@ Just Mel – THANKS FOR NOTHING
]]>Are these the entirety of the DLC? If so, that’s not too bad. We must remember, after all, that Peggle Nights was not, originally, included with Peggle. Of course, the analogue isn’t exactly the same, but the point I am making is that Peggle’s previous iteration was also something that required a purchase ‘after the fact’ for a fuller experience (yes, I know we got a lot more with Peggle Nights).
We didn’t just get more with Peggle Nights, but it also wasn’t available on day one with a flashing, default-position link from the starting page asking you to buy it. That being said, it is certainly not nearly as bad as PvZ2 and although I made the purchase for research purposes, I would say that the two extra characters are a safe purchase for consumers, albeit an annoying one.
My biggest fear with Peggle 2 is that it would just be another monetisation spree a la’ PvZ2, which ultimately destroyed a venerable franchise for no reason other than outrageous corporate greed: PvZ was quite profitable enough to begin with; the attempt to turn it into nothing more than a money-printing moneymachine destroyed the game and probably cost them a lot of the profits that they could have expected if they had just made a decent sequel.
Exactly this. When PopCap was un-EA’d, they released PvZ on every single platform and then did so with a Game of the Year Edition and while we all rolled our eyes, we considered it fair game. It was a great game and PopCap was getting all the profitability it fairly could out of it. It didn’t need the greedy touch of EA. It was doing fine. Now it’s the tower defense version of Tapped Out and it’s enormously depressing. I was certain Peggle 2 would be the same. It is not. EA’s presence is still felt, but not nearly as insidiously inside the design of the game itself as was/is the case with PvZ2. Peggle 2 also gets difficult and has plenty of challenges that have nothing to do with additional paid content (except for the fact that players can use DLC characters during levels in which he can choose the Master). I can play it and it feels like Peggle. I would recommend the purchase for Peggle fans.
]]>Are these the entirety of the DLC? If so, that’s not too bad. We must remember, after all, that Peggle Nights was not, originally, included with Peggle. Of course, the analogue isn’t exactly the same, but the point I am making is that Peggle’s previous iteration was also something that required a purchase ‘after the fact’ for a fuller experience (yes, I know we got a lot more with Peggle Nights).
My biggest fear with Peggle 2 is that it would just be another monetisation spree a la’ PvZ2, which ultimately destroyed a venerable franchise for no reason other than outrageous corporate greed: PvZ was quite profitable enough to begin with; the attempt to turn it into nothing more than a money-printing moneymachine destroyed the game and probably cost them a lot of the profits that they could have expected if they had just made a decent sequel.
I’m looking forward to hearing more about your experiences with Peggle 2 as you play more of it.
]]>Are you crazy? That game looks awful, with shitty RPGmaker graphics!
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