Comments on: Editorial: Demoing Decline http://lusipurr.com/2014/05/14/editorial-demoing-decline/ Sun, 27 Sep 2015 20:25:51 +0000 hourly 1 http://wordpress.org/?v=4.3.1 By: Scott 'Imitanis' Mundy http://lusipurr.com/2014/05/14/editorial-demoing-decline/#comment-70397 Fri, 16 May 2014 08:43:29 +0000 http://lusipurr.com/?p=11416#comment-70397 It seems to me that most of the negative outcomes listed in that video are because the game and/or the demo is bad. Would I buy a bad game? Probably not, and like the video says, this is why sales are hurt.

This is why we need to try games before we buy them though. I find gaming to be like reading a book, if I’m not hooked in the first chapter, I’m unlikely to finish the book and therefore not buy it. All a game needs is a demo with an interesting 30 minutes of play.

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By: RabidKitten http://lusipurr.com/2014/05/14/editorial-demoing-decline/#comment-70351 Fri, 16 May 2014 01:19:46 +0000 http://lusipurr.com/?p=11416#comment-70351 The reasons for the decline of the demo is pretty widely know across the industry. There is some pretty strong data supporting the theory that demos actually hurt sales. Extra Credits did a pretty good video on this topic.

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By: Lusipurr http://lusipurr.com/2014/05/14/editorial-demoing-decline/#comment-70236 Wed, 14 May 2014 20:34:22 +0000 http://lusipurr.com/?p=11416#comment-70236 Bring back the Beta, honestly.

Most companies now RELEASE their betas, and they charge people for access to them. Buggy software at full cost? No thanks. Many games languish, then, without any fixes forthcoming. Or, with only the most serious issues addressed.

How about instead, we see companies release betas to track down bugs and fix them before release. And, they can release polished demos, to entice people to buy the full product. Then, the people who actually put down the money for the full version get an experience worth the cost.

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