In an effort to stave off discussions about love dolls and what kind of body oil Bup uses, the panel is presented with an array of news about PlayStation Network Security, Project Cafe, and Hats. Lusipurr concludes with a story from a book of fanfiction.
47 Comments
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I’m doing science and I’m still alive!
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Ugh… Stupid grad school. I was so busy trying not to be killed by school that I never really got to play video games all semester. Sorry for not getting to participate in the contest. I even missed Bup leaving the site. :(
I don’t really like the way the Smithsonian handled the voting. There were some clear flaws, perhaps best illustrated by Final Fantasy VII getting in.
That was the best story ever at the end. I can’t wait to hear more next week.
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I’m getting my Masters in Speech-Language Pathology. Apparently they have weed-out semesters in grad school and last semester was ours. Sadly my summer semester started today with a four hour long class.
I admit, I give VII a lot of grief. Some people absolutely love, but I don’t know why. It was a struggle for me to finish, but I could play VI over and over again.
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DanChiSao is an intellectual par excellence and I will hear no ill said of him or the FACT that FFVII is inferior.
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The PSX FFs get unfairly crapped on for the graphics. FF7′s graphics suffer from inconsistency because several teams worked on them. Sure the field models are stupid looking (there’s a fan made patch for the PC version apparently), but the FMVs and summons were mind-fucking blowing for the time. No one who’d played FF6 had clean pants after the Midgard intro. The spoilertastic TV commercials had everyone wanting to play it. To say otherwise is hipster revisionist nonsense.
FF7′s story/translation may not have really made a whole lot of sense (nobody playing it in 1997 realize that “Sephiroth” in anything other than flashbacks/the Northern Crater popsicle was actually Genova), but the general jist of it’s not hard to follow. The Woolsey translations of FF6, Chrono Trigger, etc being good (or at least serviceable) were the exceptions. The much beloved “FF2″ released in the US had such a hilariously awful translation there used to be a text+pictures Let’s Play of it.
The prerendered backgrounds were more or less a necessity to have complex enviroments on the PSX. The 3D was generally pretty terrible, so it was the better option. Games like Metal Gear Solid worked around it by mostly using a fixed camera that didn’t get too close, but a hundred other games didn’t. Each PSX FF (as much as I hate 8) improved the appearance of those backgrounds and the in-battle models and animation.
Unfortunately, the battles themselves peaked with FF7, which was just a streamlined 3D version of FF6. FF8 really wanted you to look at and appreciate all the animation work, more complex monster models, and the insanely long summonning spells. And the battles just drag even if you use the fastest attacks available (regular physical ones). FF9 was even worse in that you could have all your party members pick “Fight” and thirty seconds later they’re still standing there not having gone yet as the monsters do some drawn out boring shit.
Difficulty-wise, all the post-SNES FF games are generally easy. Most people playing them place a huge emphasis on the story though, so I don’t think they’d really want to get stuck on something too hard. Yuji Horii said something along the lines of he designed Dragon Quest to be a game that you could grind a bit if you needed to to be able to finish it while Super Mario Bros. you could either pull off based on skill or you couldn’t. I don’t think you spend 5 million dollars making an ending FMV and cinematic, epic story, and then make a game hard enough that many of your players never get to see it.
But that’s just me. I could be as Lane.
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Yeah, Final Fantasy VII blew my mind back in the day. I definitely wasn’t thinking about how other stuff looked better. It’s an inspired game.
And agreed about IX’s battle system, EP. It’s about a billion times too slow.
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When discussing the potential for mobile Steam, you all left out the most important potential breakthrough! Mobile TF2 Trading! Think of all the hats we could aquire!
Also, I’ve been playing Plantz vs. Zombies recently, and I’d love to have a Steam cloud enabled version of that that worked on my PC and phone so I could play on the train
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Oh, sorry, it doesn’t, I just derped up the typing of the name, At least according to Steam, it’s “Plants vs. Zombies”, the way it should be
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Also, it doesn’t seem like lusipurr.com honors my WordPress credentials any more. I assume this is because of the migration? Not a huge deal, I think it just means my avatar is missing, but I want to make sure it’s something expected.
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You can tell I’m tired. I’ve never claimed to be a master of the English language, but even I’m ashamed of that the mess of a sentence my PvZ comment was. Wow, time for bed now.
Also, I agree with SN. FFVII wouldn’t have been the same on a 2D plane. I’ll never claim the character models are outstanding, but they were what they needed to be for the game, you know? I think trying to go in any other direction (especially FFVIII’s) would have looked offputting.
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FFVII’s story is garbled non-fucking-sense.
FFVI is about the only entry in the series with good characters and plot. And no, Aerith dying doesn’t nudge FFVII ahead. Cyan’s wife and kid on the ghost train are better examples of pathos.
Also, Gau > just about every FF character ever. Even Vanille, Lusipurr. Even. Vanille.
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Also, racing minigames required to advance the plot, because no one beats Weapons without Knights of the Round? Lame.
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Thank you, Lane. You are a gentleman and a scholar.
When I first played FFVII, I did like the cutscenes, it was very neat, but all of the blocky characters irked me so much. I would much rather have the SNES era sprites than look at those things. And the story just didn’t grab me the same way parts of VI did.
As Lane pointed out, Cyan’s storyline definitely gives VI a big boost. Plus, I really enjoyed the Opera House stuff and the Brothers Figaro, and you get the best villain ever, Kefka.
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@SN Ah, but is he Dancing Mad?
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Nah, Lane. FFIX has some great characterization too. I’m not going to argue the point of plot for that game, however.
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@Jenifer, I still need to pick up a copy of TF2 and am far to lazy to follow Twitter.
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Cyan’s characterization and backstory were seriously hurt by how absolutely terrible he is as a party member. Part of it’s also very missable if you don’t check every room of the castle in the World of Ruin.
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In other news, because I don’t know where else to make this comment, but slick job on the new ticker up top!
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I will!
Is one of them a pause button on the ticker? I offer that to the suggestion box. -
Huzzah!