Comments on: News: Casual Fantasy http://lusipurr.com/2014/09/26/news-casual-fantasy/ Sun, 15 May 2016 04:17:49 +0000 hourly 1 https://wordpress.org/?v=4.5.2 By: Ethos http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76273 Tue, 30 Sep 2014 18:29:32 +0000 http://lusipurr.com/?p=11913#comment-76273 @Lusi – True. In this case I am glad for the demo not to satiate excitement, but to evaluate the meaning of his damning comments.

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By: Lusipurr http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76189 Tue, 30 Sep 2014 02:04:56 +0000 http://lusipurr.com/?p=11913#comment-76189 @Ethos: I would agree if the interview had been less exhaustive. It’s pretty damning. There’s not a whole lot of ‘getting out of this’ except to start changing things in response to customer outcry (which, we’re hearing, has been overwhelmingly negative).

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By: Mel http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76177 Mon, 29 Sep 2014 17:41:08 +0000 http://lusipurr.com/?p=11913#comment-76177 I’ve only enjoyed two Final Fantasies, XII and XIV (and to a lesser extent, X) the rest I either didn’t care for or haven’t played. I can easily skip this entry if more concrete info confirms it’s just Kingdom Hearts.

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By: Ethos http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76170 Mon, 29 Sep 2014 14:31:14 +0000 http://lusipurr.com/?p=11913#comment-76170 I’m just going to wait. I think we’re all going to buy the game no matter what. It’s a Final Fantasy game. I think that these comments could mean a wide variety of things including poor communication. Of course, it could be exactly what we fear too, but we do not have enough context and I don’t have enough energy to swing my excitement levels back and forth. I’m choosing to remain optimistically excited while acknowledging the possibility for a disaster. I’m going to play it either way.

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By: Mel http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76165 Mon, 29 Sep 2014 11:42:46 +0000 http://lusipurr.com/?p=11913#comment-76165 Tabata really is concerned with frantically pushing buttons, why not make FFXV a traditional, turn-based JRPG? Because casuals are not interested in turn-based RPGs.

…actually, that’s a really good point. Hah, it just gets worse and worse! He wants to (or is being told to) make a shitty RPG-lite game but he doesn’t even like the idea of it. The solution is actually to make a better game and he refuses!

“Nah, I think the answer is to just make it even shittier.”

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By: Gyme http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76133 Sun, 28 Sep 2014 08:50:58 +0000 http://lusipurr.com/?p=11913#comment-76133 I would be fine with them making FFXV aimed towards filthy casuals if it was some kind of option in the game but that isn’t SE’s style. Instead, the way things appear right now is that FFXV will be more like Final Fantasy: Heavy Rain. Also, if Tabata really is concerned with frantically pushing buttons, why not make FFXV a traditional, turn-based JRPG? Because casuals are not interested in turn-based RPGs.

It’s really concerning that SE hasn’t learned the lesson that even Nintendo had to begrudgingly accept, casuals are a terrible target audience. It is almost as if SE believes the real reason that FFXIII didn’t sell as well as the previous entries(according to numbers on VGChartz) is because the battle system was still too complex for non-gamers. If that is the case, then it is time to put a nail in the series so that SE can free up resources for their mobile games.

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By: Lusipurr http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76108 Sat, 27 Sep 2014 15:24:45 +0000 http://lusipurr.com/?p=11913#comment-76108 @Miliardo: “Then again, if it blows we can move directly to the next one instead of suffering through a trilogy of Tabata’s husbando.”

This is true, AND it made me laugh.

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By: SiliconNooB http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76103 Sat, 27 Sep 2014 12:20:12 +0000 http://lusipurr.com/?p=11913#comment-76103 Imagine if all we’d got on the PS1 was three installments of FFVIII…

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By: Mel http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76100 Sat, 27 Sep 2014 11:21:23 +0000 http://lusipurr.com/?p=11913#comment-76100 I really don’t think a serialized model is best for this franchise. I feel like one of the best parts of FF is that it’s always changing.

Because XIII was stretched out across three parts, if you didn’t like the XIII style you’ve been stuck waiting until now for another entry (admittedly not terribly long, only four years which for a Japanese AAA title is no time at all).

I’d much prefer the days where we got two or more dramatically different FF games on the same console. You’re bound to like at least one of them.

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By: Miliardo http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76092 Sat, 27 Sep 2014 08:00:31 +0000 http://lusipurr.com/?p=11913#comment-76092 So FFXV will be a complete game? I kinda wanted more installments so we can get some party members that are not part of a Visual Kei band. Then again, if it blows we can move directly to the next one instead of suffering through a trilogy of Tabata’s husbando.

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By: Mel http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76046 Fri, 26 Sep 2014 21:21:01 +0000 http://lusipurr.com/?p=11913#comment-76046 @SN: Well, if the game “was to be like Kingdom Hearts” originally, then I don’t know that I would have liked it anyway. I did try to get into that series, but… eh.

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By: Dancing Matt http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76045 Fri, 26 Sep 2014 21:07:39 +0000 http://lusipurr.com/?p=11913#comment-76045 I’m saddened enough that FFXV is about a group of metrosexuals on a road trip without it even really being a game. They should have made that demo movie with the terrorists into the next Final Fantasy instead of this catamite’s bildungsroman. Next thing you know, S-E will put unlimited item space and save anywhere ability into Dragon Quest XI and everything will be shot to hell.

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By: SiliconNooB http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76043 Fri, 26 Sep 2014 20:51:03 +0000 http://lusipurr.com/?p=11913#comment-76043 Maybe it won’t be as bad as it sounds, but this is a very worrying development.

