Comments on: TSM Episode 274: Australian Duck Hunt http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/ Thu, 15 Oct 2015 08:36:56 +0000 hourly 1 http://wordpress.org/?v=4.3.1 By: Ferchu http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-72083 Mon, 09 Jun 2014 20:16:18 +0000 http://lusipurr.com/?p=11468#comment-72083 Final fantasy type 0 translation was released!!!

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-72017 Sun, 08 Jun 2014 02:11:02 +0000 http://lusipurr.com/?p=11468#comment-72017 ***REMINDER***
TSM Episode 275 will go up late on Monday evening, because Ethos won’t be arriving here until that evening.

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71905 Wed, 04 Jun 2014 23:33:57 +0000 http://lusipurr.com/?p=11468#comment-71905 Oh, to address a question from before, no, we will not be doing a Mario Kart 8 playthrough. XD

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71904 Wed, 04 Jun 2014 23:31:50 +0000 http://lusipurr.com/?p=11468#comment-71904 @DA: No, by discrete controls, I mean that you cannot turn off (or control) specific items. You can choose different ‘sets’ of items (no items, mushrooms only, shells only (all kinds), etc.), but you have no granular controls. And this, despite the fact that granular item controls are available in EVERY Smash Bros. game, and that people have been asking for them in Mario Kart since the N64 era (if not before).

There’s no reason not to have discrete item controls in Mario Kart. It’s stupid not to have them; it is even stupider to implement some sort of half-assed broad, set-based item controls like they have done. It shows that they can do it, but they’re not willing to put in the minimal time to do it properly.

The change about not being able to drag items whilst holding another item is, in fact, a good change. It was an unbalanced advantage before, which made items that could be dragged MASSIVELY more powerful and useful than items that could not (such as boost mushrooms). In effect, getting a boost mushroom was almost like getting nothing at all, because having a drag item means having an item in hand AND being able to have another useful item in the kitty; whereas a boost item is only useful in particular places and it means not having another item whilst you reach that location.

The change brings the usefulness of common items closer together. And, it seems clear this was on their minds given that every map has places where boosts can be used to take seconds-saving shortcuts. They want boosts to be more relevant, and now they are–to the point that they are at least competitive at some level.

]]>
By: Ferchu http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71903 Wed, 04 Jun 2014 23:19:29 +0000 http://lusipurr.com/?p=11468#comment-71903 I just wonder*

]]>
By: Ferchu http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71902 Wed, 04 Jun 2014 23:18:20 +0000 http://lusipurr.com/?p=11468#comment-71902 DA- Did you see the mortal kmobat x trailer? I just wander why they choose that horrible music .

]]>
By: DiceAdmiral http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71901 Wed, 04 Jun 2014 23:18:07 +0000 http://lusipurr.com/?p=11468#comment-71901 What do you mean discrete item controls? Do you mean that you can’t drag an item and get a new one? My biggest track complaint is that they finally put the N64 Rainbow Road (one of my favorite tracks ever) into the classic tracks and they split it in 3 so that you only get one lap of the whole course.

A lot of these things also look like Nintendo is worried about shaming/hurting the feelings of newer players. If someone sees that they were a whole minute behind other players then that might kinda suck, and giving a long course would allow slower drivers to be lapped and/or fall minutes behind. Blah. I’m still having fun with MK8, but that’s basically because I enjoy Mario Kart in general, despite several faults.

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71900 Wed, 04 Jun 2014 22:32:15 +0000 http://lusipurr.com/?p=11468#comment-71900 @DA: I was discussing this with Mel and we were considering the same thing. There are many elements of MK which appear sloppy, half-done, or simply absent. Poor course selection in the classic courses, no clock (in a RACING GAME!), course map only on the gamepad, no screen-specific play (p1 on gamepad, p2 on tv), very unfulfilling new version of Rainbow Road, no discrete item controls, utterly ruined/absent battle mode…

These are not things that would have been allowed out the door at Nintendo of Old. I think the fear was that it would be calamitous to have a delay on system’s the only significant game until Christmas–and, they are perhaps right about that, but perhaps not. I don’t think it would have affected sales appreciably, to have a delay. But I also don’t know that it affected sales appreciably not to have it. Instead, it just erodes their brand a little farther–not something really visible in the short-term world of individual game sales.

