Comments on: TSM Episode 289: A Grassroots Initiative http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/ Tue, 19 Apr 2016 21:28:38 +0000 hourly 1 https://wordpress.org/?v=4.5 By: Mel http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75606 Sun, 21 Sep 2014 22:42:06 +0000 http://lusipurr.com/?p=11857#comment-75606 Actually, I had forgotten about those options in the newest FE game. I guess it would make for the easiest entry in the series. Between the friendly options and the inherent ability to re-run certain battles (and with all the side missions) it’s very easy to be in a comfortable position the whole game.

Personally, I think that kinda killed it for me. Wanting to do all the side content left me feeling a bit over capable, and all the downloadable content and throw-back characters that you can use made it all feel impersonal. For instance, Marth is in the game but he’s not real, he’s like a ghost image of Marth you can use on your team if you unlock him but he doesn’t interact with other characters, or with the plot in any way. Which is another big part of FE, building up support conversations. It’s handled differently in every game and the benefits are also different each time, but it’s always worthwhile.

]]>
By: SiliconNooB http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75605 Sun, 21 Sep 2014 22:42:01 +0000 http://lusipurr.com/?p=11857#comment-75605 Impossible, I’m Australian! ^_^

]]>
By: Lusipurr http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75602 Sun, 21 Sep 2014 22:27:59 +0000 http://lusipurr.com/?p=11857#comment-75602 @SN: TINY, BABY MAN! You’re going to lose your Bruce credentials, at this rate!

]]>
By: SiliconNooB http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75585 Sun, 21 Sep 2014 20:36:50 +0000 http://lusipurr.com/?p=11857#comment-75585 I referred to Awakening as a beginner Fire Emblem, but only because I CHOSE to play it on normal difficulty, and only because I CHOSE to play it with permadeath switched off. If I didn’t do these things then it would have probably made for quite a hardcore experience.

]]>
By: Mel http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75583 Sun, 21 Sep 2014 20:24:55 +0000 http://lusipurr.com/?p=11857#comment-75583 So there are 12 main series entries, about half of those never made it out of Japan. Of the ones that did, the first one for the GBA, simply called Fire Emblem, is probably what a lot of people will say is the best one.

The one on the GameCube and Wii are also pretty good, but the Wii one has some balancing issues that makes that game a bit too easy later on (but the opening of that game is actually one of THE hardest of the US releases, weirdly. The US version is harder than the JP version.)

I think it’s worth noting that there really isn’t a “beginner” Fire Emblem for the US, so had you recommended that I’d honestly just say “pick any one”.

]]>
By: Lusipurr http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75580 Sun, 21 Sep 2014 19:44:28 +0000 http://lusipurr.com/?p=11857#comment-75580 What is the ‘best’ FE experience overall? I would like to pick one up and give it a crack again.

To clarify: I’m not looking for the best ‘beginner’ FE experience. I can figure out the systems and such well enough without that. I’m looking for the best FE game as judged by people who are fans of the series.

]]>
By: Mel http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75577 Sun, 21 Sep 2014 19:35:37 +0000 http://lusipurr.com/?p=11857#comment-75577 Yup, with only two exceptions (Sacred Stones and Awakening) there is no possibility for grinding, and therefore portioning EXP appropriately is a very VERY big part of the strategy. Letting certain units get a kill so they can level, instead of relying on your most potent units is something one must be constantly aware of since there’s no other chances for those weaker units to gain EXP.

Often FE games will saddle the player in the beginning with a very powerful post-promote unit (often termed a “Jagen”, after the first such example in an FE game) that helps in a pinch but has the worst stat growths. Relying on this unit will probably result in a reset later on.

The uniqueness of each unit is something I always liked about (most) FE games, and I usually reset if one dies not because it’s a big problem but because I want to see their story arc completed. On top of the stellar writing Intelligent Systems brings to the table, it’s made FE one of the few handheld games series I really love.

]]>
By: Lusipurr http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75572 Sun, 21 Sep 2014 19:05:19 +0000 http://lusipurr.com/?p=11857#comment-75572 @LC11: I was not aware of this facet of FE games. Grinding is one of the big turn-offs for me with regard to SRPGs on the whole. As a result, I have to be in the right ‘mood’ to play an SRPG, which really means, “willing to grind for a good long while in order to unlock the skills/classes I want”.

If Fire Emblem can give me a way around that, I may be inclined to give the series another chance.

]]>
By: LC11 http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75570 Sun, 21 Sep 2014 18:57:53 +0000 http://lusipurr.com/?p=11857#comment-75570 I like both Fire Emblem and other types of strategy games. Part of the appeal of Fire Emblem for me is that in most of the games there is no grinding unlike other SRPGs. It’s much more strategic as opposed to Disgaea or Tactics ogre where you can grind your way to victory. I love Disgaea but sometimes the idea of another 20-30 minute long grinding battle is unappealing.

]]>
By: Dancing Matt http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75356 Thu, 18 Sep 2014 14:15:30 +0000 http://lusipurr.com/?p=11857#comment-75356 To each his own! I’m glad that it’s there, and that it’s optional! Similarly I play SMT games on easy cause I don’t want my party instantly wiped out by Mudo on the 3rd level of the dungeon (though it makes it too easy). Long time fans of Fire Emblem and Diablo, who are so used to the game play, need that challenge to be there!

]]>
By: Andrew 'Mel' Melcon http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75342 Thu, 18 Sep 2014 08:10:22 +0000 http://lusipurr.com/?p=11857#comment-75342 As to the topic of Fire Emblem and other SRPGs, I think I’m the sort that only likes FE games and not any other SRPGs. However, permadeath is a pretty integral part of that experience for me though I do agree with SN when he says it’s quite time consuming.

