Battleborn goes Free-To-Play, Yusuke Naora has left Square Enix, and the studio behind Firewatch plans to make terrible movies in the news of the week!
After reaching the previous MAP milestone of 120 episodes, Lusipurr consolidates the Megaphones Ahoy! and Starlight Megaphone episode numbers into a single production list, and SiliconNooB and Gyme cause a ‘technical difficulty’ with obscene utterances.
When the panel fails to show up, Lusipurr has no choice but to dig through his records to find an even earlier recording of the Internet Radio Programme than that used in TSM 44. This time, he selects the second IRP episode, recorded in October of 1998!
The Legendary Zoltan takes us back to the Final Fantasy VI play-through. This was the first music track ever submitted to Lusipurr.com. Since then, technology has progressed and new consoles have been announced. Will Zoltan’s track stand the test of time?
The Xbone does another 180, Nintendo makes more excuses, and Bravely Default may still release in Europe during 2013 in the news of the week!
Lusipurr, SiliconNooB, and Imitanis simply cannot stop oppressing the poor, unfortunate people of the world. Their imperialist, dogmatic, patriarchial attitudes are rightly punished when their holiday is struck from the calendar. So… happy Saturnalia!
On the last day of the third England v. India test in Calcutta, Lusipurr, SiliconNooB, Deimosion, and Blitzmage lay bets on when the final run will come. Lusipurr discusses how to read books, Mega Man games are covered, and apparently there’s a feature?
This week, Blitzmage analyzes the second act of the three act structure. Is the second act really that important? Does it add to how a story flows? Read on to find out.
With Final Fantasy VI and its amazing soundtrack on the mind Dei-Mog-sion takes a look at some of his favorite video game soundtracks and acknowledges that some of his favorite games have most of his favorite music.
Ethos – along with all of Lusipurr.com – is just setting out on his Christmas in Narshe adventure. To set the tone, he looks at how the game in question opens and why a strong opening is so important to an RPG.