LFoPD: 12/10/11 – An Update

Glenn

Definitely click this to look at the bigger version

I’ve had the pleasure of working with Amion for the better part of this year. She’s the new head artist and she’s understood the game faster than I could ever hope for a relatively new artist on the project. One of the best examples of this instant teamwork is found in the artwork of Glenn.

Glenn is a character that we’re not going to reveal a lot about – I think his character arc is best discovered through the game’s storyline – but it’s enough to say that he’s the game’s secondary villain after Lusipurr. Is he Lusipurr’s lackey? Are they even in cahoots? That’s for the game to tell and for you to find out.

It’s also safe to say that Glenn is a very layered character and so I had a very specific look in my imagination for him. I knew I wanted to include the jester costume cliché, but it had to do so many other things as well. It turned out perfectly, I think. The costume is flamboyant yet dark, his face suggests that he his charming, yet twisted. It also implies that he is tired beyond what most sleep could ever fix.

Beyond the unbelievable art team (almost literally, I sometimes find it difficult to believe the wealth of talent I have working on the game), the game is in a bit of a strange point in its development.

So many parts are so far along that it feels a bit like a child who has outgrown his clothing. There is one type of art asset that will change everything for the game. It is one of the reasons this blog has seen so few entries. The rest of the game is far enough along that I don’t feel I’m properly representing it without screenshots at this point. I want to show how all the wonderful art works in conjunction.

I think I’ll be talking battle system in my next post.