]]>
By: DiceAdmiral http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71899 Wed, 04 Jun 2014 22:27:54 +0000 http://lusipurr.com/?p=11468#comment-71899 I have to wonder if some of the development oversights in this game are because Nintendo pushed the development to try and sell more consoles. I hope that similar problems don’t strike Smash Bros. That would be a sincere tragedy.

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71898 Wed, 04 Jun 2014 22:22:19 +0000 http://lusipurr.com/?p=11468#comment-71898 @DA: To be sure–that’s why I still have my original launch Wii.

With regard to the memory card, they could easily have done what the PS3 did, and allow you to buy a little memory card connector that plugs in with a USB cord if you want it. That’s right up Nintendo’s peripheral-fixated alley, that is.

There should be no reason whatsoever why Gamecube controllers can’t be remapped directly to old-style Wii Classic Controllers and, later, Wii U Pro Controllers, using a very simple low-latency software layer. That would solve the issue of ports.

The Wii U would have done much better without the touchscreen controller. IT would have been cheaper, would have sold more units, and wouldn’t have been as confusing for developers to leverage. And then we’d (presumably) still have a COURSE MAP on the screen in Mario Kart 8–a game which niggles me more with every passing day.

Super Mario Kart (SNES) is still the definitive entry in the series. And, with Nintendo’s doctrinal adherence to a ‘one step forward, two leaps back’ system of development, it looks like it will remain so for the foreseeable future.

]]>
By: DiceAdmiral http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71897 Wed, 04 Jun 2014 22:13:02 +0000 http://lusipurr.com/?p=11468#comment-71897 They would also have had to include controller ports and memory card slots. It would have changed the internal structure of the box quite a lot. Aside from the lack of strong adoption of the gamepad screen (or dumb implementation like MK8), I’m pretty happy with the Wii U hardware capabilities and don’t mind keeping my old Wii or Gamecube around to play those games. I still have my N64 in a closet somewhere.

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71893 Wed, 04 Jun 2014 20:58:43 +0000 http://lusipurr.com/?p=11468#comment-71893 I am referring to the correct processors. I do not know if the Wii U has the correct type of drive (although I suspect that it does not).

Of course, they could have put a dual-drive in it. But they chose not to do that, because it would have eaten into the margins still further.

Maybe they should have left the display-controller out, since NO GAME SEEMS TO USE THAT. Dumb dumb dumb dumb dumb.

]]>
By: DiceAdmiral http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71891 Wed, 04 Jun 2014 20:54:11 +0000 http://lusipurr.com/?p=11468#comment-71891 When you say that the Wii U has the hardware for GCN games, do you mean the correct type of processors or are you referring to the disc drive? I ask, because Nintendo actually patented the dual size drive for the Wii to accept both disc types and I could see that hardware being left out of Wii U.

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71888 Wed, 04 Jun 2014 19:24:09 +0000 http://lusipurr.com/?p=11468#comment-71888 I think $100 in donations for the entire month of June is entirely possible. Who will step up to the plate and make the first donation? C’mon people–let’s rob Bup of some money!

]]>
By: Ferchu http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71810 Tue, 03 Jun 2014 22:37:05 +0000 http://lusipurr.com/?p=11468#comment-71810 @Mel- butts indeed xD

]]>
By: LegendaryApple http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71802 Tue, 03 Jun 2014 21:17:56 +0000 http://lusipurr.com/?p=11468#comment-71802 That’s more than a little insidious.

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71800 Tue, 03 Jun 2014 21:14:12 +0000 http://lusipurr.com/?p=11468#comment-71800 I would be REALLY surprised if they announced that VC games can *only* be played with GCN controllers, but I expect that GCN controllers will be an option for them.

I still have two GCN controllers that I use on my Wii when playing GCN games. What I think is exceptionally dirty is that the Wii U has the hardware necessary to play GCN games, but that they have simply disabled the ability of popping a GCN disc into the system and going from there. Deliberately hobbled so that they can re-sell us games we already own. Dirty, dirty, dirty.

