Comments for Lusipurr.com http://lusipurr.com Fri, 27 Oct 2017 14:49:47 +0000 hourly 1 https://wordpress.org/?v=4.8.2 Comment on News: EA Devours Another of Its Young! by Lane http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100982 Fri, 27 Oct 2017 14:49:47 +0000 http://lusipurr.com/?p=15638#comment-100982 Haha, get my Switch away from my wife? What humor you have.

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Comment on News: EA Devours Another of Its Young! by Lusipurr http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100972 Fri, 27 Oct 2017 05:09:46 +0000 http://lusipurr.com/?p=15638#comment-100972 @Lane: Surely you will set aside Destiny 2 for Mario Odyssey?

I’ll be talking about my experiences with the ex-plumber in TSM 453.

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Comment on News: EA Devours Another of Its Young! by Lane http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100953 Thu, 26 Oct 2017 15:51:26 +0000 http://lusipurr.com/?p=15638#comment-100953 Destiny 2, Day 2 — I remain aware that there is, somewhere, a microtransactions vendor in the game. I have not found him/her yet. I am aware the scourge of microtransactions lurks somewhere nearby, but it is felt only as a malign presence, a warp and weft to the fabric of the universe.

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Comment on News: EA Devours Another of Its Young! by Lusipurr http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100938 Thu, 26 Oct 2017 02:37:17 +0000 http://lusipurr.com/?p=15638#comment-100938 @Lane: I hope that the Destiny 2 microtransaction approach is the same as Destiny 1. If so, then it won’t have any real impact on the game, and you’ll be able to enjoy it. Which is how it should be given that it is a full-priced AAA title. They got their money up-front, so loading it with microtransations would be UNACCEPTABLE.

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Comment on News: EA Devours Another of Its Young! by Lane http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100930 Wed, 25 Oct 2017 21:16:04 +0000 http://lusipurr.com/?p=15638#comment-100930 I don’t care if Bobby Kotick is kickin’ it in Galt’s Gulch right now, I had fun doing the introductory level of Destiny 2 last night. My mind may change if the microtransaction issue gets to be annoying. Whatever else we might say of Bungie and their recent partnership with Actiblizz, tight FPS gunplay is a strength of their games and results in a fun experience. I’m just happy Destiny 2 is on PC, because FPS with a controller feels wrong, on a moral level. I like my Skinner boxes to be convenient.

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Comment on News: EA Devours Another of Its Young! by SiliconNooB http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100927 Wed, 25 Oct 2017 17:41:48 +0000 http://lusipurr.com/?p=15638#comment-100927 ^ That actually might be the difference between EA and Activision.

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Comment on News: EA Devours Another of Its Young! by Lane http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100898 Wed, 25 Oct 2017 00:22:26 +0000 http://lusipurr.com/?p=15638#comment-100898 They’re like “Toddler with Desire to Eat Ice Cream” greedy, not “Wooden Protagonist in an Ayn Rand Novel” greedy.

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Comment on News: EA Devours Another of Its Young! by Lusipurr http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100892 Tue, 24 Oct 2017 20:23:55 +0000 http://lusipurr.com/?p=15638#comment-100892 @Lane: Let us never assume that EA is competent; they go whereever their greed commands, even if that means eating themselves.

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Comment on News: EA Devours Another of Its Young! by Lane http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100864 Tue, 24 Oct 2017 03:24:46 +0000 http://lusipurr.com/?p=15638#comment-100864 So EA has a potential Destiny rival in the works with Anthem, but decided they needed two bites at the apple? That they should cannibalize their own player base by counting on Star Wars nostalgia? After cocking up SW:TOR, where a potentially great game was buried under a too-long content release cycle and a heavy endgame grind?

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Comment on Feature: Final Fantasy Origins by Lusipurr http://lusipurr.com/2017/10/01/feature-final-fantasy-origins/#comment-100859 Mon, 23 Oct 2017 23:54:13 +0000 http://lusipurr.com/?p=15538#comment-100859 FINAL WEEK!

On we go to victory over the Empire!

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Comment on News: EA Devours Another of Its Young! by Lusipurr http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100783 Sun, 22 Oct 2017 05:45:29 +0000 http://lusipurr.com/?p=15638#comment-100783 LegendaryApple: Yay! Video games!

