title.
On another note, I watched a recording of the 1993-1994 Senate Hearings on Violence in Video Games recently within the last week (perhaps what could be called the first step in censoring games in the West through the innocuous cover of ‘ratings’), and was saddened by the fact that we continue to face the same issues today, in fact at a larger scale. Back then, the main force behind this move was the government, whereas nowadays, our general public races to embrace censorship in an effort to not be challenged in their ideas, beliefs, or practices which is simply ridiculous.
All in all, this subject is much bigger than Play-Asia, Dead or Alive, or really even Video Games for that matter. It is a byproduct of the rampant narcissism that pervades our modern society, in which ideas, projects, beliefs, etc. are not evaluated on their value or character, but on their possibility to hurt someone’s feelings. Whether we like it or not, we are generally made better as human beings when our convictions are challenged and we take the time to evaluate said convictions correctly.
Thank you all for another excellent podcast, looking forward to the next episode.