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By: Mel http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76039 Fri, 26 Sep 2014 19:47:36 +0000 http://lusipurr.com/?p=11913#comment-76039 Mel’s Quotes of Truth:

At the very least, it will be a treat for the eyes, but then, cinema already does that splendidly. Games should be games. —Wolfe

but still, the ability to enter commands manually if the player didn’t wish to use them —Lusi

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By: Lusipurr http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76038 Fri, 26 Sep 2014 19:44:03 +0000 http://lusipurr.com/?p=11913#comment-76038 @Mel: A lot of people thought that the moves to take control ‘away’ from the players in XII and XIII were just flukes of a battle system that at least gave something with depth back in return: the complexity of hierarchical gambits (but still, the ability to enter commands manually if the player didn’t wish to use them), or the swift ‘paradigms’, which created a unique, individual-character-centred but yet deeply tactical battle system.

But NOW it appears that the ultimate move is simply towards a movie where the ‘player’ is required to press a button every so often to keep it moving. It’s no longer about a ‘game’ or a ‘battle system’ at all. It doesn’t even have the APPEARANCE of depth. Control is taken away from the player and nothing is given in return, except for some sort of moronic platitude that equates to, “I don’t like playing video games, so I’ve done my best to disappoint everyone who was expecting a video game.”

Good job, you fucking twaddle peddler. You’ve made the digital equivalent of one of those bird feeders from an operant conditioning experiment. Press the button, get a seed. Press the button, get a seed. Press the button, get a seed. What a load of infantilising, lowest-common-denominator bullshit.

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By: Mel http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76037 Fri, 26 Sep 2014 19:34:43 +0000 http://lusipurr.com/?p=11913#comment-76037 Tabata: “I no longer enjoy videogames, but for some reason I’m in charge of one, so I made one where no one has to try.”

Why not just turn XV into a movie and he can be in charge of the special features menus? It offers a minimal level of interaction (you have to push a button!) but the rest just falls into place for you!

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By: Lusipurr http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76033 Fri, 26 Sep 2014 19:17:49 +0000 http://lusipurr.com/?p=11913#comment-76033 but still falls short of the more traditional sixty hours for a Final Fantasy title

This isn’t true at all. They’ve always promised a ’40 hour story’, and I can’t think of a single Final Fantasy game that even requires the promised 40 hours to finish. My timer for FFX HD was around 38ish hours, and that was with a huge amount of dicking about. Most of the other games in the series took even less time. I recall that my timer for my very first playthrough of FF9 sat at around 30 hours, for example. FF7 is about 30-35 hours, too. Same for XIII and VIII–so I’m not sure where you’re getting the ’60 hour’ average from, but it’s not Final Fantasy. Along with most (but not all) other JRPGs, they’ve been a ’40 hour’ experience since the beginning of the PS era (prior to which, they were less, not more).

“We do not currently plan on releasing in segments.”

That’s a relief.

“It’ll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button.”

This is fucking horrendous. Seriously, I cannot tell you how angry this section of the interview makes me. It’s as if they looked at All the Bravest and said, “You know, the reason people didn’t like it is that it wasn’t $60 and didn’t take ten years to develop. Luckily, we can put that sort of depth into FFXV and REALLY satisfy people.

Seriously a PRESS-ONE-BUTTON-AND-THE-COMPUTER-DOES-IT-ALL-FOR-YOU battle system? WHAT THE FUCK IS WRONG WITH THESE GIBBERING ASSHEADS!?!?

“I myself am not getting any younger. I don’t want to be frantically pushing buttons.”

Translation: “I’ve decided that all gamers are as uninterested in actually playing the game as I am.”

YOU ARE AN IMBECILE.

It is one’s fervent hope that by this he means that players will be able to pause the battle in order to issue commands

It seems pretty clear from the interview that he’s speaking about party AI, as you suggest, and not the ability to issue a manual command, as in FFXII. This is genuinely the worst interview I’ve ever heard about a main series FF game. And, if it pans out as promised, I am considering simply not buying it. They deserve to fail. They have learned NOTHING.

THEY ARE CHASING THE CASUALS in 2015!!!! Are they BLIND!?

this is a figure that the PS4 obviously bests by an order of magnitude.
Well, no, it’s a bit less than 3:1. An order of magnitude would be 10:1 (a power of ten).

I cannot tell you how furious I am about XV.

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By: Wolfe http://lusipurr.com/2014/09/26/news-casual-fantasy/#comment-76032 Fri, 26 Sep 2014 19:00:43 +0000 http://lusipurr.com/?p=11913#comment-76032 The way combat is described as setting a deck -almost- reminds me of the XII system, but with far less depth. It’s hard to make a comment on what this game is going to look like gameplay wise without experiencing it myself, but I’m sure my disappointment is not solitary. Can’t help but feel like they’re one step closer to ‘David Cage’s Advent Children’ or something along those lines. At the very least, it will be a treat for the eyes, but then, cinema already does that splendidly. Games should be games.

Destiny is just something that I can’t find a care towards. I’m sure it’s a fine FPS/loot game but I mean, how many times can you shoot up the same foes across the same handful of maps. Bungie’s argument for a richer, more immersive experience based on continuous play could be made of anything. I played Dark Souls into the ground for two years straight, and it became more and more a personal experience as I battled more experienced invaders and unraveled the mythology. But the game itself did not change one bit (outside of patches to fix exploits). It’s a weak argument at best.

And man is it nice to see the Xbox getting it’s back panel handed to it. MS spend the past decade screwing it’s consumers with shoddy hardware. I like to think that the consumers haven’t forgotten.

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