Comments on: Feature: Agent of the Crown http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/ Mon, 27 Jun 2016 16:22:35 +0000 hourly 1 https://wordpress.org/?v=4.5.3 By: Kurious_Oranj http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-83622 Tue, 18 Nov 2014 19:09:50 +0000 http://lusipurr.com/?p=12002#comment-83622 Way late to the party, but I started the game on sunday. I’ve logged about 6 hours or so (just killed the golem). I’m actually having a lot of fun with the game, although being an item hoarder, I’m already starting to feel the crunch of the inventory limitations. That said the combat is fun, the story at least thus far is promising, and the FFT font gives me the warm fuzzies. Going to try and put some more time into it today.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-83196 Fri, 14 Nov 2014 03:50:42 +0000 http://lusipurr.com/?p=12002#comment-83196 We had a LOT to say about Vagrant Story in TSM 297, mostly around the structural issues that attend upon a dungeon crawler of this sort and from this era.

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By: Mel http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-82653 Mon, 10 Nov 2014 19:34:26 +0000 http://lusipurr.com/?p=12002#comment-82653 It’s a bit of a wearisome experience I think better suited to a younger person’s life that isn’t so full of weary as it is. A highschool summer vacation would probably be the best fit for this game.

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By: DiceAdmiral http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-82636 Mon, 10 Nov 2014 17:21:37 +0000 http://lusipurr.com/?p=12002#comment-82636 Yeah, I learned that after writing my initial post. I’ve played a little bit more and am having similar issues. I’m almost through the first dungeon (I think) and it’s been fun but not engaging.

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By: Ethos http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-82555 Mon, 10 Nov 2014 03:55:07 +0000 http://lusipurr.com/?p=12002#comment-82555 Well it’s “Ashley Riot”, I believe. And I’m having a difficult time getting into this game. I think I need to push through a few hours to understand what it’s really about and then I’ll be coasting.

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By: DiceAdmiral http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-82041 Thu, 06 Nov 2014 18:16:13 +0000 http://lusipurr.com/?p=12002#comment-82041 I just played to the first save point tonight. I didn’t play 3D RPGs much in the N64/PS1 era so this looks really rough compared to what I’m used to. The story is interesting if still totally baffling. I hope the main character gets a name other than ‘Agent Riot’ because that sounds like a superhero that some 7th grader created. It was interesting to fight a dragon so soon in the game, until I learned that it is was a wyvern. The battle system was kind of neat to figure out for the 2 fights that I got to use it for, and I’m not totally in the loop yet, but I look forward to figuring it out.

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By: Ethos http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-81847 Wed, 05 Nov 2014 17:32:48 +0000 http://lusipurr.com/?p=12002#comment-81847 Finally put a bit more time into it. I’m still in the warming-up stages, so I don’t have a lot to say, but I am enjoying the general feel so far, although I am feeling the age of the controls, especially on the Vita. The rotation of the camera is especially clunky.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-81283 Sun, 02 Nov 2014 21:16:18 +0000 http://lusipurr.com/?p=12002#comment-81283 Thanks for the link, Mel. It’s a good idea to have a resource like that if only because of the weapon-switching and monster affinities (which most people won’t know in advance).

I mentioned this on the podcast, but the way in which different weapons have different timings is realistic and cool. The PROBLEM is that the animations are designed to fake out the player. There’s no need for that, and it doesn’t add to the realism. It’s just an unnatural impediment that was added to make combos more difficult. Boo.

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By: Mel http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-80644 Fri, 31 Oct 2014 02:52:01 +0000 http://lusipurr.com/?p=12002#comment-80644 So I recommend taking a peek at this recently written FAQ that discusses some fundamentals, particularly the Strategy Suggestions section. The author seems to indicate that earlier strategies are pretty inefficient.

http://www.gamefaqs.com/ps/914326-vagrant-story/faqs/56772

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-80631 Fri, 31 Oct 2014 01:58:18 +0000 http://lusipurr.com/?p=12002#comment-80631 Something seems to have happened in the years since I last played through Vagrant Story. I had a really easy time of it before, but now I’m having all sorts of issues getting the timing down for weapon combos. Maybe it’s because I’m using an axe instead of a sword, or maybe it is because I am playing it on Vita. But whatever the case, it is deeply frustrating.

