This is why we need to try games before we buy them though. I find gaming to be like reading a book, if I’m not hooked in the first chapter, I’m unlikely to finish the book and therefore not buy it. All a game needs is a demo with an interesting 30 minutes of play.
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Most companies now RELEASE their betas, and they charge people for access to them. Buggy software at full cost? No thanks. Many games languish, then, without any fixes forthcoming. Or, with only the most serious issues addressed.
How about instead, we see companies release betas to track down bugs and fix them before release. And, they can release polished demos, to entice people to buy the full product. Then, the people who actually put down the money for the full version get an experience worth the cost.
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