Comments on: Editorial: Micromanagement and the RPG http://lusipurr.com/2012/12/14/editorial-micromanagement-and-the-rpg/ Tue, 19 Aug 2014 02:54:21 +0000 hourly 1 http://wordpress.org/?v=3.9.2 By: Imitanis http://lusipurr.com/2012/12/14/editorial-micromanagement-and-the-rpg/#comment-38063 Fri, 28 Dec 2012 11:21:03 +0000 http://lusipurr.com/?p=9387#comment-38063 Welcome to the site Sentinalh. Have you tried Rogue Galaxy before? Like Dark Cloud it was also developed by Level 5 and has a similar weapon synthesizing system in it. It’s worth taking a look at if you can find it.

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By: Sentinalh http://lusipurr.com/2012/12/14/editorial-micromanagement-and-the-rpg/#comment-38054 Fri, 28 Dec 2012 07:22:11 +0000 http://lusipurr.com/?p=9387#comment-38054 I know I’m late to the party on this article but I just found this site and I’m really liking it. My favorite game ever is Darkcloud 2 for the PS2. That RPG changed up the traditional leveling system by leveling your weapon instead of your character. The game had so many management aspects in it but many were optional. Adding up all my saved games I’ve poured over 11 days into it and I still play it now, 8 years since I bought it.

The weapon which dealt the final blow to an enemy would absorb the experience, physically dropped on the ground that you had to collect. Once it levels up it gains synthesis points which are used to synthesize components into it in order to upgrade one or more of its stats. Once the right stats reach the right values you can build up the weapon into a completely different weapon and start the process over again.

What makes the system so cool is that many of the weapons have special abilities, different attack patterns, and build into different weapons with different overall stats. Combined with the ability to spectrumize every non-plot item in the game to synthesize it into a weapon, and even to synthesize other weapons into your weapons, its just awesome. I have yet to find another game that does anything like this.

I could write an entire article on this game and everything I love about it though, so I’ll stop now before I write a novel.

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By: Kenjujuu http://lusipurr.com/2012/12/14/editorial-micromanagement-and-the-rpg/#comment-37261 Sat, 15 Dec 2012 22:39:49 +0000 http://lusipurr.com/?p=9387#comment-37261 It’s true. A standard action game can’t really compare.

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By: Ethos http://lusipurr.com/2012/12/14/editorial-micromanagement-and-the-rpg/#comment-37219 Sat, 15 Dec 2012 02:03:50 +0000 http://lusipurr.com/?p=9387#comment-37219 Personal. Exactly. I think that’s why I love RPGs so much. You tend to get more out the more you put in.

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By: Kenjujuu http://lusipurr.com/2012/12/14/editorial-micromanagement-and-the-rpg/#comment-37212 Fri, 14 Dec 2012 22:25:10 +0000 http://lusipurr.com/?p=9387#comment-37212 I love the ability to micromanage in RPGs. As if they weren’t addictive enough, being able to control even the smallest elements makes them really personal, and also superb at eating up all my time.

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By: Lusipurr http://lusipurr.com/2012/12/14/editorial-micromanagement-and-the-rpg/#comment-37210 Fri, 14 Dec 2012 22:17:41 +0000 http://lusipurr.com/?p=9387#comment-37210 Disgaea is one of the biggest time-sinks ever devised. Each game seems more capable of this monstrous hunger than the last, and the first game was well over a one hundred hour proposition.

NOM NOM YOUR TIME IS TASTY

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