I may need to switch weapon types, which will result in needing to start rebuilding affinities. Baw!

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By: Ferchu http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-80377 Thu, 30 Oct 2014 02:49:32 +0000 http://lusipurr.com/?p=12002#comment-80377 I will begin to play Vagrant story tonight and will write later my impression. I hope the game lives up to my memory of what was great.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-80110 Wed, 29 Oct 2014 01:44:30 +0000 http://lusipurr.com/?p=12002#comment-80110 After playing it for a bit, I actually think some of the language decisions in VS are even more archaic and authentic than those in FFXII, which are highly stylised and sort of a mish-mash of word choices and stylistic decisions. In VS, there’s a decision to select not only a single style, but also a particular vocabulary contemporaenous to the style. It’s not perfect, of course, but it is more ‘successful’ as an authentic enterprise along purely historical lines than, say, FFXII is.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-80007 Tue, 28 Oct 2014 19:00:01 +0000 http://lusipurr.com/?p=12002#comment-80007 I was going to play Vagrant Story today, but I have had surprise! meetings all day long instead.

Maybe tonight. :(

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By: Ethos http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79945 Tue, 28 Oct 2014 13:32:08 +0000 http://lusipurr.com/?p=12002#comment-79945 Only just started, so I don’t feel prepared to talk writing/gameplay yet, but I will say that I’m surprised by how much I like the look. I was told that the game did not age well and when I saw video I was inclined to agree, but on my Vita screen – while obviously an older title – I think it sets the tone well and develops a consistent and impressive aesthetic.

This is the aesthetic of FFXII, only on the PS1 with all the expertise that could be mustered. Team Ivalice were a glorious devteam, and I miss them terribly.

Or this. I could have just quoted this.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79914 Tue, 28 Oct 2014 07:22:22 +0000 http://lusipurr.com/?p=12002#comment-79914 Tell you what I forgot: the boss fights in this game mean business. I just got beaten up whilst fighting the undead armour thing because it was doing around 20-25% of my HP per hit. That’s a nasty fight, too, because the thing is Evil affinity, and there are no evil affinity monsters up to that point, so all of my weapons were at -5 affinity. Ugh! I’d forgotten about that.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79904 Tue, 28 Oct 2014 05:56:48 +0000 http://lusipurr.com/?p=12002#comment-79904 Now that I’ve gotten the to the crux of the battle system I’m looking forward to getting deeper into it

Be careful; once you start breaking weapons down and making new items, there’s no going back. It’s a deep, deep well–a place where HOURS vanish away before you know it.

And those old polys do tend to grow on one after some time. It’s quite a beautiful game.

This is the aesthetic of FFXII, only on the PS1 with all the expertise that could be mustered. Team Ivalice were a glorious devteam, and I miss them terribly.

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By: Mel http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79903 Tue, 28 Oct 2014 05:41:02 +0000 http://lusipurr.com/?p=12002#comment-79903 Now that I’ve gotten the to the crux of the battle system I’m looking forward to getting deeper into it. And those old polys do tend to grow on one after some time. It’s quite a beautiful game. Excellent writing, too, but that I already knew to expect that.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79902 Tue, 28 Oct 2014 05:33:23 +0000 http://lusipurr.com/?p=12002#comment-79902 “Ashley’s armor reduces damage from magic attacks, it also reduces the effects of beneficial healing magic. Unequip Ashley’s armor for best results when using healing magic.” LOL, sounds like an old game to me.
How is this a sign that it is an old game? There are plenty of modern games where this is the case. In even several recent RPGs, including from the Disgaea and Final Fantasy franchises, not only does armour factor in, but also casting spells like Shell reduces the healing done by magical effects, and sometimes even the success rates of such spells. And, of course, there are plenty of ‘old’ games where it *isn’t* the case, as well. I would say the ratio of games where this is the case compared to where it is not hasn’t changed a whole lot.

If your head is “dying” you are silenced.
It’s hard to speak clearly when your face is swollen. And spells have precise verbal components.

