Comments on: Editorial: Grumpworthy http://lusipurr.com/2013/12/13/editorial-grumpworthy/ Wed, 12 Aug 2015 02:29:37 +0000 hourly 1 http://wordpress.org/?v=4.2.4 By: Ethan 'Ethos' Pipher http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65145 Tue, 17 Dec 2013 15:14:46 +0000 http://lusipurr.com/?p=10895#comment-65145 Mass Effect would definitely be improved by adopting Dragon Age II’s far more complex and nuanced system (its only notable strength, really). In the first – and best – Mass Effect, I was making conversation choices as genuine reactions to the situation and characters. As the series progressed, I was largely making strategic choices to bolster my paragon ranking. Boo.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65138 Tue, 17 Dec 2013 08:07:20 +0000 http://lusipurr.com/?p=10895#comment-65138 Hah! I heard about COD Ghosts’s very very silly plotline, but I have not played it. I tend to get every other one, since I find the ones made by Treyarch to be a lot better. And Ghosts is only reenforcing that idea for me.

And it sounds like Dragon Age has a nice take on the morality system. Perhaps its biggest faults in other games is the mostly binary nature of it. This inherently means you’ll only really deal with things in a very superficial way. But what if a game used the classic D&D alignments of Lawful Good, Lawful Neutral, etc, etc, to give at least a more RPG sense about the morality systems? This would probably mean a lot more work for the developer, but maybe they can shave a few bucks off the graphical department’s budget and dump some of that cash into character development.

I might still rather be rid of a morality system, though. Because, frankly, if I must be told whether my actions are good or bad then either I’m an idiot or the game thinks I am. Let the actions speak for themselves without some stat point reminding us that we did a nicey-nice or a stinky-bad. I can tell the difference and plots in games could always use the added subtlety that kind of restraint would lend.

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By: Timothy 'Che the Fey' Streasick http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65137 Tue, 17 Dec 2013 07:49:55 +0000 http://lusipurr.com/?p=10895#comment-65137 @Mel YO!

Throwing in my on-topic two cents, I found Dragon Age II to be a far better morality system than any of the Mass Effects or Fables. Instead of attaching each response to a “good” and “bad” spectrum, DA II responses offered alternative tones and personality types (as I recall, the main three were “diplomatic”, “aggressive,” and what I liked to call “charmingly sarcastic rogue”)- even better, while consistent response choices would stack and solidify Hawke’s personality type, each Act offered the opportunity to alter his main personality. That way if you played the charming rogue at the beginning of the game, you weren’t locked into his personality all the way through and changing it didn’t cut you off from any real bonuses.

If I had anything that annoyed me about modern games, it’d be the consistent trend in modern military shooters to completely deadpan their racist/nationalist ridiculousness. Has anyone here rented Call of Duty: Ghosts? I usually play CoD games as a guilty pleasure, but that plotline required such a level of myopic national pride to make sense that I could barely keep my skeptical eyebrows on my face.

“Oh really. We can’t understand why dirty South Americans would want to blow up our giant space death ray?”

It was a perfect “Are we the baddies“? moment.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65129 Tue, 17 Dec 2013 01:16:43 +0000 http://lusipurr.com/?p=10895#comment-65129 @Zoltan: There indeed were some things in Dark Souls that were changed for the better after the big patch (I don’t recall the version number. I’d look it up but that would be dangerously close to “research”). However, the drop rates could be helped a lot in the original pre-patch version by holding more Humanity and one could keep more Humanity by not dieing and losing it. That said, I did not platinum this game or Demons’ses Soulz and I’m not really sure how close I’ve come either.

And I never really thought about camera systems outside of their use in the early Resident Evil games. Free cameras ARE kinda annoying. Especially if the camera control isn’t to your liking. (That is, inverted or un-inverted. Being stuck with the one you don’t like is torture) Also, not having to worry about the camera gives the player something else to do with the right analogue stick.

