@Lusi – Well, Rosalina isn’t as enormously stupid and helpless as Peach, but yeah, compared to the creative stuff found in the Paper Mario series’, both Sunshine and Galaxy haven’t given us nearly as many worthwhile character designs.
Good to know about the writing! I will anticipate accordingly. It’s interesting that that’s the case, and interesting that games are written linearly like that.
@LegendaryApple – Thanks!
@Lusi – Thanks!
@Java – It’s Wrong About Everything I just didn’t want to post it in the article proper. And the whole Pixl/between dimension art direction is great in the game (from what I’ve seen so far) trees inclusive. I absolutely noticed them specifically as well.
@Cup – Bye.
]]>Random side note, I adore the trees in Super Paper Mario, and can’t rightly say why. There is just something about their design that I find deeply pleasing.
]]>I found that the writing improves substantially until about the mid-point of the game (say, around what I might call ‘The Great Cave Adventure’), and then begins to decline to the quality seen at the beginning. I attribute this to the writers slowly growing into the game they were writing, and then slowly becoming burned out.
“I might have more detailed impressions later, but for now I would like to know where the Pixls have been since this game. The game sold well on the Wii, so I am not sure why such great character designs have been lost from the Mario universe.”
I wondered about this as well. Instead, what we get is the Peach-Clone Rosalina, and her personality-free drones, the Lumos. What a fucking joke.
]]>And you can’t “leave”, Ethos. There is no “exit”. One does not simply walk out of Lusipurr.com. The “entrance” is just one point along the office’s Mobius hallway. When you begin to tire and hunger from your endless and panicked journey, you can always come back to your orange chair next to mine. The minifridge is always stocked with Pibbs and Doritos.
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