Comments on: Editorial: Myth Building http://lusipurr.com/2014/10/23/editorial-myth-building/ Fri, 17 Jun 2016 02:58:45 +0000 hourly 1 https://wordpress.org/?v=4.5.2 By: Ethos http://lusipurr.com/2014/10/23/editorial-myth-building/#comment-79955 Tue, 28 Oct 2014 14:25:25 +0000 http://lusipurr.com/?p=11997#comment-79955 I wouldn’t say that it fits the bill of building into a massive mythos, but Transistor follows the model of keeping a simple main story that is informed deeply by the world if one is willing to pay attention which – based on a few reviews I read on sites and informally on Twitter – it seems like not all were. Dancing Matt brings up Hyrule Historia, but while its Zelda timeline was almost certainly solidified in conjunction with the creation of the book, the rest of the content of the book was less about pigeonholing a story and meaning to characters but rather exposing the level of mythology that is part of the Zelda development process. Zelda plots tend to be weak at best, but they always feel more full because of the effort often put into each location and character, only choosing to explicitly reveal some of the decided elements inside the game itself.

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By: Lusipurr http://lusipurr.com/2014/10/23/editorial-myth-building/#comment-79507 Sun, 26 Oct 2014 20:15:46 +0000 http://lusipurr.com/?p=11997#comment-79507 @Mel: I see what you did there. And I like it.

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By: Mel http://lusipurr.com/2014/10/23/editorial-myth-building/#comment-79152 Sat, 25 Oct 2014 11:58:44 +0000 http://lusipurr.com/?p=11997#comment-79152 Wonderful comments, Dances with Matt.

Do you think this is because we as gamers attach so much emotional affect to our hobby that it sort of demands more information be known about these little supposed-people we control, to identify with and/or feel something for them?

Yes I do. Or at least I know I’ve felt this way about things in general I don’t have enough information about but am interested in. Games I think are a great example because they’re things many people love dearly but originally had threadbare back stories at best. Long time gamers have a long and prideful, if only just a familiar, history of making more from less. The developers, too, have familiarity, no doubt prideful as well, of creating great things from within tiny bounding boxes. It might be the single best catalyst for creativity, but I digress.

And @Lusi: Check again!

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By: Dancing Matt http://lusipurr.com/2014/10/23/editorial-myth-building/#comment-79062 Sat, 25 Oct 2014 03:57:23 +0000 http://lusipurr.com/?p=11997#comment-79062 Oh look what happened to Pac-Man as an example, with all the cartoons in Pac World with Pac children and all that rubbish. Talk about stretching the story way past the logical confines of the game.

I’ll have to think more about the process of “it’s there, so we’ll have to explain it” in myth building. A power up like Mario’s magic mushrooms are essentially a cogwheel in the overall gameplay mechanism: nothing in the program requires it to be a mushroom, but the need for graphic representation had to result in something, so why not a mushroom? Then, from the other perspective of a player, the question becomes “why a mushroom?” Another level of abstraction is added.

This is fairly obviously analogous to the “why is the sky blue” and “how did the badger get his mask” sort of myths. But what would be the videogame analogue of mythmaking in maybe a more biblical sense, or like Hesiod’s Theogony? Actually I think they tried doing that with Hyrule Historia… ughhh.

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By: Dancing Matt http://lusipurr.com/2014/10/23/editorial-myth-building/#comment-79060 Sat, 25 Oct 2014 03:44:51 +0000 http://lusipurr.com/?p=11997#comment-79060 I followed what you were saying. So, even though being a plumber from Brooklyn has no practical effect on the gameplay of a side scrolling platformer, we still feel a need to latch on to artificial storylines built up around these characters. Do you think this is because we as gamers attach so much emotional affect to our hobby that it sort of demands more information be known about these little supposed-people we control, to identify with and/or feel something for them? Or maybe that the mythmaking process is essentially corporate propaganda to get us to pay more attention to, and thus pay more money for the products?

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By: Lusipurr http://lusipurr.com/2014/10/23/editorial-myth-building/#comment-79016 Fri, 24 Oct 2014 22:49:34 +0000 http://lusipurr.com/?p=11997#comment-79016 That is some seriously bizarre picture selection there, Mel.

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