Comments on: News: New Final Fantasy Tactics Announced! (J/K) http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/ Wed, 20 Aug 2014 07:10:30 +0000 hourly 1 http://wordpress.org/?v=3.9.2 By: Mel http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51621 Tue, 30 Apr 2013 19:59:21 +0000 http://lusipurr.com/?p=9970#comment-51621 And it be a Starfox Adventures sequel.

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By: SiliconNooB http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51596 Tue, 30 Apr 2013 07:04:16 +0000 http://lusipurr.com/?p=9970#comment-51596 Don’t speak too soon, Timothy. I’ll bet that any Starfox game released on Wii U would control almost exclusively by gamepad gyroscope!

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By: Timothy 'Che the Fey' Streasick http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51588 Tue, 30 Apr 2013 04:44:58 +0000 http://lusipurr.com/?p=9970#comment-51588 @Matt – Dear God if a Starfox game came out for Wii U I may have to blow the dust off my fanboy card and go out to buy one.

With regards to the Gamepad, I also don’t think it helps that the Wii U almost seems to support too many controller, each with their own feel and features. It was one thing when the Playstation moved from its standard controller to the dual shock- it’s entirely something else to have a system use a Wii Remote (plus), the more “traditional” pro controller, AND a Gamepad with a screen. I imagine the prospect of that alone creates a nightmare for the in-house developers, let alone third parties.

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By: Mel http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51581 Tue, 30 Apr 2013 02:36:57 +0000 http://lusipurr.com/?p=9970#comment-51581 @James: That is a big part of it, no doubt.

@Both: Nintendo’s systems tend to ask more creatively of the developer for their product to be a success. This, from what I can see, leads the Nintendo home console platforms to have fewer releases but the big successes tend to be among the best games ever made. Unfortunately, since Nintendo is the one designing this creative challenge, it tends to fall on them to exemplify their hardware. And in most cases the third parties never quite get the console to perform as well as the folks at Nintendo who made it.

I believe Miyamoto said that specific ideas they have for games can heavily influence how they design their consoles. This kind of leaves third parties at a distinct disadvantage when designing a game on the console that Mario and Zelda titles will also appear on.

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By: James 'KillswitchTool' Pagel http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51577 Tue, 30 Apr 2013 01:37:56 +0000 http://lusipurr.com/?p=9970#comment-51577 I think part of what will keep the Wii U down is the Gamepad. Yes, it is able to be used in interesting ways, but Nintendo has a habit of forcing developers to use its gimmicks. The DS sorely lacked decent games for a long time because nearly every game had touch-only controls. The GameCube did not have to deal with a gimmicky style of controls (although its controller was close to a gimmick). Many of the early Wii U games have Gamepad features that are generic and forced into the game for the sake of the gimmick.

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By: Matt Dance http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51575 Tue, 30 Apr 2013 01:02:27 +0000 http://lusipurr.com/?p=9970#comment-51575 That sounds interesting, Mel. There might be some potential, if there were designers who wanted to take creative risks, to take genres like RPGs in new direction. The WiiU is obviously not for pushing the graphical boundaries at all, but we’re sharing a small hope that it may be useful for doing things differently with the current level of technology (since it’s not a next-gen system). The remote play is also a non-issue for me, but just because I have no need for it doesn’t mean others shouldn’t.

Most of the evidence so far points to it being a big joke and lame mistake, though. Nintendo are trying (not too hard) to fill it with some software that could have been on Wii. I don’t believe they have any more magical aces up their sleeves than Square Enix does. But then again, I sort of wrote them both off long ago, and they have done good stuff since then. For instance, I thought N wasn’t gonna make a good game again after Twilight Princess sucked: “it’s all downhill.” But later I bought a Wii for Super Mario Galaxy, and it was worth it. And hey, I thought Sega was never gonna make a good game again for a lot longer, yet somehow… Valkyria Chronicles happened.

For some reason I think the cycles of Nintendo’s games being good don’t always match up well on every system. Like, Mario was great on N64 and Wii, lukewarm on Gamecube and probably won’t evolve well on WiiU. So this may be a good console for lesser-utilized properties (in my most hopeful dreams).

I’d start the process of having one iota of real, not imaginary interest in it if they would produce just one great, unique, fun game on it. Not a bunch of decent filler. The complication arises from how little third party support they have making it a non-viable console. Great consoles have a lot of crap filler games, yet Nintendo has to take on the largest burden of putting those out themselves than for any of their previous consoles. I mean, that’s why we remember such great Nintendo made games from NES and SNES, because they could focus more of their energies on making great games.

Lastly, I want to see for the WiiU: Square Enix try a new Crystal Chronicles or like a Seiken Densetsu, and Sega a Toe Jam and Earl.

