Lusipurr, SiliconNooB, and Mel discuss Vagrant Story at length, and pass judgement on one of the great ideological debates from the past: Gameplay vs. Story. And, in advance of Thanksgiving, Puritans receive a well-deserved sledging from all parties.
18 Comments
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Apologies in advance for the long comments ahead.
I’ve heard the argument a lot lately that gaming needs to be about the message, not the fun (primarily from the SJW side). The problem with that is that gaming is an expensive hobby with big budget gaming having made it so big only because it’s remained focused on providing, well, fun. Even with all the killjoys like DRM, DLC, etc trying to monetize it into oblivion, it still -needs- fun at the core. The free market answers only to the bottom line, financially. If it stops being fun, the audience won’t stick around. And the cult of SJW is not nearly vast enough to sustain this industry.
In regards to the discussion about SJWs being the new puritans, I’ve heard that said a lot recently. I said it several times this week during social media rants and compared this to the PMRC days of the 80s. Isn’t it astounding that generations who grew up fighting against these sort of morally right brigades are now following in their footsteps?
“Shirtstorm” is a clear indication that social justice, and it’s left arm, third wave feminism have gone way past too far. I’d like to take this moment to point out that Time magazine recently ran a poll asking readers what word they’d like to see banned in the year ahead. It was feminist. By a 45% lead. Time since removed the poll, following complaints from a vocal minority.
In regards to the idea of steering clear of places where you know the loudest voices (journos) are speaking nonsense, yeah. I agree that steering clear of sites that support absolute garbage ideals (often spiced with hypocrisy) is in the best interest of us all as it starves them of attention and revenue. At the same time, there’s a line. You can’t just give up every free voice on the internet or there will be no places to speak. I’ve been more active on social media in the past few months than I have my entire life because there -has- to be a push back, however small (and my voice is a very tiny one for sure).
I really appreciated this discussion gentlemen. I’ve linked it to several places and hope you get some well deserved traffic.
Re: Vagrant Story: I bought the game day one years ago. I lived in Tucson at the time so I have very vivid memories of playing and enjoying it. However, I also recall a sincere frustration with what I considered a very difficult gameplay style, and oppressive sense of atmosphere that I could only handle in small doses. I don’t think we, as gamers have outgrown it. My experience is that it was a slow burn of a title that slowly wore away my resolve to finish it. The stress it generated outweighed the fun of the experience. Ironic, coming from Mr. Dark Souls.
I do agree wholeheartedly with the notion that we all became gameplay people. I remember the era of gameplay titles vs story titles. If you were playing Lunar, you weren’t there for the gameplay. There were some happy exceptions, however. Like Chrono Trigger. But those were special occasions and not the rule. I should add however, that I dropped both Final Fantasy XIII and Dragon Age because the stories were aggrevating the hell out of me, however, and the gameplay wasn’t likable enough for me to carry the weight.
Re: digital vs hard copy: I will always opt for hard copy. Cannot stand having a title I can’t touch. Somehow it doesn’t feel like a real product.
Re: Nomura: I propose we accurately capture his obvious teenage angst in appropriate fashion. By remaking the teenage comedy sitcom Parker Lewis Can’t Lose into a show about everyone’s favorite belt-crazy visual K artist’s day to day life in the Square office. We’ll call it (obviously) Tetsuya Nomura Can’t Lose.
Re: ACUnity: Just happy to see big developers getting called on releasing broken games finally. I hope the upcoming DA: Cisquisition faces a similar blowback.
Re: Sonic Boom. It looks like fanart I drew when I was 13 and through giving Sonic muscles was hardcore.
Re: Xenoblade. I felt exactly like you’ve described here, Mel and eventually just got so bored/irritated that I stopped. Somewhere around the glowing, violet swamp area.
Re: Anne Rice: I read the Vampire Lestat roughly 15 years ago and can’t remember too much about it. I’ve never been a big vampire person, but listening to the readthrough of Interview is making me want to go back and try the series again. This is definitely the most I’ve enjoyed the readings and I’m not sure what that says about my tastes in literature (which are anything but high).
This was a very enjoyable listen. And I’m going to let it play again while I toil away at my work area through the night. Thanks much gents.
Oh, and the episode’s accompanying pic, much like the one in Julian’s news post from the other day had me laughing near to tears.
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My friend is a social justice warrior. I always want to slap him in the face for it.
On the subject of gameplay vs story, I always believed myself to be a story person. However, I started thinking about it after hearing what you all had to say and realize that you are correct. Gameplay is king. No matter how great a video game narrative is, if the gameplay is no fun I will not continue playing. I never really thought about it before, but that is the reason why I couldn’t finish Bioshock Infinite and Mass Effect.
