Comments on: Editorial: How to Lose Gamer Goodwill in Four Easy Steps http://lusipurr.com/2011/05/19/editorial-how-to-loose-gamer-goodwill-in-four-easy-steps/ Tue, 12 Nov 2013 17:53:05 +0000 hourly 1 http://wordpress.org/?v=3.7.1 By: Lane http://lusipurr.com/2011/05/19/editorial-how-to-loose-gamer-goodwill-in-four-easy-steps/#comment-11655 Sun, 22 May 2011 00:44:06 +0000 http://lusipurr.com/?p=6114#comment-11655 @SB: most of them never grow out of being children. Everyone feels entitled to something and they get all huffy when their “entitlements” are taken away. Publishers and developers feel entitled to consumers’ attention and money, and reviewer’s understanding of their n uances. Very few people can appreciate a game on, say, the artistic level, the way people do with music, film or literature, so reviewers tend to only ask, “hey, does this scratch the itch I currently have?” And consumers are hardly better, wanting ever bigger and grander spectacles of games with AAA values but not wanting to support the people that make them because they get mad at the evil and idiotic people that run the business side of games.

The end result is that people who want to consume good things, people that want to critique good things, people that want to produce good things, and people that want to sell good things never can get together to enjoy good things because they see their interests as mutually adverse. Consumers hate publishers, developers hate critics, critics hate everyone, and publishers shit on everyone because they’re capitalists and that’s what they do.

@Oyashiro: Jim Sterling’s father was a shoggoth. Proven fact. Nothing else can be that squamous and bulbous.

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By: Slab Bulkhead http://lusipurr.com/2011/05/19/editorial-how-to-loose-gamer-goodwill-in-four-easy-steps/#comment-11650 Sat, 21 May 2011 04:58:17 +0000 http://lusipurr.com/?p=6114#comment-11650 For every game you sell secondhand, the company that made the game fires three employees. Proven fact.

I really don’t understand why US and other western game developers act like such children. Nor do I understand why reviewers act like children. Are they children? Is this my problem? Did everyone in the world turn into a child when I wasn’t looking?

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By: Oyashiro http://lusipurr.com/2011/05/19/editorial-how-to-loose-gamer-goodwill-in-four-easy-steps/#comment-11648 Sat, 21 May 2011 03:45:08 +0000 http://lusipurr.com/?p=6114#comment-11648 Jim Sterling is a piece of rotten shit. Any person that constantly talks down and nit-picks great games just so he can be lowest score on metacritic to get more hits, while at the same time praising Call of Duty for being original and innovative needs to be shot.

He is a fucking joke… I had to say that.

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By: SiliconNooB http://lusipurr.com/2011/05/19/editorial-how-to-loose-gamer-goodwill-in-four-easy-steps/#comment-11635 Thu, 19 May 2011 19:38:08 +0000 http://lusipurr.com/?p=6114#comment-11635 I find it absolutely perverse that they are attempting to exert control over what we are able to do with our own property, but then of course they don’t see it that way, they view us as liscencees of their product, to be cut off if they do not like the cut of our jib.

-Also, it just blows my mind at what a poor job that guy did selling his game …

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By: Lusipurr http://lusipurr.com/2011/05/19/editorial-how-to-loose-gamer-goodwill-in-four-easy-steps/#comment-11634 Thu, 19 May 2011 19:20:41 +0000 http://lusipurr.com/?p=6114#comment-11634 The idea that the second-hand gaming market is destroying the industry is one of the more recent insanities to come out of the industry’s increasingly large, greedy, corporate entities. Of course they’d love to charge you every time you do anything with a game. If they could get away with it (and by slow degrees, they might be able to), they’d like to recreate the quarter-arcade in your own home, forcing you to pay-per-play or to ‘subscribe’ for the right to play the games you bought on the console you own.

We only have MMOs and Microsoft XBox Live to thank for this. One more reason to hate both.

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