Comments on: Review: Kingdom Hearts 3D: Dream Drop Distance http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/ Sun, 17 Aug 2014 07:40:41 +0000 hourly 1 http://wordpress.org/?v=3.9.2 By: Lusipurr http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32582 Wed, 01 Aug 2012 05:10:36 +0000 http://lusipurr.com/?p=8776#comment-32582 Why are people talking about KINGDOM HEARTS?

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32547 Tue, 31 Jul 2012 06:13:10 +0000 http://lusipurr.com/?p=8776#comment-32547 I’m really quite enjoying this. It’s shaping up to be my third favourite entry in the series, though that could change if things fall apart at the end.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32518 Mon, 30 Jul 2012 14:29:10 +0000 http://lusipurr.com/?p=8776#comment-32518 Luckily unresponsive menus are not something that greatly impacts upon my enjoyment of a game, though they do make it feel a little unpolished.

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32505 Mon, 30 Jul 2012 06:32:20 +0000 http://lusipurr.com/?p=8776#comment-32505 Must be something like that. Triple-checked my copy after this conversation. Menu extremely responsive. Immediately after opening and any time after. Shame that’s not consistent across regions.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32488 Sun, 29 Jul 2012 08:34:48 +0000 http://lusipurr.com/?p=8776#comment-32488 *Make that three different languages: English, French, and German.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32487 Sun, 29 Jul 2012 08:32:31 +0000 http://lusipurr.com/?p=8776#comment-32487 Could it be the difference between PAL and NTSC versions? The menu in my version has likely been translated into about seven different interchangeable European languages, perhaps the PAL version is uniquely buggy?

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32471 Sat, 28 Jul 2012 18:48:49 +0000 http://lusipurr.com/?p=8776#comment-32471 yeah, I thought of that comment after I posted. So weird. I always get annoyed at unresponsive menus, so I would have noticed.

Definitely the better choice, I think. Pay attention to battle levels, because it’s possible to be a bit overrun. Also, I just found out there are post-ending bosses that are tough as nails, so the game has legs. Just ignore the plot.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32470 Sat, 28 Jul 2012 18:46:29 +0000 http://lusipurr.com/?p=8776#comment-32470 If it were my system then it should play up during more instances than in the KH3D menu alone. My system is perfectly responsive when playing every other game I own, and is perfectly responsive when playing KH3D outside of the menu screen – yet when I enter the menu the game will randomly ignore my button presses, usually within the first second that I enter a new menu screen, leading me to think that the menu has loading issues of some description.

- I didn’t realise that I could send them to different locations, I shall also do that going forward.

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32465 Sat, 28 Jul 2012 16:31:54 +0000 http://lusipurr.com/?p=8776#comment-32465 Maybe it’s your 3DS. I had zero issues with the menu.

Oh right, the drop system. It was so inconsequential to me that I didn’t even mention it in my review. It didn’t add or take away at any point to me. It was a nothing system. I’d say the game is in the middle of the two numbered games visually and aurally, and along with BbS, it is superior mechanically. It continues to be that much fun to play.

I also love Traverse Town, I was also annoyed at the no-shops, but that seems to be a handheld thing. The remixed theme was awesome.

The environmental interaction is better than KHII’s garbage, but certainly not better than KHI’s level design.

I staggered the levels (sent Riku to Tron, Sora to City of Clocks), so the settings never felt too drawn over. Especially because there usually is not a lot of level overlap. Sometimes that truth is taken to the extreme.

The backstory stuff is really nice, but I think that’s to – understandably – alleviate confusion. I would bet a LOT of money on KHIII not being on the 3DS. KH games have always looked excellent for the system they were on at the time.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32461 Sat, 28 Jul 2012 13:52:19 +0000 http://lusipurr.com/?p=8776#comment-32461 ^^Also, the menu is oddly unresponsive to button presses.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32453 Sat, 28 Jul 2012 08:26:59 +0000 http://lusipurr.com/?p=8776#comment-32453 Initial impressions (after just finishing the City of Cloches):

The drop system and Dream Eater management system are twin annoyances which regularly break the flow of the game.

Aside from that, mechanically, visually, and aurally the game is (thus far) easily the equal of numbered entries (my feeling is that it slightly exceeds them). It has thus far been fun to play, and feels very slick in my minute to minute experience of it (and I was very impressed with Riku’s escape sequence from that dragon thing).

Traverse Town is one of my two favourite locations in the KH universe (the other being Destiny Islands), so I was absolutely delighted to return there and see all of the spectacular renovations that the KH3D team have made to the location. That said, I was bitterly disappointed not to be able to enter the shops, houses, factory, and hotel which featured in the first game – it would seem that SE’s “we can’t render towns in 3D” game design philosophy has penetrated the SD arena now.

I have played nowhere near enough of KH3D to judge it on its narrative merits, but my initial sense is that both story sequences and environmental interaction feel very cut down in comparison to numbered entries in the series. Disney story arcs in KH I&II were already necessarily truncated affairs, but here they feel positively emaciated (probably due to the fact that the drop system demands that two sets of extremely similar story sequences be created for both characters).

Also, the fact that each world must be played out concurrently by both characters means that each setting is made to feel overlong, while at the same time leaving the impression that you haven’t really covered much ground (both literally and in terms of the story that unfolds).

