Comments on: Editorial: The Integration of Gameplay and Story
http://lusipurr.com/2012/12/19/editorial-the-integration-of-gameplay-and-story/
Thu, 14 Aug 2014 18:05:21 +0000hourly1http://wordpress.org/?v=3.9.2By: Ethos
http://lusipurr.com/2012/12/19/editorial-the-integration-of-gameplay-and-story/#comment-37561
Thu, 20 Dec 2012 15:35:46 +0000http://lusipurr.com/?p=9399#comment-37561Flower, actually. There are short cutscenes, but the most powerful thematic moments are played, not watched. The cutscenes are just set-ups and context. Painting the city and destroying the graveyard are moments controlled by the player. This is enhanced by letting the player do it at their pace at as thoroughly as they’d like. A player could just plow through, but if they’re more captivated by the mood like I was, they’re more likely to restore every inch of the city in a series of cathartic swoops. It would not be CLOSE to as satisfying if it were just a cutscene.
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