Imitanis plays Oxygen Not Included, Durga dies a lot in Dark Souls II, Lusipurr continues leveling in Overwatch, and Reetin’s microphone dies with terrible results for the stream.
Sebahamut continues Final Fantasy VI while mindlessly wandering to the east, Reetin continues to struggle through Final Fantasy III, Adeki battles online against some bumbling bunglers in Overwatch, and Durga starts Dark Souls.
The weather in Bup’s area has been unseasonably warm for this time of year. This week Bup brings us a crappy platforming-puzzle game, a crappy Minecraft clone, and a crappy zombie game!
Game directors are usually less famous than their creations, and this week Mel examines if this has a negative effect on the gaming medium. Should developers have more notoriety? Do they already? Read and discuss!
Obsidian removes backer reward after SocJus outcry, Gameranx interview shelved because of views of developer, and a helpful Bloodborne FAQ for the PC beggar race in the news of the week!
Skill in games between players is one thing, but a game pits the player against themselves to overcome the various challenges present within. How a player is meant to progress is important, and Mel discusses how some games handle that better than others.
Bandai Namco intentionally break their own game, Ubisoft does something typically deceitful, and NeoGAF’s Verendus opens a Pandora’s Box full of exciting industry rumours in the news of the week!
This week Mel examines the preview coverage of Bloodborne that has been pouring out of the many games shows lately. From those previews he has gained a modicum of faith in director Hidetaka Miyazaki for his boldness to forgo the familiar.
Mel spares little this week in his look back at the hotly anticipated Dark Souls 2. Though he only wanted the best for the game, and though he did have fun with the title while it lasted, he cannot shake the feelings of disappointment.
This week Mel discusses how mystery can be an effective tool in game design to make the player want more by giving them less. Is withholding information a better way to make a game? Come inside and see!