26 Responses to Editorial: Fool escapades of the week

  1. DanChiSao says:

    I prefer my (under)boob with tactile feedback.

  2. Oyashiro says:

    - http://kudodouche.wordpress.com/

    - I’d rather not see a Western developed Chrono game. Unless they were getting the fellows that was doing the CT Resurrection (Pictured Above). I’d rather see Them give it to Level 5 to do, as they have been able in the past to make Toriyama art look good in 3D.

    - I’m surprised that Activision hasn’t had any office shootings yet.

  3. Oyashiro says:

    Also UNDERBOOBS!

  4. Ethos says:

    That screenshot of CT Resurrection only makes me think of Skies of Arcadia

  5. evilpaul says:

    God I hope they keep Obsidian the fuck away from Chrono. Sure, Enixsoft isn’t capable of making a new Chrono title worth a piss, but if Obsidian think dialogue trees would have made Chrono Trigger awesome there’s a gas leak in their headquarters.

    Chrono Trigger was a linear as they come console style RPG. It was a Cliche Storm. Nay, it was a Cliche Hurricane! Pointing to the three spaceships in the series and saying, “Yo dawg Mass Effect has spaceships!” makes me really think they have not a fucking clue what made Chrono Trigger great.

  6. SiliconNooB says:

    @Oyashiro: Wait … is Kudo Tsunoda an American? Given his lack of facility with the English language I had just figured he was one of Molyneux’s Eurotrash Frenchies, yet that blog seems to indicate that he is American …

  7. Oyashiro says:

    I have no idea, I hear he is half-Japanese… Have no idea where he is born.

  8. SiliconNooB says:

    Doesn’t look very japanese, just looks like a massive eurotrash douche …

  9. Oyashiro says:

    Perhaps he is Half Japanese, Half Douche?

  10. Lusipurr says:

    eMotok is a brilliant term.

    Western CT scares me, esp. considering its art style. Hands off the past!

    Bobby Nodick and his accomplices are fiends.

    Project Babby is a pile of shit. Developers for it should not consider themselves game developers, but rather authors of an exercise regime. I can’t wait for “MicroSoftin’ to the Oldies”.

  11. SiliconNooB says:

    @Lusi: I don’t really support the Western development of Chrono, I was merely using this as an opportunity to further bash Enixsoft (cheers for that one EvilPaul), by saying that even such an awful proposal would be preferable to watching one of the Enixsoft’s internal teams flounder in the vain attempt to produce another Chrono game. I really wish they would retire the Final Fantasy franchise also, I find this whole episode in Enixsoft’s sad history to be distasteful in the extreme.

  12. breaka666 says:

    -never really gave a damn about rumble, actually.
    -… when was Sqeenix’s their programming shit?
    -wow, that’s fucked up.
    -never played Chrono Trigger nor do I plan to so meh.
    -I wonder what Bungie is thinkin right about now…

    and once again this burning hatred of companies confounds me.

  13. Oyashiro says:

    @Breaka – You should give Chrono Trigger a shot. One of the best RPGs ever created.

  14. SiliconNooB says:

    @Breaka: Have you played the Last Remnant?

  15. Lane says:

    Last Remnant was boring. Chrono Trigger was the last good 16-bit RPG.

  16. SiliconNooB says:

    Last Remnant was coding incompetence on a grand scale …

  17. DanChiSao says:

    @Lane I think Mario RPG and Lufia II were both pretty good RPGs that came out later. Neither were on the level of Chrono Trigger, which was the last great 16-bit RPG.

  18. SiliconNooB says:

    There was also Tales of Phantasia, Terranigma, and Star Ocean. All were impressive in one way or another for 16bit JRPGs, I guess it depends on what you define as great …

  19. Breaka666 says:

    Oh right, Last Remnant. considering that they we’re using technology that they weren’t familiar with I kinda overlooked that little fiasco. but yeah, damn, that was a mess up.

    @Oyashiro – far too many new games in my backlog. maybe if I become rich and can buy whatever I want I’ll try it out.

  20. darthgibblet says:

    To be fair, I get the impression that Last Remnant is more the outlier than the norm in terms of SE’s coding ability. Say what you will about FFXIII, the game looked freaking gorgeous.

    Also, @Breaka: I played Chrono Trigger for the first time last year (DS version) and it does hold up pretty well. I don’t have the nostalgia everybody else does for the game, but it if you’re ever in the market for a traditional, not overly-long JRPG, I’d recommend it.

  21. Lane says:

    No, Japanese games routinely mess up their engines. Even native East Asian engines are crappy compared to the Western ones. I don’t know what it is, but find me a Japanese RPG that looks half as good as a Western game and I’ll shit you a gold brick. Aion comes the closest, and although the actual armor textures and stuff are well-designed, in motion, the graphics just never look quite as good as a Western game.

    This is and of itself is not a problem. If more JRPGs went the way of Tales of Vesperia and just used cel-shaded graphics, I think that’d work better. Japan does animation really, really well, better than Western studios. But computer graphics just aren’t their fortre. A stylized-looking Last Remnant with a revamped control scheme that is not so “deep menu-based” would’ve made the game playable, maybe even fun.

    Seriously, Japan, it’s 2010. Deep-menu based systems were a necessity 20 years ago. Not now. We’ve got more than six buttons on controllers now.

  22. SiliconNooB says:

    -People forget that SE are the one JRPG developer not able to code towns in HD, I think that fairly qualifies them as inept.

  23. SiliconNooB says:

    @Lane: Resonance of Fate looked half way decent (though that was mainly art style IMO). Lost Odyssey also looked quite good, and made Last Remnant’s use of UE3 look like the proper wank that it was.

    -My only complaint about the Last Remnant battle system was the wild spikes in difficulty, which made it feel like the 1980′s throwback that all Kawazu’s games turn out being.

  24. evilpaul says:

    Mario RPG was a pretty fun 16-bit RPG! I don’t know how well it holds up today, but I liked it at the time. I think it may be in Virtual Console for people with Wiis that missed it.

    The whole “we can’t do HD towns” thing from Toriyama in FF13 I find utterly vexing. Was it some poorly translated interview or something? To do architecture you can literally copy and paste shit everyone else has done. Need some people to do NPC duty of “go down the hole outside town; kill monster at the bottom; bring me the legendary MacGuffin”? Tell the dev team to pirate a copy of the popular 3D people modeling software and apply medieval/futuristic scifi/generic anime clothing as needed. Aside from wanting to make a *literally* linear game I’m not sure what the problem is.

  25. SiliconNooB says:

    It wasn’t a mistranslation, they have stated that they can’t do towns on multiple occasions, but I always read the claim as “we can, we’re just too bone lazy to do so”.

  26. Breaka666 says:

    @NooB & EvilPaul – lazy ain’t the word. incompetent would be more suitable. that was a lack of direction from Toriyama was all.

    @Darth – when you say traditional what do you mean? from what I’ve heard the battle system was fairly unique.

    @Lane – couldn’t agree more, especially when I see gems like Naruto Ultimate Ninja Storm and Valkyria Chronicles.

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