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Comment on News: EA Devours Another of Its Young! by LegendaryApple http://lusipurr.com/2017/10/20/news-ea-devours-another-of-its-young/#comment-100774 Sun, 22 Oct 2017 01:28:13 +0000 http://lusipurr.com/?p=15638#comment-100774 It’s all so fucking disgusting.

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Comment on TSM Episode 451: The Board Game Podcast by SiliconNooB http://lusipurr.com/2017/10/16/tsm-episode-451-the-board-game-podcast/#comment-100750 Sat, 21 Oct 2017 11:56:42 +0000 http://lusipurr.com/?p=15616#comment-100750 I prefer many of the later novels because there’s more in-jokes and more of an established universe to work with. The setting just became richer and more lived-in with each consecutive novel.

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Comment on Review: Headlander by Adeki http://lusipurr.com/2017/10/18/review-headlander/#comment-100728 Fri, 20 Oct 2017 05:36:04 +0000 http://lusipurr.com/?p=15628#comment-100728 @Lusipurr: Double Fine’s been having a problem with that for the last couple of titles (excluding the remastered games). I definitely enjoyed this a lot more than more of their recent titles like Hack N’ Slash which was really unappealing. They could have done a lot better job with this concept but they really messed it up with the execution.

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Comment on Review: Headlander by Lusipurr http://lusipurr.com/2017/10/18/review-headlander/#comment-100722 Thu, 19 Oct 2017 22:32:58 +0000 http://lusipurr.com/?p=15628#comment-100722 This looks preeeeeeety ordinary, like all DoubleFine games.

The problem is that they all have one decent idea, and then they try to ride the whole game on the strength of that single idea. It’s never enough to carry the rest.

It reminds me of John Cleese talking about the issues he faced writing comedy with some members of Monty Python: that some of them thought for a minute, came up with an okay joke, and then wrote it down. What they should have done, Cleese said (and I agree), is to say, “Okay, that’s a good idea, but let’s see if I can do even better.” So too DoubleFine.

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Comment on Videos: Reetin Cannot Read by Lusipurr http://lusipurr.com/2017/10/17/videos-reetin-cannot-read/#comment-100699 Tue, 17 Oct 2017 20:36:31 +0000 http://lusipurr.com/?p=15624#comment-100699 He can read “technically” but that’s just not good enough.

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Comment on TSM Episode 451: The Board Game Podcast by Lusipurr http://lusipurr.com/2017/10/16/tsm-episode-451-the-board-game-podcast/#comment-100691 Tue, 17 Oct 2017 06:50:10 +0000 http://lusipurr.com/?p=15616#comment-100691 @RabidKitten: I really like it, myself. There are some sentence-level issues with the writing, and Pratchett himself admitted that his first few novels were a beginning effort, but the overall plot construction is sound, the characters are good, and I think the ending particularly brave (especially for an author’s early work).

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Comment on TSM Episode 451: The Board Game Podcast by RabidKitten http://lusipurr.com/2017/10/16/tsm-episode-451-the-board-game-podcast/#comment-100690 Tue, 17 Oct 2017 05:01:29 +0000 http://lusipurr.com/?p=15616#comment-100690 Its very nice to hear a reading of the Color of Magic. It’s one of my favorite books. I find it strange that people find it to be one of the weaker disc world novels and yet I find it to be the best Discworld Novel.

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Comment on TSM Episode 451: The Board Game Podcast by Lusipurr http://lusipurr.com/2017/10/16/tsm-episode-451-the-board-game-podcast/#comment-100685 Mon, 16 Oct 2017 17:24:24 +0000 http://lusipurr.com/?p=15616#comment-100685 @Tanzenmatt: “Can we sponsor a segment where each podcast participant brings up a painful or disturbing memory from their past, as opposed to what entertainment they’re currently enjoying?”

Dancing Matt’s Blasts from the Past? Sure! Why not!

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Comment on TSM Episode 451: The Board Game Podcast by Tanzenmatt http://lusipurr.com/2017/10/16/tsm-episode-451-the-board-game-podcast/#comment-100684 Mon, 16 Oct 2017 17:22:53 +0000 http://lusipurr.com/?p=15616#comment-100684 Can we sponsor a segment where each podcast participant brings up a painful or disturbing memory from their past, as opposed to what entertainment they’re currently enjoying?

I enjoyed the board game cast though. Whenever the conversation careens off into different avenues is great.

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Comment on TSM Episode 451: The Board Game Podcast by Lusipurr http://lusipurr.com/2017/10/16/tsm-episode-451-the-board-game-podcast/#comment-100683 Mon, 16 Oct 2017 16:28:21 +0000 http://lusipurr.com/?p=15616#comment-100683 I was trying to help!