And battle music is another great one. That stuff really does wear you down after a while. I find that even environmental music can get that way after a long enough time. I’ve been playing Final Fantasy 14 and some of the locational music has gotten so worn out to me that I’ve taken to muting the music when I’m in well trodden areas. The ambient noises are nice and relaxing anyway.

@Tim: Hi!

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By: Timothy 'Che the Fey' Streasick http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65106 Mon, 16 Dec 2013 12:24:49 +0000 http://lusipurr.com/?p=10895#comment-65106 Mel, is being able to cone out with thoughtful and well-written articles every week a benefit from selling your soul to Lusipurr?
Tell it to the Judge. My soul is the Lord’s, and I’ll offer as proof my distinct inability to produce interesting weekly content, as well my penchant for contractions.

Speaking as one of the writers whose drowsy words and lethargic topics speak (snore?) for themselves, I can say with some authority that the inability to come up with engaging topics isn’t proof Lusipurr doesn’t have your soul. Sorry, Matt, I think you’ve just been lying to yourself this whole time.

You’re like one of Kuja’s Black Mages who can’t help but say “can’t” instead of “can not.”

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By: Jahan 'The Legendary Zoltan' Honma http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65100 Mon, 16 Dec 2013 08:16:14 +0000 http://lusipurr.com/?p=10895#comment-65100 Yes. Someone please get this man a mic boom! I was very happy to hear the sound quality of the previous podcast and I want it to continue.

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By: Jahan 'The Legendary Zoltan' Honma http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65099 Mon, 16 Dec 2013 08:13:27 +0000 http://lusipurr.com/?p=10895#comment-65099 Great article, Mel. I agree that Demon’s’s” Soulss’ was harder than Dark Souls. I platinumized both and the former took roughly twice as long. I don’t see why you would be upset about higher drop rates, though. Is there ANYTHING fun about trying to get an item with a drop ratio of 1/256? I would gladly accept a HUGE increase in difficulty if it meant the boss would just dr the freaking item the first time you defeated it.

OK. I have a couple to add. They are both quite popular but I wish they would go away. The first is a free camera. At first, I could see the appeal of getting the angle you want but the thing is, nearly EVERY free camera in games is just way too close to the back of your character’s head or points too far downward. Kingdom Hearts and Kingdoms of Amalur come to mind as the worst offenders. Some games have pretty good zoom range and let you pull the camera way back when you’re outside. This is desirable to me. I see the character all the time, so I don’t need to be able to view them in great detail. Especially in RPGs where there are no platforming sections. I want to see the world around my character instead. That’s the content worth looking at while exploring. But even these good cameras totally suck when you get inside of tight spaces. Programmed camera angles is the way to go. Lords of Shadow, Metal Gear 3, and Tales of Vesperia all have VERY solid cameras. Also, the more the camera moves, the more blurry the graphics become. Plus there all kinds of cool effects that can be created with programmed camera work. Wow. I went on about that longer than I expected I would.

The other is “battle music”. I don’t like having a theme for general battling for the following reasons. 1) You end up hearing that song ALL THE TIME! 2) You can’t enjoy the music of the environment you’re in very much. 3) It interrupts the current audio and then gets interrupted itself when the battle is over. Not every battle is a total freaking surprise so having sounds suddenly cut in and cut out just breaks immersion. I’m all for boss battle music and I’m fine with battle music in areas that don’t have BGM, but there is nothing more annoying when you’re in an area that has awesome music but you can’t listen to it because every 10 steps you are forced to listen to the battle theme.

Rant over. Thanks for the article, Mel.

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By: Matt Dance http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65086 Sun, 15 Dec 2013 20:57:20 +0000 http://lusipurr.com/?p=10895#comment-65086 Tell it to the Judge. My soul is the Lord’s, and I’ll offer as proof my distinct inability to produce interesting weekly content, as well my penchant for contractions. Besides, I have an old soul that’s been through the ringer a few times and is a little bent out of shape – wouldn’t you rather have some younger, fresher, more malleable ones?

