Comments on: Editorial: The Power of Limitations http://lusipurr.com/2013/10/18/editorial-the-power-of-limitations/ Sun, 27 Oct 2013 22:05:31 +0000 hourly 1 http://wordpress.org/?v=3.7 By: Andrew 'Mel' Melcon http://lusipurr.com/2013/10/18/editorial-the-power-of-limitations/#comment-59617 Sat, 19 Oct 2013 16:49:52 +0000 http://lusipurr.com/?p=10693#comment-59617 Bah, loggin’ in late.

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By: Mel http://lusipurr.com/2013/10/18/editorial-the-power-of-limitations/#comment-59616 Sat, 19 Oct 2013 16:49:06 +0000 http://lusipurr.com/?p=10693#comment-59616 haha, yeah I left it off because I felt it left a bigger impact without the usual silliness and call to comments.

But I can put a prompt here, I suppose.

Aside from Resident Evil, what other games have benefited from being limited? And what about limiting player control (tank controls in RE) as a means to increase challenge and make the player feel less powerful? Is this a legitimate way to increase challenge in a game or just a clunky inelegant one that is perhaps a limitation best left in the past?

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By: Matt Dance http://lusipurr.com/2013/10/18/editorial-the-power-of-limitations/#comment-59614 Sat, 19 Oct 2013 16:40:14 +0000 http://lusipurr.com/?p=10693#comment-59614 I read this article and liked it! However, you forgot to write the “what do you think about…? Let me know in the comment” part at the end! Now I don’t know what to think about!

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By: Andrew 'Mel' Melcon http://lusipurr.com/2013/10/18/editorial-the-power-of-limitations/#comment-59519 Fri, 18 Oct 2013 23:17:30 +0000 http://lusipurr.com/?p=10693#comment-59519 I realize I’ve labeled RE5 as “a disappointment” here, when in fact it was a commercial success, standing as the best selling entry in the series to date. So the disappointment really is just mine at how crap that game was, and it’s little wonder that a company like Capcom felt doing more of the same but bigger was a good move.

Thankfully it was not.

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