Comments on: Editorial Miscellany: Return to the JRPG http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/ Mon, 10 Aug 2015 07:51:01 +0000 hourly 1 http://wordpress.org/?v=4.2.4 By: Ethan 'Ethos' Pipher http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64822 Tue, 10 Dec 2013 15:09:08 +0000 http://lusipurr.com/?p=10863#comment-64822 @slayde – the DNA is the same, I should warn. So depending on what the reason is for your thoughts on 3D Land, I cannot promise that you’ll love 3D World. I would say it is distinctly better, but absolutely in the same gameplay vein.

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By: slayde http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64769 Tue, 10 Dec 2013 01:15:57 +0000 http://lusipurr.com/?p=10863#comment-64769 I wasn’t very fond of 3D World for 3DS… sounds like this one is worth playing though!

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By: Matt Dance http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64638 Sat, 07 Dec 2013 05:11:25 +0000 http://lusipurr.com/?p=10863#comment-64638 I’ll try to keep asking questions and hope it catches on, thank you!

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By: James 'Gyme' Pagel http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64582 Fri, 06 Dec 2013 15:17:43 +0000 http://lusipurr.com/?p=10863#comment-64582 Dammit, I need to take better notes.

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By: Ethan 'Ethos' Pipher http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64579 Fri, 06 Dec 2013 14:42:19 +0000 http://lusipurr.com/?p=10863#comment-64579 @Mel – I’m chewing on your comment but haven’t landed anywhere I’m satisfied with. Just wanted to let you know that I’ve read it and am thinking about it.

@Matt – Sweet. I love hearing about people’s gaming experiences. And because I hope I don’t buy another game until March (barring any unexpected indie releases with excellent trusted reviews) next week might finally be the week I answer questions. Maybe I’ll make the last article in every phase a Q&A session. Or maybe I’ll make the entire fourth phase a Q&A phase. Who knows, man!

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By: Matt Dance http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64564 Fri, 06 Dec 2013 06:09:37 +0000 http://lusipurr.com/?p=10863#comment-64564 So Ethos, if you were wondering how this week in gaming has been for me, I’ve been enjoying spending time on Etrian Odyssey IV & Untold, beat Super Mario 3D Land which was okay but not great or challenging, downgraded Pokemon X to a low priority, played a good chunk of Diablo III for the first and probably only time (it feels like you have to put less thought into everything than DII, in a bad way), finally learned what a MOBA is (not impressed), got powerups in a round of The Binding Of Isaac that made my guy basically invincible by teleporting me back a room when I got hit and regaining half a heart when I walked back in, so I had to beat every room without getting hit once but would never die no matter how many times I tried, which was an interesting twist on it having no risk but being extra challenging, and last Saturday I saw a Distant Worlds concert which was pretty good and they had 2 marriage proposals (one for Aerith’s Theme, one for some crappy FFX song) and Nobuo playing a mean violin solo over FFVI’s Dark World Theme.

My Question(s) for this week are: what, if anything, do you think of Fire Emblem Awakening and Bravely Default? I’ve played only a very little Fire Emblem and am wondering how much deeper it gets than rock-paper-scissors on a map, and Bravely Default looks like paper doll dressup time instead of hat party and what I’ve seen reminds me of Final Fantasy III DS – so do you have a better sense of what it is?

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64508 Thu, 05 Dec 2013 05:06:57 +0000 http://lusipurr.com/?p=10863#comment-64508 On the topic of what gives a game substance, I think another way to word that might be “what makes a game satisfying”. And games cover a wide range of types or genres, that can satisfy the player in different ways. For instance, I really was taken by The Last of US. But I also finished Rogue Legacy with an equal sense of accomplishment and satisfaction. Those are two very different games that did two very different things for me. So perhaps answering that question is difficult in part because games can be SO many things even to just one person.

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By: Ethan 'Ethos' Pipher http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64481 Wed, 04 Dec 2013 14:48:01 +0000 http://lusipurr.com/?p=10863#comment-64481 @Wolfe – I think that’s an incredibly difficult question to answer because I do not believe enough thoughtful criticism has arisen about games as an artistic medium. We seem to be able to criticize its individual parts, but as a whole, things tend to get a lot more muddy. Assassin’s Creed IV has many individual parts that are greater than games that I would argue are its superior. Even when the later games attempt to explore the complex reasons why people may dedicate their life to something, it still comes off as hollow, even when recognizing that the game is not without insight if its elements are parsed.

There are a number of theories that bounce around my head on the subject, but I in no way present these as fully formed assertions. The first is focus. The games that I’ve found to have the most impact tend to have great focus. Most, if not all, elements serve a core group of themes, and players feel like they have arrived somewhere when it is complete. It’s why I believe that shorter games have had the most success with impact recently. Not because an expansive game with tons of distractions can’t be given focus, but because I imagine it must be far more difficult to do so.

And, well, that’s the main one, really. The rest stem from it. One such subtheory pertains to environment. Not just in relation to mood and aesthetic value, but also the way in which environment interacts with gameplay. The environment can slowly teach a player how to get better at a game without even realizing it (returning to the “easy” version of a challenging remix level in SM3DW or Galaxy 2 are great examples) and if this process also ties into a game’s story or themes (as in a game like Braid or Journey), the game is far greater for it.

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By: Wolfe http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64473 Wed, 04 Dec 2013 11:54:26 +0000 http://lusipurr.com/?p=10863#comment-64473 Your description of Assassin’s Creed IV as ‘hollow’ really struck a chord for me. For as long as I’ve been gaming, I always felt that most (note that I didn’t say all) western developed games that I enjoyed didn’t leave me with any meaningful sense of substance afterwards. Almost like I was playing a tech demo that was fun, but meant for the moment, not the long haul. Hollow is really the word that sums up the feeling I’m left with shortly after. Which I guess poses another question: What gives a game substance?

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By: DiceAdmiral http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64463 Wed, 04 Dec 2013 05:23:27 +0000 http://lusipurr.com/?p=10863#comment-64463 I’m glad you’re enjoying Radiant Historia, that really is a fantastic game.

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By: Lusipurr http://lusipurr.com/2013/12/03/editorial-miscellany-return-to-the-jrpg/#comment-64461 Wed, 04 Dec 2013 04:21:25 +0000 http://lusipurr.com/?p=10863#comment-64461 I am so glad that Nintendo has decided to put DIFFICULTY back into their Mario games. I was really turned off by the Galaxy series, but feel much happier since NSMB U came out.

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