]]>
By: LegendaryApple http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71798 Tue, 03 Jun 2014 21:11:37 +0000 http://lusipurr.com/?p=11468#comment-71798 I have a feeling that I will end up using the pro controller as I also use it for most of my games. I bought four of them so I try to put them to good use. My friends don’t have a Wii U, so I had to make sure we were fully supplied for multiplayer mayhem. If the adapter ends up being pricy, I probably won’t buy it… Unless they announce Virtual Console Gamecube games and state that they can only be played with the Gamecube controllers (which may not be the best idea).

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71793 Tue, 03 Jun 2014 20:42:21 +0000 http://lusipurr.com/?p=11468#comment-71793 @LegendaryApple I have heard so little about Watch Dogs–But I was never going to play it anyway, so it is all sound and fury to me.

I will play Smash Wii U with the pro controller. It’s Nintendo’s most solid controller since the SNES era. Good (if not exceptional) build quality, responsive buttons, good placement, reasonable size, etc. Battery life is good, too. We have two of them and use them more than the gamepad. In fact, I usually turn the gamepad off and just use the Pro Controllers.

]]>
By: LegendaryApple http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71792 Tue, 03 Jun 2014 20:39:41 +0000 http://lusipurr.com/?p=11468#comment-71792 Watch Dogs is a silly game, and I have no further use for it now that Mario Kart 8 has blown it out of my mind.

I like that they are making a Gamecube controller adapter, but I’m not like one of those silly people who refuse to play Smash Brothers if they don’t make it available. I was very willing to use the Pro Controller (and still might). What makes me happy is that I won’t have to memorize new controls as I had grown quite accustomed to using the Gamecube controller on Smash.

]]>
By: Andrew 'Mel' Melcon http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71760 Tue, 03 Jun 2014 08:01:54 +0000 http://lusipurr.com/?p=11468#comment-71760 butts

]]>
By: Ferchu http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71749 Tue, 03 Jun 2014 03:17:27 +0000 http://lusipurr.com/?p=11468#comment-71749 The game I wanted to play when it came out was turtles in time for the snes, I had a sega genesis because it was cheaper . I have a lot of games to play in the snes games department . For example, I never played Final fantasy (ff3 in usa) and neither secret of mana .

I am beginning to read the nintendo power magazines and the magazines we got in argentina were not like this at all. It has a ton of info about the games (the nintendo power magazines).

]]>
By: Lusipurr http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71748 Tue, 03 Jun 2014 02:41:50 +0000 http://lusipurr.com/?p=11468#comment-71748 @Ferchu writes:

ok, I admit it. I never played mario kart for snes .
SHAME ON YOU.

The few times I go there, I use adblock anyways, don’t want to give them money .
Giving them attention is worse than giving them money. Don’t give them the hits. Don’t talk about them.

I am curious to know if any of you remember the first nintendo power issue you had .
Issue No. 1. It had a claymation Mario on the cover and was about Super Mario Bros. 2 (US).

Earthbound is fantastic.

]]>
By: Ferchu http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71745 Tue, 03 Jun 2014 01:31:05 +0000 http://lusipurr.com/?p=11468#comment-71745 the guy who bought the cricket game pulled the rug under you Lusipurr . I can’t believe someone stole that game you wanted to buy xD .The culprit was a reader or a friend? dum dum dum

]]>
By: Ferchu http://lusipurr.com/2014/06/02/tsm-episode-274-australian-duck-hunt/#comment-71744 Tue, 03 Jun 2014 01:12:43 +0000 http://lusipurr.com/?p=11468#comment-71744 ok, I admit it. I never played mario kart for snes . I can not wait for the podcast with nate trying to be serious, but the real gem will be that Lusipurr is going to be less inclined to maintain order and more inclined to being ¨chaotic¨ and that’s something to looking for.

It is true that kotaku is bad, but sometimes is so bad like a traffic accident and it’s hard not to stop and look, like watching a really bad movie with bad acting (street fighter) xD . The few times I go there, I use adblock anyways, don’t want to give them money .

I used to have a gamecube controller when I had the wii and never had problems, granted I used it to play only smash brothers so it’s not like I used the controller with a lot of games. I don’t know about the n64 controller, never had a nintendo 64 .

My gaming moment: playing earthbound for the first time and it’s awesome.

I am curious to know if any of you remember the first nintendo power issue you had .

]]>