Also, I did not really enjoy FE Awakening because of its break from the normal structured formula. You can go anywhere and repeat some encounters and it just felt much less focused. I’m used to being thrown into the next confrontation, but this game gives you a choice. It sounds like a wonderful improvement but in practice it just made me less interested. Weird.

]]>
By: Andrew 'Mel' Melcon http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75341 Thu, 18 Sep 2014 08:05:30 +0000 http://lusipurr.com/?p=11857#comment-75341 Break into a ship christening ceremony, steal the champagne bottle and yell Lusipurr.com! before breaking it over the hull.

I’m pretty sure that’s legally binding. Try to make sure it’s something big, like a cruise-liner.

]]>
By: Julian 'SiliconNooB' Taylor http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75334 Thu, 18 Sep 2014 04:51:24 +0000 http://lusipurr.com/?p=11857#comment-75334 Try crashing into somebody’s parked car and leaving a card that reads ‘lusipurr.com’ in place of insurance details! :D

]]>
By: Lusipurr http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75316 Wed, 17 Sep 2014 21:04:08 +0000 http://lusipurr.com/?p=11857#comment-75316 @Drachonus: Nope! First, because the site has no “www.” in its URL, and secondly because that is LAZY and no one looks at that sort of thing!

]]>
By: Drachonus http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75314 Wed, 17 Sep 2014 20:52:40 +0000 http://lusipurr.com/?p=11857#comment-75314 does having my 3ds mii’s default message of “www.lusipurr.com” count as advertising the site for you Lusi?

]]>
By: Ethan 'Ethos' Pipher http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75304 Wed, 17 Sep 2014 17:40:09 +0000 http://lusipurr.com/?p=11857#comment-75304 I respect permadeath and would partake in the right title, but it’s a hard sell for me.

]]>
By: Julian 'SiliconNooB' Taylor http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75289 Wed, 17 Sep 2014 09:28:09 +0000 http://lusipurr.com/?p=11857#comment-75289 I concur wholeheartedly with Dancing Matt. I’m happy for people to enjoy their permadeath, but as soon as contending with it becomes compulsory then that’s a dealbreaker for me. There are not enough hours in the day to be resetting my game because a favourite unit has come to strife.

]]>
By: Lusipurr http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75267 Wed, 17 Sep 2014 00:59:25 +0000 http://lusipurr.com/?p=11857#comment-75267 @MattDance: I wouldn’t play Diablo 3 unless there was a Hardcore mode, and the same thing was true of D2 after I ran a couple classes through it. I exclusively play Hardcore characters in D3 now, and have been since before the expansion came out. Endless loot-grind games simply are not fun unless one is risking everything. Then it really does feel like an adventure. One can’t simply charge in, blindly crashing into monsters, dying over and over, until the monsters die instead. There’s an immersion there in keeping yourself alive and being cautious which is utterly absent from the normal mode.

I would probably be playing Borderlands 2 again if there were a Hardcore mode in that game. The fact that it doesn’t have one is, for me, a significant lack of replay value.

]]>
By: Dancing Matt http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75265 Wed, 17 Sep 2014 00:33:10 +0000 http://lusipurr.com/?p=11857#comment-75265 Comment comment comment comment. Comment, comment comment? Comment comment comment comment comment comment comment. Comm… ent.

I don’t play RPG’s with permadeath or instant death spells anymore ’cause I just want to get through the game; I don’t want to keep doing the same thing over and over again. I have no one but myself to prove myself to, and I know I don’t care. The Final Fantasy Tactics approach to permadeath is more comfortable for me; I like Fire Emblem Awakening just fine for the game it already is without permadeath. If one or two members die, I reset the level ’cause I’m probably get wiped anyways. Comment allez-vous?!

]]>
By: Ethan 'Ethos' Pipher http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75254 Tue, 16 Sep 2014 20:14:52 +0000 http://lusipurr.com/?p=11857#comment-75254 How are you taking all these pictures of me, DA?

]]>
By: DiceAdmiral http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75253 Tue, 16 Sep 2014 18:25:53 +0000 http://lusipurr.com/?p=11857#comment-75253 I forgot to comment on that. I enjoy Fire Emblem for the challenge, but I’m also a fan of Tactics Ogre and FF Tactics. TRPGs are my favorite genre, that’s probably why I like the original X-COM so much, it’s a very hardcore tactics game when it’s not busy being a business simulator. It also has perma-death, but the soldiers only have as much character as you imbue upon them yourself.

]]>
By: James 'Gyme' Pagel http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75245 Tue, 16 Sep 2014 06:19:41 +0000 http://lusipurr.com/?p=11857#comment-75245 @Lusi: I tend to agree with you on strategy RPGs. Tactics Ogre, FF Tactics, and Disgaea are fantastic SRPGs and made me love the genre….except for Fire Emblem.

]]>
By: Lusipurr http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75242 Tue, 16 Sep 2014 04:45:28 +0000 http://lusipurr.com/?p=11857#comment-75242 Cue messages of delight/distress from the readers!

]]>
By: Nate 'Bup' Liles http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75241 Tue, 16 Sep 2014 04:44:41 +0000 http://lusipurr.com/?p=11857#comment-75241 One of these days we’ll do another Lusi v. Bup segment. And one of these days I’ll actually be on the podcast again.

]]>
By: Lusipurr http://lusipurr.com/2014/09/15/tsm-episode-289-a-grassroots-initiative/#comment-75230 Tue, 16 Sep 2014 00:01:06 +0000 http://lusipurr.com/?p=11857#comment-75230 @DiceCaptain:
Might I suggest that you not count the reading as part of the hour?
We’re still around the 1h mark for this podcast even so, and *well* over for the past several weeks.

That is a pretty decent name for a game though.
That’s about all that is decent about it.

]]>