The only narrative element, thus far, which seems to have received the development team’s A-game is in the game’s attempts to explain the KH series history thus far – which is perhaps an indication that KH III will be developed for the 3DS. This hunch is strengthened by the fact that SE have bothered to get their KH engine looking so good on Nintendo’s handheld.

All this being said, I have only played through Traverse Town and City of Cloches, so there is still plenty of scope for the game’s narrative to pick up steam.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32429 Fri, 27 Jul 2012 14:47:06 +0000 http://lusipurr.com/?p=8776#comment-32429 There are worse fates (Reetin.com).

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32426 Fri, 27 Jul 2012 13:16:20 +0000 http://lusipurr.com/?p=8776#comment-32426 It’s easiest to say dead.

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By: 7thCircle http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32407 Thu, 26 Jul 2012 16:54:23 +0000 http://lusipurr.com/?p=8776#comment-32407 Riddlethos died?! I thought it was like Schrödinger’s cat where if I didn’t check on it, it would maintain a state of living as one of many superpositioned states. DON’T LOOK IN THE BOX!

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32397 Thu, 26 Jul 2012 05:05:15 +0000 http://lusipurr.com/?p=8776#comment-32397 Joke?

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By: Mel http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32392 Thu, 26 Jul 2012 02:02:27 +0000 http://lusipurr.com/?p=8776#comment-32392 NO! You were quibbling! That way my shitty tired joke still works!

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32391 Thu, 26 Jul 2012 00:44:43 +0000 http://lusipurr.com/?p=8776#comment-32391 What? Oh no, that’s how Julian and I show affection. I guess we haven’t expressed our love as often since Riddlethos died. http://www.youtube.com/watch?v=lqmORiHNtN4

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By: Mel http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32389 Thu, 26 Jul 2012 00:31:32 +0000 http://lusipurr.com/?p=8776#comment-32389 Lusipurr, look at these two quibbling. *pfft* How unbecoming.

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By: Lusipurr http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32381 Wed, 25 Jul 2012 18:18:51 +0000 http://lusipurr.com/?p=8776#comment-32381 Oh dear. :o

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32374 Wed, 25 Jul 2012 13:38:43 +0000 http://lusipurr.com/?p=8776#comment-32374 At any rate, in an attempt to bring this conversation back to something approaching relevance – if this is the first Kingdom Hearts game to give pause to Ethan Pipher, then it could be very bad indeed. I’m already starting to regret giving it an impulse purchase. Indeed, this game could be an absolute bloody http://www.youtube.com/watch?v=O1_DdIxfpIU

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32372 Wed, 25 Jul 2012 13:06:17 +0000 http://lusipurr.com/?p=8776#comment-32372 Oh, and: http://www.youtube.com/watch?v=suPlYwJ3YvM

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32371 Wed, 25 Jul 2012 13:05:57 +0000 http://lusipurr.com/?p=8776#comment-32371 There we go!
I don’t agree with your conclusions about Dumb Name and BbS and it’s too bad you didn’t like them, but I’m not going to tell you your opinion is wrong. I particularly disagree about the Star Wars criticism (the Kingdom Hearts writing has always been poor, but sincere with strong themes, I think BbS is no different). But I definitely agree about the levels lending themselves toward the bland. But I think the action RPG elements in BbS were the most fun and complex in the series. There was actually customization and you could actually die unlike in KH2.

Yeah, I wish I could take the Disney worlds in Dumber Name (the best since the first game, I feel) and place them in Birth by Sleep.

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32370 Wed, 25 Jul 2012 12:57:33 +0000 http://lusipurr.com/?p=8776#comment-32370 Oh, and : http://www.youtube.com/watch?v=CjY_uSSncQw

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By: SiliconNooB http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32369 Wed, 25 Jul 2012 12:56:07 +0000 http://lusipurr.com/?p=8776#comment-32369 Basically, 358/2 had a fairly engaging story which I wanted to see all the way through, but couldn’t due to the sheer repetition of having to play through the same three room level five times in a row, etc.

As for BbS, its writing was an extremely shallow knock-off of the already vapid Star Wars prequels, and much of its acting (especially fake Zack (I forget his name)) felt amateurish. The game itself was a rather rote hack ‘n slash action RPG, as indeed are most Kingdom Hearts games, but its levels tended toward the bland, and it didn’t really have anything of narrative merit to hold my attention.

Both are ultimately missed opportunities and mediocre experiences. I was hoping that the return of Sora and Rikku might have righted the ship, but it sounds as though it is cut from the same cloth…

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By: Ethos http://lusipurr.com/2012/07/24/review-kingdom-hearts-3d-dream-drop-distance/#comment-32367 Wed, 25 Jul 2012 12:38:26 +0000 http://lusipurr.com/?p=8776#comment-32367 Julian, you’re like an immature lover who can only call all his exes “crazy” when he’s been scorned. You talk in such definitive negative extremes about games that you wanted to like and ended up not liking that there is no point in discussing them with you.

And the emperor comparison is certainly there for Xehanort (as well as a name comparison to Voldemort), but calling BbS an “awful game” because of that comparison when the game borrows little else is just as absurd.

Tangentially, I’d argue that nothing is worse writing than the prequels. “I hate sand”? Or Padme’s “I deeply truly love you”? The latter is the prime example of “tell not show”. Kingdom Hearts is very cheesy, but it invokes emotion. The Star Wars prequels didn’t do that.

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