Comments on: News: Nintendo to Re-Release Pikmin 1 for the Sixth Time http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/ Sun, 21 Aug 2016 19:13:52 +0000 hourly 1 https://wordpress.org/?v=4.6 By: AgitatedAdeki http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92473 Fri, 18 Sep 2015 04:20:52 +0000 http://lusipurr.com/?p=13278#comment-92473 I feel mild agitation.

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By: SiliconNooB http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92466 Thu, 17 Sep 2015 07:29:33 +0000 http://lusipurr.com/?p=13278#comment-92466 So that prospect doesn’t leave you agitated?

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By: AgitatedAdeki http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92463 Thu, 17 Sep 2015 04:07:55 +0000 http://lusipurr.com/?p=13278#comment-92463 I didn’t even think about the possibility of the next Pikmin game to be on the 3DS. If it is though, i actually wouldn’t mind it going to the New Nintendo 3DS as I would like to see it get some more exclusives as time goes on. The bottom screen could be very useful for switching types of Pikmin or creating markers on the map for points of interest to return to later.

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By: SiliconNooB http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92452 Tue, 15 Sep 2015 14:53:08 +0000 http://lusipurr.com/?p=13278#comment-92452 You’re welcome! ^_^

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By: KisakiProject http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92443 Mon, 14 Sep 2015 16:35:09 +0000 http://lusipurr.com/?p=13278#comment-92443 I hate you.

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By: SiliconNooB http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92437 Mon, 14 Sep 2015 08:10:34 +0000 http://lusipurr.com/?p=13278#comment-92437 IMO 3D Mario is something that everyone understands, and as such does not require a paragraph of explanation and justification.

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By: Dancing Matt http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92436 Mon, 14 Sep 2015 02:39:10 +0000 http://lusipurr.com/?p=13278#comment-92436 I know what you mean; it’s really just a matter of semantics. “Exploration Mario” might be a more indicative term of what we want than “3D Mario.”

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By: SiliconNooB http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92434 Sun, 13 Sep 2015 19:03:45 +0000 http://lusipurr.com/?p=13278#comment-92434 @Dancing Matt: 3D Mario is really just shorthand for a certain type of Mario game which is mostly based around free-roaming exploration.

Mario 3D Land/World are certainly made using 3D graphics, and both games certainly function within 3D space, yet there is very little emphasis placed on exploration – in fact there is very little scope for players to even superficially deviate in their path from A to B.

Mario 3D Land/World were created using 2D design sensibilities, which is why I am inclined to lump them into the 2D camp rather than the 3D camp.

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By: Lusipurr http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92429 Sun, 13 Sep 2015 00:53:38 +0000 http://lusipurr.com/?p=13278#comment-92429 SN and I were discussing this on today’s podcast recording (TSM 341) and afterwards, so you’ll hear a bit of that.

I think it has to do with Nintendo now expecting gimmicks to push their development. The Wii U doesn’t really give them enough ‘new’ technology to work with, and this is what has stood in for proper innovation since Mario Sunshine.

Nintendo’s first step should to stop leaning on the crutch of hardware gimmicks. I will own that Mario 64 did so to a degree–but only insofar as the Nintendo 64’s ‘gimmick’ was to have the power to present 3D worlds. I think we can all agree that this is different than motion controls and stereoscopic 3D. I think Mario 3D World was the best example we have had so far that they can produce fun 3D Mario on a small scale. The problem is that the stages are effectively linear/2-D affairs without much exploration. That is: they are 2D levels with 3D obstacles. If they produce the same kind of quality in larger, open, really unique worlds/levels, we’ll have a winner.

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By: Dancing Matt http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92428 Sat, 12 Sep 2015 22:35:47 +0000 http://lusipurr.com/?p=13278#comment-92428 I would love, love, love a real Super Mario 64 type of game again. It does say a lot about Nintendo’s development, compared to every other company from their time, that we expect them to still be able to make ground-breaking, definitive, fantastic experiences, and we’re a bit disappointed when the games they come out with are just great. I think a SM64-type game is completely feasible for them.

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By: Lusipurr http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92427 Sat, 12 Sep 2015 20:24:32 +0000 http://lusipurr.com/?p=13278#comment-92427 @DancingMatt: New Super Mario Bros. U and Mario 3D World, like their 3DS counterparts, are wonderful games, but not particularly inventive. As an appetizer they are exceptional. But one is left wanting for the main course–the larger, more complex, more ingenious ‘full’ experience.

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By: Dancing Matt http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92426 Sat, 12 Sep 2015 19:41:42 +0000 http://lusipurr.com/?p=13278#comment-92426 What does one consider Super Mario 3D World then? It’s definitely not as free-ranging as Super Mario 64, or as imaginative as Super Mario Galaxy; it’s more like a traditional platformer, but it definitely is a 3D Mario game. And it sold just a little less than NSMBU despite being released a year later. Certainly though, they do not need to be spending resources releasing Pikmin again – just put it on the virtual console!!

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By: Lusipurr http://lusipurr.com/2015/09/11/news-nintendo-to-re-release-pikmin-1-for-the-sixth-time/#comment-92424 Sat, 12 Sep 2015 00:49:14 +0000 http://lusipurr.com/?p=13278#comment-92424 Timeline of Pikmin Releases

1. Original release on Gamecube
2. Re-release on Gamecube
3. Re-release on Wii (with motion controls)
4. Re-release of Wii re-release
5. Re-release on Wii U (with tablet functions)
…and now 6. Re-release of Wii U re-release

Really, I just want them to make a sequel someday. Ah well.

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