Comments on: News: Industry Shills for Overpriced Kojima Demo http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/ Wed, 19 Mar 2014 01:42:55 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Matt Dance http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/#comment-66629 Sun, 09 Feb 2014 22:23:58 +0000 http://lusipurr.com/?p=11048#comment-66629 SN has hit the nail square on the head again! Sincerely, I mean.

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By: SiliconNooB http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/#comment-66628 Sun, 09 Feb 2014 22:01:08 +0000 http://lusipurr.com/?p=11048#comment-66628 Matt Dance: A man so subtle his sarcasm masquerades as sincere conviction!

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By: Matt Dance http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/#comment-66626 Sun, 09 Feb 2014 21:00:43 +0000 http://lusipurr.com/?p=11048#comment-66626 I’m always happy when you can concoct a justification to write more on a subject, but for those who might be reading without thinking, or missed the sarcastic/ironic slight, or whose eyes easily pass over the word “foolishly,” no, I am not. Maybe I made the analogy, but it would deem them both overpriced for their expectation and returns. The final summation should instead read more along the lines of “A fool and his money are soon parted.”

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By: Lusipurr http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/#comment-66624 Sun, 09 Feb 2014 20:46:14 +0000 http://lusipurr.com/?p=11048#comment-66624 @SN: I think he is!

Movies aren’t video games. The value comes from a different place. We do not have a reasonable expectation of hours and hours of interactivity with a movie when we buy it. The movie is a passive medium. The value proposition of a movie takes this into account. (Incidentally, I don’t know anyone spending $40 on 90min-long Blu-ray movies, anyway.) The pricing model of this industry has largely been commensurate with this structure.

Video games are an active medium–there may be passive points (more now than in the past), but they are purchased with the expectation that there will be some considerable time investment in that interaction. In this case, too, the pricing model is largely solidifed. Exceptional, award-winning, industry-changing endeavours like Journey still priced themselves at $15-20 at most, if the playtime was not sufficient to charge more. People, with video games, expect that they are buying a work of some length.

$40 for 5 minutes of gameplay or 90 minutes of experience is not a good value proposition within this industry. You can point to things happening outside the industry, but that isn’t a relevant manoeuvre. As an analogue, comparing what happens in academic book publishing cannot give me a guideline for how Game Publishing ought or oughtn’t be done. The expectations on the part of the buyer and seller in both industries are entirely different.

In any case, even setting aside the false analogy, it is not sufficient to say, “People put up with this shit, therefore this shit is, in fact, OK, and not actually shit at all.”

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By: SiliconNooB http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/#comment-66622 Sun, 09 Feb 2014 15:17:58 +0000 http://lusipurr.com/?p=11048#comment-66622 I’m sorry, Matt, are you attempting to justify paying $40 for a demo?

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By: Matt Dance http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/#comment-66619 Sun, 09 Feb 2014 13:27:11 +0000 http://lusipurr.com/?p=11048#comment-66619 So Ground Zeroes has 5 minutes of running around, and the rest of it is filled up with cutscenes? People are out there right now (foolishly) paying $30-$40 for new Blu-Ray movies, so you can think of it that way.

EA has released the gaming equivalent of Malware. But I’m sure he’s right, a whole rotten mess of little future dictators are out there right now engaging in and dumping cash into it. It bids me to ponder, while psychologist have studied the effects of violent game content on aggressiveness in children (with the common and woefully inaccurate experimental models used to extrapolate almost totally irrelevant conclusions), will we ever see studies on the psychological effects of free-to-play on innocent, tabula rasa minds? Or the sympathetic/parasympathetic reactions to the decision to pay for progress in a game like this? The latter interests me more, because, somewhat paradoxically, the decision to buckle down into the commitment you’ve started with such a game actually constitutes a flight from reality, so it would be worthy to note which synaptic pathways light up for that and compare it to theoretical evolutionary mechanisms for survival.

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By: Lusipurr http://lusipurr.com/2014/02/08/news-industry-shills-for-overpriced-kojima-demo/#comment-66610 Sat, 08 Feb 2014 23:23:30 +0000 http://lusipurr.com/?p=11048#comment-66610 EA is on a Hat Trick and looking to make it!

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