This week Mel is not talking about that terrible film, he is discussing his responses to avatars, or player characters, as they are portrayed in different games. How do differing methods of designing such a character impact those responses to the games?
In a special feature, Biggs interviews Amanda MacKay. Lusipurr, not to be beaten by his executive officer, interviews SiliconNooB. The result is significantly less informative, but significantly more intoxicating, and EA comes in for a right bollocking.