Comments on: Editorial: Get a Job! http://lusipurr.com/2012/11/21/editorial-get-a-job/ Wed, 20 Aug 2014 07:10:30 +0000 hourly 1 http://wordpress.org/?v=3.9.2 By: Matt Dance http://lusipurr.com/2012/11/21/editorial-get-a-job/#comment-36049 Sat, 24 Nov 2012 15:15:45 +0000 http://lusipurr.com/?p=9275#comment-36049 I want to ask: is “classes” the preferred nomenclature when a character’s abilities are essentially predefined, and “jobs” when you choose what they’ll be?

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By: Mel http://lusipurr.com/2012/11/21/editorial-get-a-job/#comment-35977 Thu, 22 Nov 2012 20:26:15 +0000 http://lusipurr.com/?p=9275#comment-35977 You mentioned SoA and I must point that out because <3

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By: Ethos http://lusipurr.com/2012/11/21/editorial-get-a-job/#comment-35971 Thu, 22 Nov 2012 16:00:21 +0000 http://lusipurr.com/?p=9275#comment-35971 Yeah, I really love XIII’s system as well. It really felt like you were directing the flow of battle. Such a different feel and take on job systems. I don’t think I’m too picky, though, as long as I get customization. FF9 has classes instead of jobs and I dig it, I also dig FFXII’s system of essentially choosing each character’s class. Or even Skies of Arcadia’s weapon element-based way of upgrading magic. Any system in which I can make meaningful choices.

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By: Matt Dance http://lusipurr.com/2012/11/21/editorial-get-a-job/#comment-35928 Wed, 21 Nov 2012 23:34:59 +0000 http://lusipurr.com/?p=9275#comment-35928 I concur. I think it’s helped the FF series to switch up predefined characters with systems though. The designer(s) were always pretty aware in those games without classes to make sure whatever party you have in the storyline is well balanced enough to be useful while still challenging. XIII was cool in that each character could fill a few roles when necessary – per your example, I wouldn’t keep one on Sentinal usually, but when I need to take a step back and heal and rebuff, having a Sentinal is definitely useful. I also loved how you switched roles on the fly.

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By: Deimosion http://lusipurr.com/2012/11/21/editorial-get-a-job/#comment-35924 Wed, 21 Nov 2012 19:29:20 +0000 http://lusipurr.com/?p=9275#comment-35924 I loved the X-2 job system, but it did have some issues with balance. Also the fact that they allowed job-change animations to be turned off? Excellent.

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By: Ethos http://lusipurr.com/2012/11/21/editorial-get-a-job/#comment-35922 Wed, 21 Nov 2012 17:57:51 +0000 http://lusipurr.com/?p=9275#comment-35922 Good thing LFoPD went with a job system, then! What did you think of FFX-2′s job system?

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