Mel continues his look at game endings by taking a look at game beginnings. They tend to be his favorite parts of games. Come look inside to see why that might be, and why endings can be the weaker element.
Choo choo! The Ethos train is coming! Quick! Run and hide before he takes everybody away to Editorial Miscellany town where the thoughts are scattered and the Ethos is unavoidable. Oh, it is too late. Sorry.
Yeah, Bup loves Steam Greenlight. He loves it so much. It is amazing. Everything is amazing.
Lusipurr, SiliconNooB, and Mel take a break from the addictive podcast card game side quest and focus instead upon the podcast’s dungeon crawler block puzzle aspects. Lusi and Mel power up an ancient communication device, but SN fails to hear its call.
GameCube compatibility is unlocked for the Wii U, Iwata muses on the posibility of ending region locking, and a Bungie executive is swatted in the news of the week!
Mel writes about game endings and their impact on the player as well as the rest of the game. What should a game ending do and what should it be comprised of? What counts as a game’s ending? All these matters and more are just one click away!
Ethos played mostly Mario Kart 8 the past week, but he also had time to fiddle with his half-broken PS4 before Sony releases its update fix. Come share of the joy of new firmware updates with that awful eternal optimist: Ethos.
Want to see some awesome Steam Greenlight games? Well, they will never be seen because there will never be a good Greenlight game. Kiss it, Steam!
Lusipurr celebrates the first week of the site-wide Vagrant Story playthrough with his own version of The Financial Times, uniting economics-and-finance specialist panelists Ethos, Mel, and SiliconNooB for the inaugural report of the Wall Market Urinal.
Dyack returns once again from the grave, Xbots feel entitled to defraud Microsoft, and PS4 sales are coming along in leaps and bounds in the news of the week!