Review: Excitebots

Excitebots is pure, unadulterated fun.

To be frank, there is little more that needs to be said about the game, but perhaps at least some backstory is required.
Excitebots is the unexpectected sequel to Excite Truck which was a sort-of-but-not-exactly entry in the famed Excitebike series. The result is an entirely wacky experience that has the player swinging baseball bats, plowing through bowling pins, spinning around bars, and – if you can believe it – making sandwiches.  The fact that, for once, Nintendo didn’t play it safe with an old franchise really pays off because this game incorporates some of the wackiest and fun mechanics available for the current generation.

Told you.

Told you.

The new Excite series is an unique set of racers because the player does not actually have to get first place to win the race, although it is very helpful. Rather, there is a certain number of stars required to pass the level gathered through various means. Both Excitebots and Excite Truck share this quality, but Excitebots steps it up a number of bizarre notches to include many more ways to get these stars. While understandably creating skepticism even with Excite Truck fans, these new ways make the game far more – well – exciting. The other noticable change is that the trucks are now animal and insect shaped robots. There isn’t as much reason for this change except that it suits the completely wacky tone of the game and helps to choose a favourite racer.

Essentially it comes down to Excitebots being a complete adrenaline rush with tight level design and – yes – intuitive controls. In fact, Excitebots (and Truck) are the only non-pointer controls on the Wii that are completely intuitive. While the game could technically still be very successfully controlled via analog stick, tilt controls are more than just functional and actually help draw players into the madness and intensity. This overlooked series is a major reason to own a Wii and a very rare title to argue the validity of the Wii Remote’s gyroscopes.

While the tilt controls, robots, and over-the-top nature are family friendly, do not be fooled. To open up new difficulties, the toughest “S” class must be unlocked on every single race, and this is far from an easy task. The most dedicated and skilled players will have a very difficult time beating and unlocking everything.

Excitebots really does have something for everybody and is a fantastic reason to own a Wii. Anybody who misses a time when video games were just pure challenge and fun, Excitebots will absolutely be a wonderful and almost nostalgic choice.

10 Comments

  1. Lusipurr
    Posted 2009.05.08 at 14:15 | Permalink

    It actually does look fun. A bit.

  2. Ethos
    Posted 2009.05.08 at 14:19 | Permalink

    I’ve put aside all else (excepting Pokemon) since its release.
    My first review on Lusipurr.com also! Woo!
    I didn’t even mention that there is a poker mode.

  3. Lusipurr
    Posted 2009.05.08 at 14:42 | Permalink

    Is there also a pokim mode? It seems ‘twould be more fitting for you.

    All joking aside, your review seems to remind me of Stunt Race FX, an SNES game which was a bit silly and wacky.

    Have you played this gem, and can you comment on the similarities?

  4. Ethos
    Posted 2009.05.08 at 14:47 | Permalink

    I haven’t played it, unfortunately, so I can’t compare. I actually never owned a SNES…

  5. Oliver
    Posted 2009.05.08 at 14:56 | Permalink

    Neither did I, don’t feel bad.

  6. MasterChief
    Posted 2009.05.08 at 20:25 | Permalink

    I loved Stunt Race FX, personally.

    The game sounds fun enough, Ethos, but I am worried about what sounds like a focus on minigames. Am I misreading?

  7. Ethos
    Posted 2009.05.08 at 21:24 | Permalink

    Oh yes, I should make that a little more clear. All these “mini-games” are integrated into the race.
    For example, my bot (the bat) will boost over a hill and fly through rings for extra stars, then I’ll land parallel to the ground and get another boost. I’ll then drive into a question mark which might change the landscape, and might make some present icons appear on the map. If I run into said icons, I’ll maybe now have a baseball bat WHILE RACING and have to hit a baseball at the right time while keeping my eye on the race.
    All the things I mentioned: bowling, sandwiches, tree runs, Tambourine, they all happen DURING the race.
    The only exception is Poker Race which is a separate option.
    Thanks for pointing that out, MC.

  8. Ethos
    Posted 2009.05.08 at 21:25 | Permalink

    To further clarify, nothing takes you out of real time or into another screen, it makes it all the more hectic and all the more challenging.

  9. Lusipurr
    Posted 2009.05.09 at 13:41 | Permalink

    It actually sounds more interesting the more I hear about it.

    I am beginning to want it. I must now see it in action.

  10. Ethos
    Posted 2009.05.09 at 13:59 | Permalink

    It is easily one of the best games I’ve played on the console.
    I’m still trying to get all the S Class rankings in the final difficulty, and I’ve sunk hours and hours into it.
    And it never stops being fun through all of that.