The first person camera is inverted. Ok, fine. But so is the Area Map, even on the d-pad…!
The fact that the d-pad and analogue do the same thing shouldn’t be surprising. Remember that this was early days for analogue/d-pad controls on PS1. In fact, this is the first game made by this team which ever implemented analogue controls–their previous game, a couple years earlier, was d-pad only. Not too long before VS, controls were perforce d-pad only, so the d-pad controls were almost always inverted. This is because, as you should be aware, non-inverted cameras are a much more recent standard, even in the console space. Camera controls on the console derived from existing camera controls on the PC, which had predated the consoles by many years, providing an established ‘mode’ of doing things which consoles sought to adopt. The PC camera arrangement had controls derived from flight simulators, since those were some of the most widespread and earliest examples of dynamic camera reaction to input. Flight simulators use inverted camera controls because that is how flight yokes work in a simulation: up is down.

The O and X confirm/back button commands are swapped like many other PS JRPGs before a certain time, which makes sense since O is the symbol for “correct” and X for “wrong” in Japan, usually. I believe Xenosaga was the same way, so I’m used to it. (it’s also similar to Nintendo’s A and B button placement)
They’re not swapped: they’re in their original positions. O and X are confirm and cancel in Japan, respectively. This has always been and is *still* the case there. However, from about 1998 onward, companies began occasionally experimenting with swapping the buttons as part of the localisation process for overseas releases. This became more common over the next two years so that, by late 2000, most games had a swapped O/X arrangement in North America. At the hardware level, this change happened from the PS2 onwards. If you were to import a Japanese PSP, PSVita, PS3, or PS4, you’d find that the O and X buttons are still confirm and cancel, unlike in English-speaking territories where they are reversed as part of localising for sale outside of Japan.

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By: Mel http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79897 Tue, 28 Oct 2014 04:59:34 +0000 http://lusipurr.com/?p=12002#comment-79897 Some early observations:

– “Ashely’s armor reduces damage from magic attacks, it also reduces the effects of beneficial healing magic. Unequip Ashley’s armor for best results when using healing magic.
LOL, sounds like an old game to me.

– If your head is “dying” you are silenced.

-The first person camera is inverted. Ok, fine. But so is the Area Map, even on the d-pad…!

-The O and X confirm/back button commands are swapped like many other PS JRPGs before a certain time, which makes sense since O is the symbol for “correct” and X for “wrong” in Japan, usually. I believe Xenosaga was the same way, so I’m used to it. (it’s also similar to Nintendo’s A and B button placement)

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By: Mel http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79882 Tue, 28 Oct 2014 03:56:06 +0000 http://lusipurr.com/?p=12002#comment-79882 Gotta admire a game that calls parts of itself “sometimes annoying”.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79878 Tue, 28 Oct 2014 03:45:10 +0000 http://lusipurr.com/?p=12002#comment-79878 Just finished listening to Philip Glass’ new opera, so I’m firing up my PSVita now. I suppose Mel and I will be going in at the same time.

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By: Mel http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79874 Tue, 28 Oct 2014 03:43:16 +0000 http://lusipurr.com/?p=12002#comment-79874 *Mel is booting his PS3* Will comment shortly with initial impressions. Hopefully it doesn’t look too shit.

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By: Lusipurr http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79872 Tue, 28 Oct 2014 03:31:47 +0000 http://lusipurr.com/?p=12002#comment-79872 @Ethos: Of course you know what to expect, I just told you in the post above! Sheesh! :p

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By: Ethos http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79870 Tue, 28 Oct 2014 03:30:22 +0000 http://lusipurr.com/?p=12002#comment-79870 Downloaded and standing by to start for the first time tomorrow. I don’t know what to expect.

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By: Matt Dance http://lusipurr.com/2014/10/26/feature-agent-of-the-crown/#comment-79568 Mon, 27 Oct 2014 00:57:45 +0000 http://lusipurr.com/?p=12002#comment-79568 For future reference, “hight” is Middle English for “named,” much like the German “heißt.” There’s a Vagrant Story-esque linguistic wiht in the post.

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