*read: be a human Xerox machine that rendered copies in lower quality.
]]>As for the former, I never use a guide on my first playthrough. This is a personal rule. Later on, when I am coming back through the game, or seeking to do everything in a later playthrough, I’ll open up the guide as a way to ensure I don’t miss any obscure thing. Of course, in some cases even guides aren’t helpful with this, whether they come from the internet or not. Final Fantasy X-2 is notoriously awful to get 100% in a single playthrough. I found it a hateful task.
]]>I absolutely don’t OPPOSE them, per se (because what a silly stance that would be to take), but I am starting to feel like the best games teach their own gameplay and provide satisfaction to those who explore them, so I do feel like very good games in particular would suffer from excessive use of guides. Or maybe not. Maybe it would be a great way to quickly understand the game the first time so that the second time the player would be free to observe and absorb everything else with all his expectations in the right place.
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