Lusipurr, utterly disconsolate at England’s poor run of form on the Cricket pitch, is joined by the morale-boosting SiliconNooB, Blitzmage, Gyme, Mel, and special guest, Melchiz. Helpfully, the VGX Awards are detailed, and Bravely Default is discussed.
Thanksgiving and Black Friday arrive in the United States, promping all podcasts to go off the air, and allowing vacation time for website staff members. But SiliconNooB is Australian and Lusipurr is hateful, and hence The Starlight Megaphone goes on!
It is well past Lusipurr’s bedtime when SiliconNooB returns from his afternoon constitutional. Nevertheless, the daring duo forges on, with Lusipurr increasingly incomprehensible, and SiliconNooB increasingly offensive. Bundles of sticks are mentioned.
Grass, fire, or water? Yes, the time has come to chose a new starter, and Imitanis has begun his journey to be the very best (like no one ever was). Is catching them a real test of his patience, or will training them become his cause? Find out inside!
Lusipurr, Blitzmage, and Mel have finally had enough of the miseries attendant upon the year 2013, and decide to hold the man of blood–the green menace–the villain of the hour, Luigi–responsible for ‘his’ year, indicting him for his calamitous intent.
After reaching the previous MAP milestone of 120 episodes, Lusipurr consolidates the Megaphones Ahoy! and Starlight Megaphone episode numbers into a single production list, and SiliconNooB and Gyme cause a ‘technical difficulty’ with obscene utterances.
Lusipurr.com is pleased to present The Age of Revolution: A Pokemon X/Y Playthrough
England battle it out in London at The Oval, despite the weather, Australian Captain Clarke, and the laments of SiliconNooB (all-rounder-at-large). Imitanis dozes quietly whilst Lusipurr recites the most stirring piece of verse in his sizeable repertoire.
The Ashes continues at Chester-le-Street. Even though Lusipurr and SiliconNooB back opposing teams, they are united–along with Mel and TsubakiSamurai–in their dismay at Nintendo’s continued faffing about with the overpriced, under-supported, Wii U.
It has been nearly ten years since Atlus released a numbered entry in the Shin Megami Tensei title in the west. Does the fourth entry have what it takes to please new fans and series veterans alike?