On the subject of Assassin’s Creed Unity, I have taken a stance against that game and all it represents for the video game industry. I will not support companies releasing games before they finish them just for a quick buck, it’s insidious.
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Wow removing content after purchase. This is why I am militant about buying only physical. The rant about #shirtgate and its greater implications was great. More of this please. I shared it with lots of people I know.
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I had always imagined myself as a story person because of how much I enjoy a good narrative, but that is something that does not hold up under scrutiny. I cannot endure games like FFVIII and Ni no Kuni despite the fact that I enjoy the setting of both games, yet can quickly find myself engrossed in a game of RE4,despite its awful story.
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Info Blast is a lumberjack and that’s okay
This week’s panel
Silicon Noob
Mel
Lusipurr
Also featuring:
BupPodcast Feature
Not this weekConsumer Advice
Fall Playthrough
Now In Progress!
I’m still in the first dungeon…NEWS
Nomoura goes metal for KH3GTA Patch removes content
How did we not see this coming? I bet expiring content is next: “Buy in the first week before we remove content!” “I’m sorry, your season pass for this DLC has expired. Please re-purchase to play.”Bup Talk
Most important elements of gameplay
Bup’s had better. Is he running out of stalling ideas?Imitanis Literature Corner
Interview With A Vampire by Anne Rice
That was a short reading. Bah. I want to know more! It’s been very difficult to not read ahead.Imitanis Gaming Moment
This week I played more Castles of Burgundy. I’ve covered this previously ->HERE<- and I still stand by everything I said there.
See the next segment for why that’s the only thing to report.DiceAdmiral Travel Moment (Named after the commenter who writes the most Info Blasts.)
This week I drove a couple hours out into the woods to cut down a tree and another couple hours to bring it back. Then I did it again the next day after learning that I’d cut down the wrong species the first time. At least I got to wear my plaid jacket unironically.I also saw the National Theatre production of Frankenstein with Benedict Cumberbach and Jonny Lee Miller. This was a fantastic show. I haven’t read Mary Shelly’s Frankenstein but I am told that this version follows that novel fairly accurately, which means that it’s a good deal different from what pop culture presents. The showing that I saw had JLM as the creature and BC as Viktor Frankenstein though they switch roles on alternate showings. Strongly recommended.
Final Quotes
“If you have a physical option, take it. They can’t take it away from you…. They can try, but it’s a lot harder” -Lusi.Donators
Cumulative total record holder: Imitanis
Single Donation record holder: ImitanisDonators eligible for end of year drawing:
Greg H.
John V.
Matthew D.
John M.
Brett W.
Aram Z.
Peter V.
Billy B.
Les E.
Martin B.
Jeremy V.
Simon H. -
“This was an Info Blast lite–more of an Info Bang, or an Info Pop!”
Yeah, I agree. I think that this is mostly because you guys spent a lot of time talking about SJW stuff and while you made several good points I’m weary of the topic at this point so I didn’t cover it in the IB. The rest of the length usually comes from game rundowns, which I didn’t have this week. -
“more of an Info Bang”
Erotic and educational!
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Good podcast,
Two thoughts of mine regarding the subject at hand. For a game to be “fun” it must often contain things in it that are not fun. Aerith dieing in FF7 is a good example as it is the game conveying sadness that enriches the game as a whole. If your game was just a pile of happy joy fun time you’d get Candy Crush and it would suddenly seem horrible and bleak. A game needs to have something in it to get the player emotionally attached in some negative fashion whether it be controller throwing frustration (Dark Souls), insane boredom (grinding in an NIS SRPG), the grotesque (Binding of Isaac), or just plain old scary (Silent Hill).
On the subject of story in video games, I think that you can have a game that is mechanically enjoyable but lacks a story, like Mario. However, you can’t really have a game that has a good story and lacks any sort of enjoyable game play. It is a game after all, and if you just want to tell your story, then tacking it on to bad gameplay is pointless. Just write a book, comic, play, poem, or movie. And if you have good gameplay and a good story then I guess its win/win.
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One aspect of gaming that doesn’t get brought up as much as game play and story is the environments. It would sound weird to call yourself an “environment” person, or even a “music” person when it comes to explaining what attracts you most to games, but that’s a huge one for me. I would have considered myself a “story person” – having played RPG’s since 1990 it becomes very embedded – but looking back upon the most enjoyable experiences and particularly the SNES-era, the places where you go and walk around in meant as much as why you went there. For instance, I love the point in Chrono Trigger where you first enter Zeal Kingdom because of the place itself and the music tripping it out further, not really because I enjoy what’s happening there. So while the story goes hand in hand with the environments, often it’s the place and not the events which really stand out.