Comments on: Editorial: Sad Pander http://lusipurr.com/2015/02/19/editorial-sad-pander/ Sat, 05 Mar 2016 09:08:38 +0000 hourly 1 https://wordpress.org/?v=4.4.2 By: Other Ethos http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89915 Mon, 23 Feb 2015 13:50:24 +0000 http://lusipurr.com/?p=12497#comment-89915 Who is this blathering asshat?

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By: Ethos http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89904 Mon, 23 Feb 2015 06:07:24 +0000 http://lusipurr.com/?p=12497#comment-89904 I must make it clear that I do not think that Skyward Sword has bad controls. I think that the Wii version of Twilight Princess does, but I do not think Skyward Sword does, and I think it is the biggest area of misunderstanding surrounding the game. I think the controls are deeply flawed, but mostly on account of the fact that the Wiimote is deeply flawed. It is enormously primitive. That being said, Skyward Sword’s motion controls take time to master, but they can be mastered in a way that can be largely ignored with waggle, ie. playing it like Twilight Princess. But that way induces a great deal more frustration, which I shared myself until I got better at the game. The problem is that you don’t HAVE to get better at the game to beat it, so this is an element that’s easy to ignore, especially so late in the Wii’s lifecycle when the system had proved motion controls to be almost fully terrible with a few notable exceptions. The sky overworld does not feel so large and empty when the flow of flying finally clicks. Now it’s a thrill, like with Flower. It’s a matter of exploring the controls in a similar manner that one might explore the environment. I think it’s hard for seasoned gamers like ourselves to think of ourselves as beginners, especially in a game like Skyward Sword that can treat you like you’re 2 years old sometimes, but taking on that mentality increased my enjoyment of that game significantly.

All THAT being said, I do agree with a lot of what you are saying, and it could be considered the fatal flaw of the game that it can be completed with ignorance of the most beautiful relationships that game can form with the player.

But looking at it with this view also sours many elements of it as well. I feel like Aunoma wanted players to interact with the environment in different ways, but didn’t really quite always know how, so he ends up just throwing a billion things at the wall to see what sticks. It almost feels like frustration, although usually too tightly executed to feel like desperation. It’s because of this that I agree with you that I think the new one will adjust its storytelling pacing to its gameplay pacing and get rid of the five hour openings, and let the world and puzzles tell the bulk of the story again. I like Zelda stories and I find that for all their simplicity, they are thematically poignant to gameplay in a way that many other developers have no idea how to replicate yet.

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By: Mel http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89892 Sun, 22 Feb 2015 18:41:22 +0000 http://lusipurr.com/?p=12497#comment-89892 I think the problems with Skyward are much deeper than just the bad controls (which also cause the enemy design to be kinda lame), but the world design is poor, too. While pretty, it’s vapid. The sky in Skyward Sword is… barren. If people complained about Wind Waker, this is worse.

On top of that, there’s an even worse fetch quest by the end where you have to collect notes from all the previous worlds.

The game has some bright spots (certainly not the beginning that takes an eon to get going), and I think they’ve learned a lot from this game. It seems like the next one will drop the overbearing story and just focus on dungeon and puzzle solving and combat. Link is Link, do we need another origin tale at the beginning?

Just my quick thoughts on Skyward Sword for right now.

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By: Ethos http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89888 Sun, 22 Feb 2015 15:33:26 +0000 http://lusipurr.com/?p=12497#comment-89888 @Lusi – Completely understandable. While I also wish for such a thing, I’m not sure it will ever be the case. The input method is so tied to world/enemy design that they would have to do more work than I expect Nintendo would want to undertake. More than anything, its design is what gives me optimism for the new game.

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By: Lusipurr http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89884 Sun, 22 Feb 2015 09:11:10 +0000 http://lusipurr.com/?p=12497#comment-89884 @Ethos: The controls are such an impediment that any exemplary gameplay is buried beneath them. I hope that the new Wii U move means that we will one day see them re-released with proper controls. The world of Skyward Sword is gorgeous and immersive; I desperately want a way to play it which will feel natural, rather than a constant battle with motion control garbage.

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By: Ethos http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89880 Sun, 22 Feb 2015 06:40:29 +0000 http://lusipurr.com/?p=12497#comment-89880 The motion control era was very interesting for Zelda.

It was exclusively terrible in Twilight Princess. It added an extra layer of frustration to what is already the most bloated and directionless Zelda game. The interesting and unexpected boon that Skyward Sword gave the series was the developer’s need to rethink how to form the relationship between interaction and environment in the Zelda series, albeit on the unfortunate shoulder of motion controls. Twilight Princess had none of this thought, only tacked on controls based on the shittier version of the already shitty input system of the Wiimote.

Skyward Sword has freshness and creativity to it, although it also suffers from not only an unnecessarily slow start (though not as bad as Twilight Princess‘) but also a strange indecisiveness that feels like Aunoma trying out a lot of things, but not really sticking to any one of them- a restlessness that isn’t satisfied yet, a need to keep experimenting. But either way, despite Skyward Sword revitalizing the interaction/environment relationship that Twilight Princess keeps alive in sacred flames inside its temples and almost nowhere else, it still hits the wall of the Wiimote technology that was much too primitive to ever have been the primary control scheme for video games. Not to mention the bad name Twilight Princess rightfully gave to the combination of motion controls and Zelda.

Either way, motion controls will always be a blemish on those two games, but both of them – in addition to flaws unrelated to motion controls – certainly have plenty of excellent gameplay.

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By: Lusipurr http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89874 Sat, 21 Feb 2015 20:54:17 +0000 http://lusipurr.com/?p=12497#comment-89874 AHHHHHHHHHHHH SONIC!!! Where did THAT come from!?

Sailing is the best part of Wind Waker. It insulates me from the terrible gameplay that would follow in the franchise.

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By: Ethos http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89830 Fri, 20 Feb 2015 19:16:54 +0000 http://lusipurr.com/?p=12497#comment-89830 It’s negative 23 around here. I like Winter, but it would be nice to grab some of that 10 degree weather that Matt is Dancing in. I used to feel that TP relied too much on OoT, but I don’t think that’s where its failings are, really. I know people who started with TP and never felt lost to reference. It’s like how FF9 was supposed to be a throwback, but it was the first Final Fantasy I completed and I didn’t catch any of the callbacks. It feels less like pandering and more like an extra element for those in the know.

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By: Dancing Matt http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89791 Fri, 20 Feb 2015 03:44:51 +0000 http://lusipurr.com/?p=12497#comment-89791 I take it back, it’s dipping into the upper 40’s tonight! Brrr!

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By: Mel http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89770 Thu, 19 Feb 2015 19:06:17 +0000 http://lusipurr.com/?p=12497#comment-89770 @South Florida: I hate you.

@Triggered: Just don’t blow your load all over ME.

…do it on Ethos.

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By: Dancing Matt http://lusipurr.com/2015/02/19/editorial-sad-pander/#comment-89766 Thu, 19 Feb 2015 18:15:06 +0000 http://lusipurr.com/?p=12497#comment-89766 @”wintery readers”: It’s a pleasant, breezy, sunny day in South Florida! The power shut off, so I opened the windows to let the mild, aromatic air flow through the house. Now I’m just chillin’ with the 3DS.

I am sensitive to the issue of pandering and your article has triggered me. Thank you!

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