Also had an idea about the end of the year drawing. What if, instead of EVERYONE who donates $5 or more getting an equally random hat chance of winning, the person who donates the most throughout the year does? The trick is, donation amounts are never mentioned, so it’s a gamble for the readers to decide how much they should contribute versus the others. The way it is now, where one has the same chance of winning by giving $5 a year as $50, smacks of Communism, and lacks the incentive of free enterprise. Of course it would be unethical to change it for this year after having promised it for the past 50 weeks, but if you change it next year I think you’ll find a lot more boom-mike money in your Paypal account.

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By: James 'Gyme' Pagel http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65085 Sun, 15 Dec 2013 20:37:29 +0000 http://lusipurr.com/?p=10895#comment-65085 Like slavery.

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By: Lusipurr http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65083 Sun, 15 Dec 2013 18:53:47 +0000 http://lusipurr.com/?p=10895#comment-65083 For some things, contracts are unnecessary. :)

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By: Matt Dance http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65080 Sun, 15 Dec 2013 17:50:23 +0000 http://lusipurr.com/?p=10895#comment-65080 No, you don’t. I didn’t sign the contract!

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By: Lusipurr http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65064 Sun, 15 Dec 2013 09:43:40 +0000 http://lusipurr.com/?p=10895#comment-65064 I still have Matt Dance’s soul, too.

And I always will.

Forever.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65045 Sun, 15 Dec 2013 00:32:13 +0000 http://lusipurr.com/?p=10895#comment-65045 I like being a Mel shell. Lots more room in there for useful things rather than a noisome soul or somesuch. In fact, getting rid of it may or may not have cured my sleep apnea! What a bargain!

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By: Matt Dance http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65042 Sat, 14 Dec 2013 23:25:30 +0000 http://lusipurr.com/?p=10895#comment-65042 I read and comment almost always using my phone, and have to monitor the autocorrecting carefully… sometimes it comes out worse than a random, nonsense consonant would have.

The contract most specifically stated “eternal soul,” and as a sole believer in such things, I would not part with such a thing as that. You can be sure, despite any word play intended to worm out of the deal, that Lusipurr has ways of obtaining what is contractually obligated to him. Although, his lordship’s spiritualist power does seem to influence the soulless shell of Mel to write well.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65035 Sat, 14 Dec 2013 20:14:26 +0000 http://lusipurr.com/?p=10895#comment-65035 Lime?! Stupid phone…

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65034 Sat, 14 Dec 2013 20:13:39 +0000 http://lusipurr.com/?p=10895#comment-65034 Sounds lime it would have been a nuisance anyway.

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By: Lusipurr http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65033 Sat, 14 Dec 2013 19:55:19 +0000 http://lusipurr.com/?p=10895#comment-65033 Your glowing spiritual essence in a jar in my closet says otherwise, Mel.

It also says, “Please! Release me! End my torment!” But that’s off-topic.

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65031 Sat, 14 Dec 2013 17:43:16 +0000 http://lusipurr.com/?p=10895#comment-65031 I mailed Lusipurr a shoe sole, it was the best I could do. But thanks!

And the proliferation of morality systems seem to have come and (sort of) gone with the previous generation. It may have just been an easy thing to do that added weight to what all the NPCs were talking about because suddenly game devs all had the disc space for copious voiced dialogue. And in some games it added an easily crafted form of replay value. Did it all as a good guy? Now do it again as a bad guy!

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By: Matt Dance http://lusipurr.com/2013/12/13/editorial-grumpworthy/#comment-65028 Sat, 14 Dec 2013 13:04:16 +0000 http://lusipurr.com/?p=10895#comment-65028 Mel, is being able to cone out with thoughtful and well-written articles every week a benefit from selling your soul to Lusipurr? I never actually signed the contract, so I just figured that’s why I couldn’t go do it.

I’ve never played a game with a “morality system,” but it sounds pretty lame. Well, Shin Megami Tensei main series games gives you dialogue options for Law and Chaos, so I guess that counts. AND pre-dates Western developed games, SO THERE! But maybe Ultima had something like that, so I dunno.

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