Comments on: Editorial: Destiny of Service http://lusipurr.com/2014/09/11/editorial-destiny-of-service/ Fri, 22 Apr 2016 23:23:41 +0000 hourly 1 https://wordpress.org/?v=4.5 By: Julian 'SiliconNooB' Taylor http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-75157 Sun, 14 Sep 2014 15:46:56 +0000 http://lusipurr.com/?p=11849#comment-75157 If one thing is to be applauded about Destiny, it is that Activision has made sure that the game has sufficient servers to function as advertised. It is a sorry fact that this is a rarity in video game releases.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-75137 Sun, 14 Sep 2014 05:19:30 +0000 http://lusipurr.com/?p=11849#comment-75137 To date my connectivity with the game has been much better. However, this is probably because I’ve run a wired connection to my PS3. First time I’ve had to do that, but I’m willing to say it’s a problem on my end (possibly).

The game itself is indeed quite average. Not worth any real scorn beyond the over-hyping it got. About par for the course with the biggest AAA titles these days, I’m afraid.

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By: Julian 'SiliconNooB' Taylor http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-75091 Sat, 13 Sep 2014 19:28:38 +0000 http://lusipurr.com/?p=11849#comment-75091 Everything I’ve heard on Destiny suggests that it is a competent but underwhelming experience – just like Halo.

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By: Ethan 'Ethos' Pipher http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-75086 Sat, 13 Sep 2014 17:20:20 +0000 http://lusipurr.com/?p=11849#comment-75086 There’s a line of code somewhere in my body that causes everything to glaze over the moment Destiny is mentioned. I cannot explain or justify it – maybe others can – but I cannot. I’m already typing this while staring off into space.

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By: Nate 'Bup' Liles http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-75077 Sat, 13 Sep 2014 15:42:09 +0000 http://lusipurr.com/?p=11849#comment-75077 I picked up Destiny on launch day and I haven’t had any problems connecting with the servers.

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By: Lusipurr http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-75047 Sat, 13 Sep 2014 08:56:50 +0000 http://lusipurr.com/?p=11849#comment-75047 HEY!

We’ll threaten the readers during this week’s podcast. I’ll set the building on fire. I will.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-75022 Sat, 13 Sep 2014 03:07:36 +0000 http://lusipurr.com/?p=11849#comment-75022 Thanks, Dice and only Dice because I don’t see anyone else who commented here at all. No one else.

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By: Lusipurr http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-74892 Thu, 11 Sep 2014 21:35:15 +0000 http://lusipurr.com/?p=11849#comment-74892 “So if any reader out there”

Translated: “Not Lusipurr. Please, not Lusipurr.” TOO BAD.

“At first the system was fine, and it remains understandable, but once I got to the end of the content it turned into a waiting game for new excuses to log back in. I guess this is just par for the course with MMOs”

Yes… –to varying degrees. Final Fantasy XIV can provide us a case study in some ways. At its initial launch, there was hardly any content at all. Okay, fair enough, it was a botch. They asked for a re-do and got it, which they delivered upon. But even then, several months after, you know how I fared: I completed the game: every quest, every job, multiple atma and zenith weapons, the best gear available from the highest level raid content, etc. There was nothing left for me to do. And how long did it take? Less than two months of not-very-dedicated less-than-daily play with a couple semi-casual linkshells for the raiding stuff.

Now, if that is one of the better examples (and I assert that it is), imagine what other MMOs are like. I have no interest in going back to XIV or WoW (I’ve learned, long ago, that seasonal MMO events give you pointless items and are just designed to squeeze another $15 out of you for what amounts to $2 of content and 50¢ of enjoyability), but these are some of the better examples of content delivery. (That said, I do realise that WoW hasn’t had a significant content update in more than a year. It’s dead, for serious MMO fans, and Metzen pooping out a half-finished, already-hobbled Draenor isn’t going to change that.)

It’s for this reason that I’ve more or less gone off of MMOs. If XIV isn’t the last one I ever play, it’ll only be because some future MMO completely revolutionises the way that the genre functions. At present, even the best examples are a series of repetitive chores which are only made bearable in the long-term by doing them with friends. But I have plenty of genuinely fun things that I can do with friends, so I’m going to play those things instead.

With the larger problem of games as a service, this is driven by two things: indolence, and greed. If companies can do less work for the same monetary reward, they will. This is how businesses operate: at margins. Less work is less money spent, hence greater profit margins if the income is unchanged. As gamers, we have an obligation not to support endeavours such as these and, I think, most of the readers and staff of this site act accordingly. The problem, then, is the great unthinking mass of uncritical gamers who, driven by social and commercial pressure, buy into everything their corporate overlords serve up, often to the disadvantage of the industry as a whole.

As I play FF7, and love every moment of it, I occasionally think to myself that such a game could not be made today–could not be delivered like this, today. Every side quest would be DLC. Every weapon would be DLC. The extra characters would be DLC. I wouldn’t be able to sit down SEVENTEEN YEARS LATER, on a device several generations removed, to play it whole, complete, and entire. These profit-driven innovations are the tools by which our narrative, art, and history will be made inaccessible.

And that is what worries me about the future of this industry most of all.

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By: DiceAdmiral http://lusipurr.com/2014/09/11/editorial-destiny-of-service/#comment-74882 Thu, 11 Sep 2014 18:25:20 +0000 http://lusipurr.com/?p=11849#comment-74882 Fret not Mel. We’re reading.
I’ve only played one “MMO” and that was Phantasy Star Universe. It’s really hard to think of that game as a service because the community when I finally got around to playing was so small that most of the time it was a single player experience.

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