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Comment on TSM Episode 451: The Board Game Podcast by Dark-Stag http://lusipurr.com/2017/10/16/tsm-episode-451-the-board-game-podcast/#comment-100680 Mon, 16 Oct 2017 10:15:17 +0000 http://lusipurr.com/?p=15616#comment-100680 That story during the Monopoly segment was both sad and funny.

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Comment on News: Grind-Based Extortion by Lane http://lusipurr.com/2017/10/13/news-grind-based-extortion/#comment-100663 Mon, 16 Oct 2017 04:01:08 +0000 http://lusipurr.com/?p=15614#comment-100663 I once wrote a Dying-Earth genre short story called “Cyriax the Cacophon” where I explored this very notion. In it, two wizards created a magical symphony to answer the philosophers question of whether the greater aesthetic sin was a nearly-perfect work marred by only a single wrong note, or rather a horrendous cacophony with no right notes. The question ends up unsolved, as I believe it is unsolvable, when the wizards determine that the game is rigged and turn on their host.

Which is to say that the types of badness may be incommensurate. A good game hidden beneath flaws is bad because, despite the best intentions, some things did not land right. It stings because you can see what might have been. A bad game, say, Silicon Knight’s Too Human, which was bad from conception to execution, has no sting of missed expectations, but isn’t playable.

Shadow of War is playable, though, and if you liked the first one, you’ll probably find something to enjoy in it. Hardcore fans of Tolkien’s legendarium are going to be rolling their eyes at the violence done to it, and I suspect fans of stealth games or the Assassin’s Creed series will moan about sloppy controls (and that’s saying something), but the combat is quite fun, and the Nemesis system inventive, if a bit easy to game. All in all, I’d give what I’ve played so far (most of Act I) a solid “meh” in terms of enthusiasm, much as the same thing I felt about Mass Effect: Andromeda or Rise of the Tomb Raider: good combat, some fun parts, but lackluster everything else.

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Comment on News: Grind-Based Extortion by Lusipurr http://lusipurr.com/2017/10/13/news-grind-based-extortion/#comment-100662 Mon, 16 Oct 2017 03:35:43 +0000 http://lusipurr.com/?p=15614#comment-100662 @Lane: “sexxxed-up Shelob”

wat

“underneath its flaws, this is a game with decent stealth and action gameplay.”

This is something I have been thinking about lately: is it more objectively terrible to make a bad game through and through, or to make a good game ruined by bad element(s)? In the former case, the amount of bad is greater; but in the latter case the frustration with the matter is greater because the good that exists is enough to convince more people to play and experience the bad, thereby ensuring that although there is less bad on offer, more people are exposed to it.

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Comment on News: Grind-Based Extortion by Lane http://lusipurr.com/2017/10/13/news-grind-based-extortion/#comment-100658 Sun, 15 Oct 2017 21:33:00 +0000 http://lusipurr.com/?p=15614#comment-100658 There are far bigger issues with Shadow of War than it’s loot-crate nonsense, which is avoidable if you just ignore it (I haven’t found a reason to buy one yet).

The bigger issues are its abysmal treatment of the source material (sexxxed-up Shelob is but one of their more minor sins) and the fact that it is game-breakingly easy to overpower yourself just exploring the first map (this was an issue in the first game as well). Because you can level up by killing enemy captains, unlocking towers (because this franchise hadn’t quite yet stolen everything from the Assassin’s Creed games yet), completing the little bs side-missions and quests, and finding all the secrets, it’s easy to unlock/master most of the combat powers fairly early on.

I remember in Shadow of Mordor I had unlocked all of the non-story-gated abilities before I ever embarked much on the main quest, because the game is really dumb and frustrating in the early stages when you have no power. You can’t be stealthy, you can’t kill much of anyone or anything, and it’s easy to get dogpiled. So in the course of what I’d consider normal gameplay (opening up the map and completing side missions), it’s still possible to power-level yourself up. And when there are Epic captains on the field with shockingly low levels like 4-5, you can even get epic gear with very little effort.

You could, I suppose, choose to limit your advancement and stick to the main story quest as much as possible to avoid this, in the same way you can avoid the loot crate nonsense by just never choosing that option from the menu, but the design is still frustratingly bad, because underneath its flaws, this is a game with decent stealth and action gameplay.

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