Comments on: Editorial: The Power of Limitations, Part 2 http://lusipurr.com/2014/02/14/editorial-the-power-of-limitations-part-2/ Wed, 26 Mar 2014 02:48:14 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Julian 'SiliconNooB' Taylor http://lusipurr.com/2014/02/14/editorial-the-power-of-limitations-part-2/#comment-66871 Sun, 16 Feb 2014 13:09:38 +0000 http://lusipurr.com/?p=11075#comment-66871 Social features are obnoxious.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2014/02/14/editorial-the-power-of-limitations-part-2/#comment-66854 Sun, 16 Feb 2014 05:11:55 +0000 http://lusipurr.com/?p=11075#comment-66854 There’s certainly a different business outlook between the Eastern and Western devs, and you rightly point out that this shift has played a large role in this industry.

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By: Wolfe http://lusipurr.com/2014/02/14/editorial-the-power-of-limitations-part-2/#comment-66800 Fri, 14 Feb 2014 21:59:50 +0000 http://lusipurr.com/?p=11075#comment-66800 I believe that what set consoles apart from the PC in the era of Resident Evil can be boiled down to one real difference: Japan. In the days before the 00s struck, western developers were far sparser on the console scene, and the heavy hitters we know today were primarily developing titles on the PC (not all, but I’m making a generalization there). Japan was the driving force of the console market, and they were very adept and working with limited resources to make something that made the most of those restrictions. When gaming consoles adopted more and more PC-like framework, it invited in the PC market who saw the chance to appeal to an untapped market. What we have today is the result of that shift, for better or for worse.

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