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By: Mel http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51537 Mon, 29 Apr 2013 06:24:17 +0000 http://lusipurr.com/?p=9970#comment-51537 Well, I have plenty of pipedreams I’d love to see happen. The older style Resident Evil games could be adapted quite nicely. The inventory could be handled on the gamepad while the action persists unpaused. (That would actually make those games much more difficult) You could also read the memos and notes you find on the gamepad, like you’re actually holding them. And it doesn’t have to be RE, it could be a new survival horror property. Maybe whatever Shinji Mikami is working on now.

I also think there are great possibilities for strategy games, SRPGs like Fire Emblem or things similar to the PS3′s Valkyria Chronicles. I’m personally not too interested in remote play, I’d like instead to see the TV and gamepad working together in a clever way.

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By: Matt Dance http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51533 Mon, 29 Apr 2013 05:00:24 +0000 http://lusipurr.com/?p=9970#comment-51533 @Mel: What would you like to see as a great game for WiiU? For me (and sorry for saying it for like the fourth time) it would be Star Fox, Metroid, and even F-Zero now that I think of it, because I think those games have the most appropriate source material and likelihood for Nintendo to do something which really utilizes the possibilities of the handheld second screen to create a unique, new experience. “The ball’s in their court” ’til that happens.

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By: Mel http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51529 Mon, 29 Apr 2013 03:33:27 +0000 http://lusipurr.com/?p=9970#comment-51529 @Matt: It’s still is early yet for the WiiU, but you’re correct for noting that it can’t be called exactly a Gamecube analogue. Nintendo knew what they were doing with the Gamecube. They’re still figuring it out with the WiiU. I’d say there’s plenty of time for games as good as those peppered on the Gamecube’s lifespan to appear for the WiiU.

And personally my only detachment from the WiiU is the lack of software. I think the concept of the WiiU looks great. There’s just no proof of that concept.

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By: Matt Dance http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51527 Mon, 29 Apr 2013 03:10:19 +0000 http://lusipurr.com/?p=9970#comment-51527 I have a few questions. Do you know if the other Final Fantasy mobile games were farmed out? Were any of them well-received by fans, critics, and journalists? And, are they generally profitable (more specifically for Western releases)? I’ve almost always read negative criticism of these mobile-social games Square Enix put out, so I’m wondering why they’re continuing along this path; even, if I recall accurately, publicly vowing to focus *more* on them. So, is it an example of their blindness and foolishness, or am I missing something? If they’re at least profitable, I can understand even if I don’t agree.

Shigeru Miyamoto is totally correct. The WiiU doesn’t lool fun at all.

People have been calling it “another Gamecube.” The thing is, that system had a couple of all-time greatest Nintendo games in Metroid Prime and Wind Waker, along with a bunch of good to great ones. WiiU just has more of the same; another New Super Mario Bros., Luigi’s Mansion, Pikmin, etc. will not make it a decent, memorable system years from now like the original games (Prime, Luigi’s Mansion, Pikmin) or previously established series’ games (Super Smash Bro’s, Zelda, and Mario Sunshine to an extent) who had significantly noticable differences and/or improvements over N64 did for the Gamecube. I think it’s only real market now could be children who, lacking our strong memory of the previous iterations of games, may therefore be more excitable for what I’ve written off as “more of the same.” There’s nothing wrong with that for kids, they deserve a Nintendo system for their developming senses as much as we did, but it doesn’t seem sustainable in the long run.

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By: Mel http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51520 Sun, 28 Apr 2013 22:50:22 +0000 http://lusipurr.com/?p=9970#comment-51520 There’s medication for that, Matt.

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By: Matt Dance http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51516 Sun, 28 Apr 2013 20:58:03 +0000 http://lusipurr.com/?p=9970#comment-51516 It certainly would give a new meaning to the name “Mr. Drippy.”

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By: Lusipurr http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51514 Sun, 28 Apr 2013 20:15:55 +0000 http://lusipurr.com/?p=9970#comment-51514 @Matt Dance: Ugh!

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By: SiliconNooB http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51492 Sun, 28 Apr 2013 17:15:54 +0000 http://lusipurr.com/?p=9970#comment-51492 That’s practically all that KH3D was…

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By: Matt Dance http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51479 Sun, 28 Apr 2013 15:48:56 +0000 http://lusipurr.com/?p=9970#comment-51479 Maybe someday we’ll see a Ni no Kuni freemium iPad game, where it constantly tells you how to rub! “Here now, stroke it harder, m’boy!”

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By: Lusipurr http://lusipurr.com/2013/04/27/news-new-final-fantasy-tactics-announced-jk/#comment-51461 Sun, 28 Apr 2013 07:44:03 +0000 http://lusipurr.com/?p=9970#comment-51461 FFT freemium money-leech edition. You have to buy each class. Your purchase a ‘lucky dip’, which gives you a new class at random. Prepare to spend a lot of time levelling Orators, Calculators, and Oracles.

The latest in Squeenix’s masturbation simulators, Final Freemium Tactics’ gameplay consists of rubbing your finger up and down on the device until you win and/or cum all over your device.

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