Lusipurr, editing the podcast several days later, cannot remember what transpired during its recording. Insulated by his ignorance, he fabricates the details: Durga Syn explodes, knocking out both Regg and Mel, but Brock sends in Geodude for the win!
Despite earning its creator over $50,000 a day in ad revenue, the game has been taken down from the Apple and Google app stores. Did creativity matter to its success? Read on to find out.
It is Christmas again. Yay. Imitanis enjoys the holiday season for many reasons, but does not care much for christmas itself. Why? Read on to find out!
Still stuck examining Nintendo, this week Mel writes about why Nintendo tends to make games for children. Often a point of ridicule, Nintendo’s penchant for making games targeted at a younger gamer is something few seem to understand.
A year on from his post about how he intends to catch all the Pokémon, Imitanis updates the community on his progress.
Ethos returns to a regular column at Lusipurr.com, but does so in his own fruity style. Brave readers should read on if they wish to know which horrible form Ethos’ ramblings have taken on this time.
Gyme is finding the end of 2013 to be a bit difficult for him. With some many great releases coming in the span of ninety days, how does a person maintain composure while waiting?
Gyme is a completionist, or at least he was until games began to explode with content. This week Gyme writes about how easy it was in the early days to complete a game, and how difficult it has become today.
Glitches have many forms in video games, sometimes they are amusing, other times they are downright frustrating. This week Gyme talks about glitches and how developers have become too lax on having multitudes of glitches in their “finished products”.
Some days it can be hard to sit down and choose a game to play. With the abundance of new releases nowadays, the temptation is always there to purchase a new game on day one. What happens when Imitanis has too many games to play?