Editorial: MMO or MM-NO?

2010.10.14

O Hai, Lusi-sprites. Admittedly the tagline needs some work, but really, this post is late enough without waiting for me to attempt to be clever. At the wrist of incurring the Wrath of Shawn, I will draw attention to and apologize for the lateness of my post. Life got in the way a bit this week.

Moving right along …

I find myself in an odd position, one I have not found myself in for quite some time. Before Liles can snort and think any more rude thoughts, I shall explain. I find myself not really playing any MMOs. I no longer play World of Warcraft, I no longer play Aion, and I have not purchased Final Fantasy XIV. I do not even foresee myself ordering Cataclysm. I have not even bothered to login to check my pre-Cataclysm talent changes. I just … do not care.

I had actually intended to purchase FFXIV. I do not share many of the objections that some of my colleagues here have to the game. Better character customization? More expansive crafting system? Linear story missions and daily (well, 36 hourly) quests? Cool. But … I do not want it. If it were somehow a single-player console game set in the same world with a similar setup, I might be all for it, though. Because it is an MMO I do not want it.

I think that after years of competitive WoW endgame content I am just tired of jockeying for position in a game with thousands of other internet nerds. I am tired of trying to keep pace with the elite players (who in real life are probably as un-elite as possible) and in the process not getting to just enjoy my experience. I like the fact that in single-player RPGs, I am my own boss, I determine the rate of progression.

Maybe I just cannot play nicely with others anymore. I blame Lusipurr.