Comments on: Editorial: The Chore of Starting a New Game http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/ Thu, 14 Aug 2014 21:37:50 +0000 hourly 1 http://wordpress.org/?v=3.9.2 By: James 'Gyme' Pagel http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-55016 Sat, 29 Jun 2013 21:37:33 +0000 http://lusipurr.com/?p=10221#comment-55016 Too often new games decide the best course of action is to explain everything up front and thoroughly, in turn destroying any notion of not knowing the boundaries set by the game. Many of the games I enjoy the most are titles that have simple beginnings and use the rest of the game to roll out the more complex ideas. Portal is an excellent example of this.

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By: Wolfe http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54942 Sat, 29 Jun 2013 02:15:08 +0000 http://lusipurr.com/?p=10221#comment-54942 The dread of learning a new game is actually part of what stops me from pursuing so many these days. I find it easier to find one I can invest a great deal of time in, and focus on it for several months. In the case of Dark Souls, it has become over a year of game time. And in the case of an old favorite, Bushido Blade 2, it has been almost fifteen years.

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By: Timothy 'Che the Fey' Streasick http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54916 Fri, 28 Jun 2013 13:33:20 +0000 http://lusipurr.com/?p=10221#comment-54916 Oddly enough, tutorials and beginnings of games are usually my favorite parts- at least the first time around. I love the notion of just starting out, of not knowing the boundaries the game will set around me and, for one brief moment of glorious naivety, anything is possible.

This probably also explains my patience with games like Victoria II, during which I devoted an entire afternoon to series after series of tutorials in order to learn how to play the game. Of course, in good Paradox Interactive Fashion, I still have no idea after all that. But I’m sure it’ll be fun once I figure it out…

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By: Jahan 'The Legendary Zoltan' Honma http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54903 Fri, 28 Jun 2013 09:09:44 +0000 http://lusipurr.com/?p=10221#comment-54903 I used the Demon’s Souls manual for the exact same reason. On the topic of manuals, the Alundra manual is very nice. Suggested reading.

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By: SiliconNooB http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54893 Fri, 28 Jun 2013 06:31:15 +0000 http://lusipurr.com/?p=10221#comment-54893 I have seen tissues with more substance than today’s game manuals…

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By: Mel http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54885 Fri, 28 Jun 2013 03:56:54 +0000 http://lusipurr.com/?p=10221#comment-54885 Ethos, that would imply games have manuals these days.

On a semi-related note, that last game I recall needing a manual for was Demon’s Souls. Not for typical reasons, but because the game insisted on using inane squiggly symbols next to the character stats and item stats, and silly me couldn’t remember which squiggle meant damage and which meant equip weight. They did fix this in Dark Souls by allowing you to press Select to explain the stat being highlighted.

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By: Ethan 'Ethos' Pipher http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54881 Fri, 28 Jun 2013 02:42:51 +0000 http://lusipurr.com/?p=10221#comment-54881 Perhaps games should flash “READ THE MANUAL” with a very loud klaxon sound accompanying it for 30 seconds and then drop the hand-holding act.

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By: Mel http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54857 Thu, 27 Jun 2013 21:51:39 +0000 http://lusipurr.com/?p=10221#comment-54857 “it can quickly destroy the enjoyment found in replaying a favorite title” YES.

When I think about games I replayed a lot, they’re usually ones that had simple quick beginning sections either with no tutorials or skippable ones.

Also, when thinking about replaying games, I tend to dissuade myself because I don’t think I’d want to replay ALL of it, just the fun bits. Often times, in almost any game of any caliber, there’s some slow part that was tense or fun the first time but, knowing all the answers, is now just boring. And though it seems to run counter to this editorial, I think lots of games have their best parts in the beginning. It’s there that many games have their best balance, you’re not too overpowered (often you’re underpowered) and there’s a good deal of challenge to sink your teeth into. And there’s usually more interesting locales front loaded into the game, the parts that seem to be emblematic of that game, whereas the ending of even some of the greatest games seems to get industrial-disease where you’re suddenly in some uninteresting factory or stronghold full of grey riveted walls and armored versions of the guys you fought in the beginning. Where the opening in games usually is bright and interesting and organic, too many games back fill with metal and uncreative gloominess.

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By: Lusipurr http://lusipurr.com/2013/06/27/editorial-the-chore-of-starting-a-new-game/#comment-54849 Thu, 27 Jun 2013 18:27:33 +0000 http://lusipurr.com/?p=10221#comment-54849 This post effectively describes what prevents me playing major-release games nowadays (and what deters me going back to some older games).

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